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339 lines
12 KiB
339 lines
12 KiB
11 months ago
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.99
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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define(['./Transforms-ac2d28a9', './Matrix3-ea964448', './Check-40d84a28', './ComponentDatatype-ebdce3ba', './defaultValue-135942ca', './GeometryAttribute-51d61732', './GeometryAttributes-899f8bd0', './GeometryOffsetAttribute-d3a42805', './Math-efde0c7b', './Matrix2-f9f1b94b', './RuntimeError-f0dada00', './combine-462d91dd', './WebGLConstants-fcb70ee3'], (function (Transforms, Matrix3, Check, ComponentDatatype, defaultValue, GeometryAttribute, GeometryAttributes, GeometryOffsetAttribute, Math, Matrix2, RuntimeError, combine, WebGLConstants) { 'use strict';
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const diffScratch = new Matrix3.Cartesian3();
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/**
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* A description of the outline of a cube centered at the origin.
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*
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* @alias BoxOutlineGeometry
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* @constructor
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*
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* @param {Object} options Object with the following properties:
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* @param {Cartesian3} options.minimum The minimum x, y, and z coordinates of the box.
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* @param {Cartesian3} options.maximum The maximum x, y, and z coordinates of the box.
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*
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* @see BoxOutlineGeometry.fromDimensions
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* @see BoxOutlineGeometry.createGeometry
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* @see Packable
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*
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* @example
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* const box = new Cesium.BoxOutlineGeometry({
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* maximum : new Cesium.Cartesian3(250000.0, 250000.0, 250000.0),
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* minimum : new Cesium.Cartesian3(-250000.0, -250000.0, -250000.0)
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* });
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* const geometry = Cesium.BoxOutlineGeometry.createGeometry(box);
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*/
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function BoxOutlineGeometry(options) {
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options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
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const min = options.minimum;
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const max = options.maximum;
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//>>includeStart('debug', pragmas.debug);
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Check.Check.typeOf.object("min", min);
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Check.Check.typeOf.object("max", max);
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if (
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defaultValue.defined(options.offsetAttribute) &&
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options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP
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) {
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throw new Check.DeveloperError(
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"GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
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);
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}
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//>>includeEnd('debug');
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this._min = Matrix3.Cartesian3.clone(min);
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this._max = Matrix3.Cartesian3.clone(max);
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this._offsetAttribute = options.offsetAttribute;
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this._workerName = "createBoxOutlineGeometry";
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}
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/**
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* Creates an outline of a cube centered at the origin given its dimensions.
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*
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* @param {Object} options Object with the following properties:
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* @param {Cartesian3} options.dimensions The width, depth, and height of the box stored in the x, y, and z coordinates of the <code>Cartesian3</code>, respectively.
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* @returns {BoxOutlineGeometry}
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*
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* @exception {DeveloperError} All dimensions components must be greater than or equal to zero.
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*
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*
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* @example
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* const box = Cesium.BoxOutlineGeometry.fromDimensions({
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* dimensions : new Cesium.Cartesian3(500000.0, 500000.0, 500000.0)
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* });
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* const geometry = Cesium.BoxOutlineGeometry.createGeometry(box);
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*
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* @see BoxOutlineGeometry.createGeometry
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*/
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BoxOutlineGeometry.fromDimensions = function (options) {
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options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
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const dimensions = options.dimensions;
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//>>includeStart('debug', pragmas.debug);
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Check.Check.typeOf.object("dimensions", dimensions);
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Check.Check.typeOf.number.greaterThanOrEquals("dimensions.x", dimensions.x, 0);
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Check.Check.typeOf.number.greaterThanOrEquals("dimensions.y", dimensions.y, 0);
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Check.Check.typeOf.number.greaterThanOrEquals("dimensions.z", dimensions.z, 0);
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//>>includeEnd('debug');
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const corner = Matrix3.Cartesian3.multiplyByScalar(dimensions, 0.5, new Matrix3.Cartesian3());
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return new BoxOutlineGeometry({
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minimum: Matrix3.Cartesian3.negate(corner, new Matrix3.Cartesian3()),
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maximum: corner,
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offsetAttribute: options.offsetAttribute,
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});
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};
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/**
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* Creates an outline of a cube from the dimensions of an AxisAlignedBoundingBox.
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*
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* @param {AxisAlignedBoundingBox} boundingBox A description of the AxisAlignedBoundingBox.
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* @returns {BoxOutlineGeometry}
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*
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*
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*
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* @example
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* const aabb = Cesium.AxisAlignedBoundingBox.fromPoints(Cesium.Cartesian3.fromDegreesArray([
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* -72.0, 40.0,
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* -70.0, 35.0,
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* -75.0, 30.0,
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* -70.0, 30.0,
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* -68.0, 40.0
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* ]));
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* const box = Cesium.BoxOutlineGeometry.fromAxisAlignedBoundingBox(aabb);
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*
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* @see BoxOutlineGeometry.createGeometry
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*/
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BoxOutlineGeometry.fromAxisAlignedBoundingBox = function (boundingBox) {
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//>>includeStart('debug', pragmas.debug);
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Check.Check.typeOf.object("boundindBox", boundingBox);
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//>>includeEnd('debug');
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return new BoxOutlineGeometry({
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minimum: boundingBox.minimum,
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maximum: boundingBox.maximum,
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});
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};
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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BoxOutlineGeometry.packedLength = 2 * Matrix3.Cartesian3.packedLength + 1;
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {BoxOutlineGeometry} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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BoxOutlineGeometry.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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Check.Check.typeOf.object("value", value);
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Check.Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue.defaultValue(startingIndex, 0);
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Matrix3.Cartesian3.pack(value._min, array, startingIndex);
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Matrix3.Cartesian3.pack(value._max, array, startingIndex + Matrix3.Cartesian3.packedLength);
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array[startingIndex + Matrix3.Cartesian3.packedLength * 2] = defaultValue.defaultValue(
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value._offsetAttribute,
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-1
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);
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return array;
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};
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const scratchMin = new Matrix3.Cartesian3();
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const scratchMax = new Matrix3.Cartesian3();
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const scratchOptions = {
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minimum: scratchMin,
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maximum: scratchMax,
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offsetAttribute: undefined,
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {BoxOutlineGeometry} [result] The object into which to store the result.
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* @returns {BoxOutlineGeometry} The modified result parameter or a new BoxOutlineGeometry instance if one was not provided.
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*/
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BoxOutlineGeometry.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue.defaultValue(startingIndex, 0);
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const min = Matrix3.Cartesian3.unpack(array, startingIndex, scratchMin);
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const max = Matrix3.Cartesian3.unpack(
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array,
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startingIndex + Matrix3.Cartesian3.packedLength,
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scratchMax
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);
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const offsetAttribute = array[startingIndex + Matrix3.Cartesian3.packedLength * 2];
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if (!defaultValue.defined(result)) {
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scratchOptions.offsetAttribute =
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offsetAttribute === -1 ? undefined : offsetAttribute;
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return new BoxOutlineGeometry(scratchOptions);
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}
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result._min = Matrix3.Cartesian3.clone(min, result._min);
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result._max = Matrix3.Cartesian3.clone(max, result._max);
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result._offsetAttribute =
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offsetAttribute === -1 ? undefined : offsetAttribute;
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return result;
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};
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/**
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* Computes the geometric representation of an outline of a box, including its vertices, indices, and a bounding sphere.
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*
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* @param {BoxOutlineGeometry} boxGeometry A description of the box outline.
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* @returns {Geometry|undefined} The computed vertices and indices.
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*/
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BoxOutlineGeometry.createGeometry = function (boxGeometry) {
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const min = boxGeometry._min;
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const max = boxGeometry._max;
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if (Matrix3.Cartesian3.equals(min, max)) {
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return;
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}
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const attributes = new GeometryAttributes.GeometryAttributes();
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const indices = new Uint16Array(12 * 2);
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const positions = new Float64Array(8 * 3);
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positions[0] = min.x;
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positions[1] = min.y;
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positions[2] = min.z;
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positions[3] = max.x;
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positions[4] = min.y;
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positions[5] = min.z;
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positions[6] = max.x;
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positions[7] = max.y;
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positions[8] = min.z;
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positions[9] = min.x;
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positions[10] = max.y;
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positions[11] = min.z;
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positions[12] = min.x;
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positions[13] = min.y;
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positions[14] = max.z;
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positions[15] = max.x;
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positions[16] = min.y;
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positions[17] = max.z;
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positions[18] = max.x;
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positions[19] = max.y;
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positions[20] = max.z;
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positions[21] = min.x;
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positions[22] = max.y;
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positions[23] = max.z;
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attributes.position = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
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componentsPerAttribute: 3,
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values: positions,
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});
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// top
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indices[0] = 4;
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indices[1] = 5;
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indices[2] = 5;
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indices[3] = 6;
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indices[4] = 6;
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indices[5] = 7;
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indices[6] = 7;
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indices[7] = 4;
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// bottom
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indices[8] = 0;
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indices[9] = 1;
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indices[10] = 1;
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indices[11] = 2;
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indices[12] = 2;
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indices[13] = 3;
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indices[14] = 3;
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indices[15] = 0;
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// left
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indices[16] = 0;
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indices[17] = 4;
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indices[18] = 1;
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indices[19] = 5;
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//right
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indices[20] = 2;
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indices[21] = 6;
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indices[22] = 3;
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indices[23] = 7;
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const diff = Matrix3.Cartesian3.subtract(max, min, diffScratch);
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const radius = Matrix3.Cartesian3.magnitude(diff) * 0.5;
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if (defaultValue.defined(boxGeometry._offsetAttribute)) {
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const length = positions.length;
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const offsetValue =
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boxGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;
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const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
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attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
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componentsPerAttribute: 1,
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values: applyOffset,
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});
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}
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return new GeometryAttribute.Geometry({
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attributes: attributes,
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indices: indices,
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primitiveType: GeometryAttribute.PrimitiveType.LINES,
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boundingSphere: new Transforms.BoundingSphere(Matrix3.Cartesian3.ZERO, radius),
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offsetAttribute: boxGeometry._offsetAttribute,
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});
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};
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function createBoxOutlineGeometry(boxGeometry, offset) {
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if (defaultValue.defined(offset)) {
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boxGeometry = BoxOutlineGeometry.unpack(boxGeometry, offset);
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}
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return BoxOutlineGeometry.createGeometry(boxGeometry);
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}
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return createBoxOutlineGeometry;
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}));
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