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/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.99
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
define(['./Matrix3-ea964448', './combine-462d91dd', './AttributeCompression-53c7fda2', './Math-efde0c7b', './IndexDatatype-fa75fe25', './Matrix2-f9f1b94b', './createTaskProcessorWorker', './Check-40d84a28', './defaultValue-135942ca', './ComponentDatatype-ebdce3ba', './WebGLConstants-fcb70ee3', './RuntimeError-f0dada00'], (function (Matrix3, combine, AttributeCompression, Math, IndexDatatype, Matrix2, createTaskProcessorWorker, Check, defaultValue, ComponentDatatype, WebGLConstants, RuntimeError) { 'use strict';
const maxShort = 32767;
const scratchBVCartographic = new Matrix3.Cartographic();
const scratchEncodedPosition = new Matrix3.Cartesian3();
function decodeVectorPolylinePositions(
positions,
rectangle,
minimumHeight,
maximumHeight,
ellipsoid
) {
const positionsLength = positions.length / 3;
const uBuffer = positions.subarray(0, positionsLength);
const vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
const heightBuffer = positions.subarray(
2 * positionsLength,
3 * positionsLength
);
AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
const decoded = new Float64Array(positions.length);
for (let i = 0; i < positionsLength; ++i) {
const u = uBuffer[i];
const v = vBuffer[i];
const h = heightBuffer[i];
const lon = Math.CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort);
const lat = Math.CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort);
const alt = Math.CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort);
const cartographic = Matrix3.Cartographic.fromRadians(
lon,
lat,
alt,
scratchBVCartographic
);
const decodedPosition = ellipsoid.cartographicToCartesian(
cartographic,
scratchEncodedPosition
);
Matrix3.Cartesian3.pack(decodedPosition, decoded, i * 3);
}
return decoded;
}
const scratchRectangle = new Matrix2.Rectangle();
const scratchEllipsoid = new Matrix3.Ellipsoid();
const scratchCenter = new Matrix3.Cartesian3();
const scratchMinMaxHeights = {
min: undefined,
max: undefined,
};
function unpackBuffer(packedBuffer) {
packedBuffer = new Float64Array(packedBuffer);
let offset = 0;
scratchMinMaxHeights.min = packedBuffer[offset++];
scratchMinMaxHeights.max = packedBuffer[offset++];
Matrix2.Rectangle.unpack(packedBuffer, offset, scratchRectangle);
offset += Matrix2.Rectangle.packedLength;
Matrix3.Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
offset += Matrix3.Ellipsoid.packedLength;
Matrix3.Cartesian3.unpack(packedBuffer, offset, scratchCenter);
}
function getPositionOffsets(counts) {
const countsLength = counts.length;
const positionOffsets = new Uint32Array(countsLength + 1);
let offset = 0;
for (let i = 0; i < countsLength; ++i) {
positionOffsets[i] = offset;
offset += counts[i];
}
positionOffsets[countsLength] = offset;
return positionOffsets;
}
const scratchP0 = new Matrix3.Cartesian3();
const scratchP1 = new Matrix3.Cartesian3();
const scratchPrev = new Matrix3.Cartesian3();
const scratchCur = new Matrix3.Cartesian3();
const scratchNext = new Matrix3.Cartesian3();
function createVectorTilePolylines(parameters, transferableObjects) {
const encodedPositions = new Uint16Array(parameters.positions);
const widths = new Uint16Array(parameters.widths);
const counts = new Uint32Array(parameters.counts);
const batchIds = new Uint16Array(parameters.batchIds);
unpackBuffer(parameters.packedBuffer);
const rectangle = scratchRectangle;
const ellipsoid = scratchEllipsoid;
const center = scratchCenter;
const minimumHeight = scratchMinMaxHeights.min;
const maximumHeight = scratchMinMaxHeights.max;
const positions = decodeVectorPolylinePositions(
encodedPositions,
rectangle,
minimumHeight,
maximumHeight,
ellipsoid
);
const positionsLength = positions.length / 3;
const size = positionsLength * 4 - 4;
const curPositions = new Float32Array(size * 3);
const prevPositions = new Float32Array(size * 3);
const nextPositions = new Float32Array(size * 3);
const expandAndWidth = new Float32Array(size * 2);
const vertexBatchIds = new Uint16Array(size);
let positionIndex = 0;
let expandAndWidthIndex = 0;
let batchIdIndex = 0;
let i;
let offset = 0;
let length = counts.length;
for (i = 0; i < length; ++i) {
const count = counts[i];
const width = widths[i];
const batchId = batchIds[i];
for (let j = 0; j < count; ++j) {
let previous;
if (j === 0) {
const p0 = Matrix3.Cartesian3.unpack(positions, offset * 3, scratchP0);
const p1 = Matrix3.Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1);
previous = Matrix3.Cartesian3.subtract(p0, p1, scratchPrev);
Matrix3.Cartesian3.add(p0, previous, previous);
} else {
previous = Matrix3.Cartesian3.unpack(
positions,
(offset + j - 1) * 3,
scratchPrev
);
}
const current = Matrix3.Cartesian3.unpack(
positions,
(offset + j) * 3,
scratchCur
);
let next;
if (j === count - 1) {
const p2 = Matrix3.Cartesian3.unpack(
positions,
(offset + count - 1) * 3,
scratchP0
);
const p3 = Matrix3.Cartesian3.unpack(
positions,
(offset + count - 2) * 3,
scratchP1
);
next = Matrix3.Cartesian3.subtract(p2, p3, scratchNext);
Matrix3.Cartesian3.add(p2, next, next);
} else {
next = Matrix3.Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext);
}
Matrix3.Cartesian3.subtract(previous, center, previous);
Matrix3.Cartesian3.subtract(current, center, current);
Matrix3.Cartesian3.subtract(next, center, next);
const startK = j === 0 ? 2 : 0;
const endK = j === count - 1 ? 2 : 4;
for (let k = startK; k < endK; ++k) {
Matrix3.Cartesian3.pack(current, curPositions, positionIndex);
Matrix3.Cartesian3.pack(previous, prevPositions, positionIndex);
Matrix3.Cartesian3.pack(next, nextPositions, positionIndex);
positionIndex += 3;
const direction = k - 2 < 0 ? -1.0 : 1.0;
expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;
expandAndWidth[expandAndWidthIndex++] = direction * width;
vertexBatchIds[batchIdIndex++] = batchId;
}
}
offset += count;
}
const indices = IndexDatatype.IndexDatatype.createTypedArray(size, positionsLength * 6 - 6);
let index = 0;
let indicesIndex = 0;
length = positionsLength - 1;
for (i = 0; i < length; ++i) {
indices[indicesIndex++] = index;
indices[indicesIndex++] = index + 2;
indices[indicesIndex++] = index + 1;
indices[indicesIndex++] = index + 1;
indices[indicesIndex++] = index + 2;
indices[indicesIndex++] = index + 3;
index += 4;
}
transferableObjects.push(
curPositions.buffer,
prevPositions.buffer,
nextPositions.buffer
);
transferableObjects.push(
expandAndWidth.buffer,
vertexBatchIds.buffer,
indices.buffer
);
let results = {
indexDatatype:
indices.BYTES_PER_ELEMENT === 2
? IndexDatatype.IndexDatatype.UNSIGNED_SHORT
: IndexDatatype.IndexDatatype.UNSIGNED_INT,
currentPositions: curPositions.buffer,
previousPositions: prevPositions.buffer,
nextPositions: nextPositions.buffer,
expandAndWidth: expandAndWidth.buffer,
batchIds: vertexBatchIds.buffer,
indices: indices.buffer,
};
if (parameters.keepDecodedPositions) {
const positionOffsets = getPositionOffsets(counts);
transferableObjects.push(positions.buffer, positionOffsets.buffer);
results = combine.combine(results, {
decodedPositions: positions.buffer,
decodedPositionOffsets: positionOffsets.buffer,
});
}
return results;
}
var createVectorTilePolylines$1 = createTaskProcessorWorker(createVectorTilePolylines);
return createVectorTilePolylines$1;
}));