/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.99 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ define(['exports', './Transforms-ac2d28a9', './Matrix3-ea964448', './Matrix2-f9f1b94b', './Check-40d84a28', './ComponentDatatype-ebdce3ba', './defaultValue-135942ca', './GeometryAttribute-51d61732', './GeometryAttributes-899f8bd0', './Math-efde0c7b', './Plane-93af52b2', './VertexFormat-1d6950e1'], (function (exports, Transforms, Matrix3, Matrix2, Check, ComponentDatatype, defaultValue, GeometryAttribute, GeometryAttributes, Math$1, Plane, VertexFormat) { 'use strict'; /** * The culling volume defined by planes. * * @alias CullingVolume * @constructor * * @param {Cartesian4[]} [planes] An array of clipping planes. */ function CullingVolume(planes) { /** * Each plane is represented by a Cartesian4 object, where the x, y, and z components * define the unit vector normal to the plane, and the w component is the distance of the * plane from the origin. * @type {Cartesian4[]} * @default [] */ this.planes = defaultValue.defaultValue(planes, []); } const faces = [new Matrix3.Cartesian3(), new Matrix3.Cartesian3(), new Matrix3.Cartesian3()]; Matrix3.Cartesian3.clone(Matrix3.Cartesian3.UNIT_X, faces[0]); Matrix3.Cartesian3.clone(Matrix3.Cartesian3.UNIT_Y, faces[1]); Matrix3.Cartesian3.clone(Matrix3.Cartesian3.UNIT_Z, faces[2]); const scratchPlaneCenter = new Matrix3.Cartesian3(); const scratchPlaneNormal = new Matrix3.Cartesian3(); const scratchPlane = new Plane.Plane(new Matrix3.Cartesian3(1.0, 0.0, 0.0), 0.0); /** * Constructs a culling volume from a bounding sphere. Creates six planes that create a box containing the sphere. * The planes are aligned to the x, y, and z axes in world coordinates. * * @param {BoundingSphere} boundingSphere The bounding sphere used to create the culling volume. * @param {CullingVolume} [result] The object onto which to store the result. * @returns {CullingVolume} The culling volume created from the bounding sphere. */ CullingVolume.fromBoundingSphere = function (boundingSphere, result) { //>>includeStart('debug', pragmas.debug); if (!defaultValue.defined(boundingSphere)) { throw new Check.DeveloperError("boundingSphere is required."); } //>>includeEnd('debug'); if (!defaultValue.defined(result)) { result = new CullingVolume(); } const length = faces.length; const planes = result.planes; planes.length = 2 * length; const center = boundingSphere.center; const radius = boundingSphere.radius; let planeIndex = 0; for (let i = 0; i < length; ++i) { const faceNormal = faces[i]; let plane0 = planes[planeIndex]; let plane1 = planes[planeIndex + 1]; if (!defaultValue.defined(plane0)) { plane0 = planes[planeIndex] = new Matrix2.Cartesian4(); } if (!defaultValue.defined(plane1)) { plane1 = planes[planeIndex + 1] = new Matrix2.Cartesian4(); } Matrix3.Cartesian3.multiplyByScalar(faceNormal, -radius, scratchPlaneCenter); Matrix3.Cartesian3.add(center, scratchPlaneCenter, scratchPlaneCenter); plane0.x = faceNormal.x; plane0.y = faceNormal.y; plane0.z = faceNormal.z; plane0.w = -Matrix3.Cartesian3.dot(faceNormal, scratchPlaneCenter); Matrix3.Cartesian3.multiplyByScalar(faceNormal, radius, scratchPlaneCenter); Matrix3.Cartesian3.add(center, scratchPlaneCenter, scratchPlaneCenter); plane1.x = -faceNormal.x; plane1.y = -faceNormal.y; plane1.z = -faceNormal.z; plane1.w = -Matrix3.Cartesian3.dot( Matrix3.Cartesian3.negate(faceNormal, scratchPlaneNormal), scratchPlaneCenter ); planeIndex += 2; } return result; }; /** * Determines whether a bounding volume intersects the culling volume. * * @param {Object} boundingVolume The bounding volume whose intersection with the culling volume is to be tested. * @returns {Intersect} Intersect.OUTSIDE, Intersect.INTERSECTING, or Intersect.INSIDE. */ CullingVolume.prototype.computeVisibility = function (boundingVolume) { //>>includeStart('debug', pragmas.debug); if (!defaultValue.defined(boundingVolume)) { throw new Check.DeveloperError("boundingVolume is required."); } //>>includeEnd('debug'); const planes = this.planes; let intersecting = false; for (let k = 0, len = planes.length; k < len; ++k) { const result = boundingVolume.intersectPlane( Plane.Plane.fromCartesian4(planes[k], scratchPlane) ); if (result === Transforms.Intersect.OUTSIDE) { return Transforms.Intersect.OUTSIDE; } else if (result === Transforms.Intersect.INTERSECTING) { intersecting = true; } } return intersecting ? Transforms.Intersect.INTERSECTING : Transforms.Intersect.INSIDE; }; /** * Determines whether a bounding volume intersects the culling volume. * * @param {Object} boundingVolume The bounding volume whose intersection with the culling volume is to be tested. * @param {Number} parentPlaneMask A bit mask from the boundingVolume's parent's check against the same culling * volume, such that if (planeMask & (1 << planeIndex) === 0), for k < 31, then * the parent (and therefore this) volume is completely inside plane[planeIndex] * and that plane check can be skipped. * @returns {Number} A plane mask as described above (which can be applied to this boundingVolume's children). * * @private */ CullingVolume.prototype.computeVisibilityWithPlaneMask = function ( boundingVolume, parentPlaneMask ) { //>>includeStart('debug', pragmas.debug); if (!defaultValue.defined(boundingVolume)) { throw new Check.DeveloperError("boundingVolume is required."); } if (!defaultValue.defined(parentPlaneMask)) { throw new Check.DeveloperError("parentPlaneMask is required."); } //>>includeEnd('debug'); if ( parentPlaneMask === CullingVolume.MASK_OUTSIDE || parentPlaneMask === CullingVolume.MASK_INSIDE ) { // parent is completely outside or completely inside, so this child is as well. return parentPlaneMask; } // Start with MASK_INSIDE (all zeros) so that after the loop, the return value can be compared with MASK_INSIDE. // (Because if there are fewer than 31 planes, the upper bits wont be changed.) let mask = CullingVolume.MASK_INSIDE; const planes = this.planes; for (let k = 0, len = planes.length; k < len; ++k) { // For k greater than 31 (since 31 is the maximum number of INSIDE/INTERSECTING bits we can store), skip the optimization. const flag = k < 31 ? 1 << k : 0; if (k < 31 && (parentPlaneMask & flag) === 0) { // boundingVolume is known to be INSIDE this plane. continue; } const result = boundingVolume.intersectPlane( Plane.Plane.fromCartesian4(planes[k], scratchPlane) ); if (result === Transforms.Intersect.OUTSIDE) { return CullingVolume.MASK_OUTSIDE; } else if (result === Transforms.Intersect.INTERSECTING) { mask |= flag; } } return mask; }; /** * For plane masks (as used in {@link CullingVolume#computeVisibilityWithPlaneMask}), this special value * represents the case where the object bounding volume is entirely outside the culling volume. * * @type {Number} * @private */ CullingVolume.MASK_OUTSIDE = 0xffffffff; /** * For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value * represents the case where the object bounding volume is entirely inside the culling volume. * * @type {Number} * @private */ CullingVolume.MASK_INSIDE = 0x00000000; /** * For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value * represents the case where the object bounding volume (may) intersect all planes of the culling volume. * * @type {Number} * @private */ CullingVolume.MASK_INDETERMINATE = 0x7fffffff; /** * The viewing frustum is defined by 6 planes. * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components * define the unit vector normal to the plane, and the w component is the distance of the * plane from the origin/camera position. * * @alias OrthographicOffCenterFrustum * @constructor * * @param {Object} [options] An object with the following properties: * @param {Number} [options.left] The left clipping plane distance. * @param {Number} [options.right] The right clipping plane distance. * @param {Number} [options.top] The top clipping plane distance. * @param {Number} [options.bottom] The bottom clipping plane distance. * @param {Number} [options.near=1.0] The near clipping plane distance. * @param {Number} [options.far=500000000.0] The far clipping plane distance. * * @example * const maxRadii = ellipsoid.maximumRadius; * * const frustum = new Cesium.OrthographicOffCenterFrustum(); * frustum.right = maxRadii * Cesium.Math.PI; * frustum.left = -c.frustum.right; * frustum.top = c.frustum.right * (canvas.clientHeight / canvas.clientWidth); * frustum.bottom = -c.frustum.top; * frustum.near = 0.01 * maxRadii; * frustum.far = 50.0 * maxRadii; */ function OrthographicOffCenterFrustum(options) { options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT); /** * The left clipping plane. * @type {Number} * @default undefined */ this.left = options.left; this._left = undefined; /** * The right clipping plane. * @type {Number} * @default undefined */ this.right = options.right; this._right = undefined; /** * The top clipping plane. * @type {Number} * @default undefined */ this.top = options.top; this._top = undefined; /** * The bottom clipping plane. * @type {Number} * @default undefined */ this.bottom = options.bottom; this._bottom = undefined; /** * The distance of the near plane. * @type {Number} * @default 1.0 */ this.near = defaultValue.defaultValue(options.near, 1.0); this._near = this.near; /** * The distance of the far plane. * @type {Number} * @default 500000000.0; */ this.far = defaultValue.defaultValue(options.far, 500000000.0); this._far = this.far; this._cullingVolume = new CullingVolume(); this._orthographicMatrix = new Matrix2.Matrix4(); } function update$3(frustum) { //>>includeStart('debug', pragmas.debug); if ( !defaultValue.defined(frustum.right) || !defaultValue.defined(frustum.left) || !defaultValue.defined(frustum.top) || !defaultValue.defined(frustum.bottom) || !defaultValue.defined(frustum.near) || !defaultValue.defined(frustum.far) ) { throw new Check.DeveloperError( "right, left, top, bottom, near, or far parameters are not set." ); } //>>includeEnd('debug'); if ( frustum.top !== frustum._top || frustum.bottom !== frustum._bottom || frustum.left !== frustum._left || frustum.right !== frustum._right || frustum.near !== frustum._near || frustum.far !== frustum._far ) { //>>includeStart('debug', pragmas.debug); if (frustum.left > frustum.right) { throw new Check.DeveloperError("right must be greater than left."); } if (frustum.bottom > frustum.top) { throw new Check.DeveloperError("top must be greater than bottom."); } if (frustum.near <= 0 || frustum.near > frustum.far) { throw new Check.DeveloperError( "near must be greater than zero and less than far." ); } //>>includeEnd('debug'); frustum._left = frustum.left; frustum._right = frustum.right; frustum._top = frustum.top; frustum._bottom = frustum.bottom; frustum._near = frustum.near; frustum._far = frustum.far; frustum._orthographicMatrix = Matrix2.Matrix4.computeOrthographicOffCenter( frustum.left, frustum.right, frustum.bottom, frustum.top, frustum.near, frustum.far, frustum._orthographicMatrix ); } } Object.defineProperties(OrthographicOffCenterFrustum.prototype, { /** * Gets the orthographic projection matrix computed from the view frustum. * @memberof OrthographicOffCenterFrustum.prototype * @type {Matrix4} * @readonly */ projectionMatrix: { get: function () { update$3(this); return this._orthographicMatrix; }, }, }); const getPlanesRight$1 = new Matrix3.Cartesian3(); const getPlanesNearCenter$1 = new Matrix3.Cartesian3(); const getPlanesPoint = new Matrix3.Cartesian3(); const negateScratch = new Matrix3.Cartesian3(); /** * Creates a culling volume for this frustum. * * @param {Cartesian3} position The eye position. * @param {Cartesian3} direction The view direction. * @param {Cartesian3} up The up direction. * @returns {CullingVolume} A culling volume at the given position and orientation. * * @example * // Check if a bounding volume intersects the frustum. * const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); * const intersect = cullingVolume.computeVisibility(boundingVolume); */ OrthographicOffCenterFrustum.prototype.computeCullingVolume = function ( position, direction, up ) { //>>includeStart('debug', pragmas.debug); if (!defaultValue.defined(position)) { throw new Check.DeveloperError("position is required."); } if (!defaultValue.defined(direction)) { throw new Check.DeveloperError("direction is required."); } if (!defaultValue.defined(up)) { throw new Check.DeveloperError("up is required."); } //>>includeEnd('debug'); const planes = this._cullingVolume.planes; const t = this.top; const b = this.bottom; const r = this.right; const l = this.left; const n = this.near; const f = this.far; const right = Matrix3.Cartesian3.cross(direction, up, getPlanesRight$1); Matrix3.Cartesian3.normalize(right, right); const nearCenter = getPlanesNearCenter$1; Matrix3.Cartesian3.multiplyByScalar(direction, n, nearCenter); Matrix3.Cartesian3.add(position, nearCenter, nearCenter); const point = getPlanesPoint; // Left plane Matrix3.Cartesian3.multiplyByScalar(right, l, point); Matrix3.Cartesian3.add(nearCenter, point, point); let plane = planes[0]; if (!defaultValue.defined(plane)) { plane = planes[0] = new Matrix2.Cartesian4(); } plane.x = right.x; plane.y = right.y; plane.z = right.z; plane.w = -Matrix3.Cartesian3.dot(right, point); // Right plane Matrix3.Cartesian3.multiplyByScalar(right, r, point); Matrix3.Cartesian3.add(nearCenter, point, point); plane = planes[1]; if (!defaultValue.defined(plane)) { plane = planes[1] = new Matrix2.Cartesian4(); } plane.x = -right.x; plane.y = -right.y; plane.z = -right.z; plane.w = -Matrix3.Cartesian3.dot(Matrix3.Cartesian3.negate(right, negateScratch), point); // Bottom plane Matrix3.Cartesian3.multiplyByScalar(up, b, point); Matrix3.Cartesian3.add(nearCenter, point, point); plane = planes[2]; if (!defaultValue.defined(plane)) { plane = planes[2] = new Matrix2.Cartesian4(); } plane.x = up.x; plane.y = up.y; plane.z = up.z; plane.w = -Matrix3.Cartesian3.dot(up, point); // Top plane Matrix3.Cartesian3.multiplyByScalar(up, t, point); Matrix3.Cartesian3.add(nearCenter, point, point); plane = planes[3]; if (!defaultValue.defined(plane)) { plane = planes[3] = new Matrix2.Cartesian4(); } plane.x = -up.x; plane.y = -up.y; plane.z = -up.z; plane.w = -Matrix3.Cartesian3.dot(Matrix3.Cartesian3.negate(up, negateScratch), point); // Near plane plane = planes[4]; if (!defaultValue.defined(plane)) { plane = planes[4] = new Matrix2.Cartesian4(); } plane.x = direction.x; plane.y = direction.y; plane.z = direction.z; plane.w = -Matrix3.Cartesian3.dot(direction, nearCenter); // Far plane Matrix3.Cartesian3.multiplyByScalar(direction, f, point); Matrix3.Cartesian3.add(position, point, point); plane = planes[5]; if (!defaultValue.defined(plane)) { plane = planes[5] = new Matrix2.Cartesian4(); } plane.x = -direction.x; plane.y = -direction.y; plane.z = -direction.z; plane.w = -Matrix3.Cartesian3.dot(Matrix3.Cartesian3.negate(direction, negateScratch), point); return this._cullingVolume; }; /** * Returns the pixel's width and height in meters. * * @param {Number} drawingBufferWidth The width of the drawing buffer. * @param {Number} drawingBufferHeight The height of the drawing buffer. * @param {Number} distance The distance to the near plane in meters. * @param {Number} pixelRatio The scaling factor from pixel space to coordinate space. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new instance of {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively. * * @exception {DeveloperError} drawingBufferWidth must be greater than zero. * @exception {DeveloperError} drawingBufferHeight must be greater than zero. * @exception {DeveloperError} pixelRatio must be greater than zero. * * @example * // Example 1 * // Get the width and height of a pixel. * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 0.0, scene.pixelRatio, new Cesium.Cartesian2()); */ OrthographicOffCenterFrustum.prototype.getPixelDimensions = function ( drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result ) { update$3(this); //>>includeStart('debug', pragmas.debug); if (!defaultValue.defined(drawingBufferWidth) || !defaultValue.defined(drawingBufferHeight)) { throw new Check.DeveloperError( "Both drawingBufferWidth and drawingBufferHeight are required." ); } if (drawingBufferWidth <= 0) { throw new Check.DeveloperError("drawingBufferWidth must be greater than zero."); } if (drawingBufferHeight <= 0) { throw new Check.DeveloperError("drawingBufferHeight must be greater than zero."); } if (!defaultValue.defined(distance)) { throw new Check.DeveloperError("distance is required."); } if (!defaultValue.defined(pixelRatio)) { throw new Check.DeveloperError("pixelRatio is required."); } if (pixelRatio <= 0) { throw new Check.DeveloperError("pixelRatio must be greater than zero."); } if (!defaultValue.defined(result)) { throw new Check.DeveloperError("A result object is required."); } //>>includeEnd('debug'); const frustumWidth = this.right - this.left; const frustumHeight = this.top - this.bottom; const pixelWidth = (pixelRatio * frustumWidth) / drawingBufferWidth; const pixelHeight = (pixelRatio * frustumHeight) / drawingBufferHeight; result.x = pixelWidth; result.y = pixelHeight; return result; }; /** * Returns a duplicate of a OrthographicOffCenterFrustum instance. * * @param {OrthographicOffCenterFrustum} [result] The object onto which to store the result. * @returns {OrthographicOffCenterFrustum} The modified result parameter or a new OrthographicOffCenterFrustum instance if one was not provided. */ OrthographicOffCenterFrustum.prototype.clone = function (result) { if (!defaultValue.defined(result)) { result = new OrthographicOffCenterFrustum(); } result.left = this.left; result.right = this.right; result.top = this.top; result.bottom = this.bottom; result.near = this.near; result.far = this.far; // force update of clone to compute matrices result._left = undefined; result._right = undefined; result._top = undefined; result._bottom = undefined; result._near = undefined; result._far = undefined; return result; }; /** * Compares the provided OrthographicOffCenterFrustum componentwise and returns * true if they are equal, false otherwise. * * @param {OrthographicOffCenterFrustum} [other] The right hand side OrthographicOffCenterFrustum. * @returns {Boolean} true if they are equal, false otherwise. */ OrthographicOffCenterFrustum.prototype.equals = function (other) { return ( defaultValue.defined(other) && other instanceof OrthographicOffCenterFrustum && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far ); }; /** * Compares the provided OrthographicOffCenterFrustum componentwise and returns * true if they pass an absolute or relative tolerance test, * false otherwise. * * @param {OrthographicOffCenterFrustum} other The right hand side OrthographicOffCenterFrustum. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} true if this and other are within the provided epsilon, false otherwise. */ OrthographicOffCenterFrustum.prototype.equalsEpsilon = function ( other, relativeEpsilon, absoluteEpsilon ) { return ( other === this || (defaultValue.defined(other) && other instanceof OrthographicOffCenterFrustum && Math$1.CesiumMath.equalsEpsilon( this.right, other.right, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.left, other.left, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.top, other.top, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.bottom, other.bottom, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.near, other.near, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.far, other.far, relativeEpsilon, absoluteEpsilon )) ); }; /** * The viewing frustum is defined by 6 planes. * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components * define the unit vector normal to the plane, and the w component is the distance of the * plane from the origin/camera position. * * @alias OrthographicFrustum * @constructor * * @param {Object} [options] An object with the following properties: * @param {Number} [options.width] The width of the frustum in meters. * @param {Number} [options.aspectRatio] The aspect ratio of the frustum's width to it's height. * @param {Number} [options.near=1.0] The distance of the near plane. * @param {Number} [options.far=500000000.0] The distance of the far plane. * * @example * const maxRadii = ellipsoid.maximumRadius; * * const frustum = new Cesium.OrthographicFrustum(); * frustum.near = 0.01 * maxRadii; * frustum.far = 50.0 * maxRadii; */ function OrthographicFrustum(options) { options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT); this._offCenterFrustum = new OrthographicOffCenterFrustum(); /** * The horizontal width of the frustum in meters. * @type {Number} * @default undefined */ this.width = options.width; this._width = undefined; /** * The aspect ratio of the frustum's width to it's height. * @type {Number} * @default undefined */ this.aspectRatio = options.aspectRatio; this._aspectRatio = undefined; /** * The distance of the near plane. * @type {Number} * @default 1.0 */ this.near = defaultValue.defaultValue(options.near, 1.0); this._near = this.near; /** * The distance of the far plane. * @type {Number} * @default 500000000.0; */ this.far = defaultValue.defaultValue(options.far, 500000000.0); this._far = this.far; } /** * The number of elements used to pack the object into an array. * @type {Number} */ OrthographicFrustum.packedLength = 4; /** * Stores the provided instance into the provided array. * * @param {OrthographicFrustum} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */ OrthographicFrustum.pack = function (value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); Check.Check.typeOf.object("value", value); Check.Check.defined("array", array); //>>includeEnd('debug'); startingIndex = defaultValue.defaultValue(startingIndex, 0); array[startingIndex++] = value.width; array[startingIndex++] = value.aspectRatio; array[startingIndex++] = value.near; array[startingIndex] = value.far; return array; }; /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {OrthographicFrustum} [result] The object into which to store the result. * @returns {OrthographicFrustum} The modified result parameter or a new OrthographicFrustum instance if one was not provided. */ OrthographicFrustum.unpack = function (array, startingIndex, result) { //>>includeStart('debug', pragmas.debug); Check.Check.defined("array", array); //>>includeEnd('debug'); startingIndex = defaultValue.defaultValue(startingIndex, 0); if (!defaultValue.defined(result)) { result = new OrthographicFrustum(); } result.width = array[startingIndex++]; result.aspectRatio = array[startingIndex++]; result.near = array[startingIndex++]; result.far = array[startingIndex]; return result; }; function update$2(frustum) { //>>includeStart('debug', pragmas.debug); if ( !defaultValue.defined(frustum.width) || !defaultValue.defined(frustum.aspectRatio) || !defaultValue.defined(frustum.near) || !defaultValue.defined(frustum.far) ) { throw new Check.DeveloperError( "width, aspectRatio, near, or far parameters are not set." ); } //>>includeEnd('debug'); const f = frustum._offCenterFrustum; if ( frustum.width !== frustum._width || frustum.aspectRatio !== frustum._aspectRatio || frustum.near !== frustum._near || frustum.far !== frustum._far ) { //>>includeStart('debug', pragmas.debug); if (frustum.aspectRatio < 0) { throw new Check.DeveloperError("aspectRatio must be positive."); } if (frustum.near < 0 || frustum.near > frustum.far) { throw new Check.DeveloperError( "near must be greater than zero and less than far." ); } //>>includeEnd('debug'); frustum._aspectRatio = frustum.aspectRatio; frustum._width = frustum.width; frustum._near = frustum.near; frustum._far = frustum.far; const ratio = 1.0 / frustum.aspectRatio; f.right = frustum.width * 0.5; f.left = -f.right; f.top = ratio * f.right; f.bottom = -f.top; f.near = frustum.near; f.far = frustum.far; } } Object.defineProperties(OrthographicFrustum.prototype, { /** * Gets the orthographic projection matrix computed from the view frustum. * @memberof OrthographicFrustum.prototype * @type {Matrix4} * @readonly */ projectionMatrix: { get: function () { update$2(this); return this._offCenterFrustum.projectionMatrix; }, }, }); /** * Creates a culling volume for this frustum. * * @param {Cartesian3} position The eye position. * @param {Cartesian3} direction The view direction. * @param {Cartesian3} up The up direction. * @returns {CullingVolume} A culling volume at the given position and orientation. * * @example * // Check if a bounding volume intersects the frustum. * const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); * const intersect = cullingVolume.computeVisibility(boundingVolume); */ OrthographicFrustum.prototype.computeCullingVolume = function ( position, direction, up ) { update$2(this); return this._offCenterFrustum.computeCullingVolume(position, direction, up); }; /** * Returns the pixel's width and height in meters. * * @param {Number} drawingBufferWidth The width of the drawing buffer. * @param {Number} drawingBufferHeight The height of the drawing buffer. * @param {Number} distance The distance to the near plane in meters. * @param {Number} pixelRatio The scaling factor from pixel space to coordinate space. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new instance of {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively. * * @exception {DeveloperError} drawingBufferWidth must be greater than zero. * @exception {DeveloperError} drawingBufferHeight must be greater than zero. * @exception {DeveloperError} pixelRatio must be greater than zero. * * @example * // Example 1 * // Get the width and height of a pixel. * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 0.0, scene.pixelRatio, new Cesium.Cartesian2()); */ OrthographicFrustum.prototype.getPixelDimensions = function ( drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result ) { update$2(this); return this._offCenterFrustum.getPixelDimensions( drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result ); }; /** * Returns a duplicate of a OrthographicFrustum instance. * * @param {OrthographicFrustum} [result] The object onto which to store the result. * @returns {OrthographicFrustum} The modified result parameter or a new OrthographicFrustum instance if one was not provided. */ OrthographicFrustum.prototype.clone = function (result) { if (!defaultValue.defined(result)) { result = new OrthographicFrustum(); } result.aspectRatio = this.aspectRatio; result.width = this.width; result.near = this.near; result.far = this.far; // force update of clone to compute matrices result._aspectRatio = undefined; result._width = undefined; result._near = undefined; result._far = undefined; this._offCenterFrustum.clone(result._offCenterFrustum); return result; }; /** * Compares the provided OrthographicFrustum componentwise and returns * true if they are equal, false otherwise. * * @param {OrthographicFrustum} [other] The right hand side OrthographicFrustum. * @returns {Boolean} true if they are equal, false otherwise. */ OrthographicFrustum.prototype.equals = function (other) { if (!defaultValue.defined(other) || !(other instanceof OrthographicFrustum)) { return false; } update$2(this); update$2(other); return ( this.width === other.width && this.aspectRatio === other.aspectRatio && this._offCenterFrustum.equals(other._offCenterFrustum) ); }; /** * Compares the provided OrthographicFrustum componentwise and returns * true if they pass an absolute or relative tolerance test, * false otherwise. * * @param {OrthographicFrustum} other The right hand side OrthographicFrustum. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} true if this and other are within the provided epsilon, false otherwise. */ OrthographicFrustum.prototype.equalsEpsilon = function ( other, relativeEpsilon, absoluteEpsilon ) { if (!defaultValue.defined(other) || !(other instanceof OrthographicFrustum)) { return false; } update$2(this); update$2(other); return ( Math$1.CesiumMath.equalsEpsilon( this.width, other.width, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.aspectRatio, other.aspectRatio, relativeEpsilon, absoluteEpsilon ) && this._offCenterFrustum.equalsEpsilon( other._offCenterFrustum, relativeEpsilon, absoluteEpsilon ) ); }; /** * The viewing frustum is defined by 6 planes. * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components * define the unit vector normal to the plane, and the w component is the distance of the * plane from the origin/camera position. * * @alias PerspectiveOffCenterFrustum * @constructor * * @param {Object} [options] An object with the following properties: * @param {Number} [options.left] The left clipping plane distance. * @param {Number} [options.right] The right clipping plane distance. * @param {Number} [options.top] The top clipping plane distance. * @param {Number} [options.bottom] The bottom clipping plane distance. * @param {Number} [options.near=1.0] The near clipping plane distance. * @param {Number} [options.far=500000000.0] The far clipping plane distance. * * @example * const frustum = new Cesium.PerspectiveOffCenterFrustum({ * left : -1.0, * right : 1.0, * top : 1.0, * bottom : -1.0, * near : 1.0, * far : 100.0 * }); * * @see PerspectiveFrustum */ function PerspectiveOffCenterFrustum(options) { options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT); /** * Defines the left clipping plane. * @type {Number} * @default undefined */ this.left = options.left; this._left = undefined; /** * Defines the right clipping plane. * @type {Number} * @default undefined */ this.right = options.right; this._right = undefined; /** * Defines the top clipping plane. * @type {Number} * @default undefined */ this.top = options.top; this._top = undefined; /** * Defines the bottom clipping plane. * @type {Number} * @default undefined */ this.bottom = options.bottom; this._bottom = undefined; /** * The distance of the near plane. * @type {Number} * @default 1.0 */ this.near = defaultValue.defaultValue(options.near, 1.0); this._near = this.near; /** * The distance of the far plane. * @type {Number} * @default 500000000.0 */ this.far = defaultValue.defaultValue(options.far, 500000000.0); this._far = this.far; this._cullingVolume = new CullingVolume(); this._perspectiveMatrix = new Matrix2.Matrix4(); this._infinitePerspective = new Matrix2.Matrix4(); } function update$1(frustum) { //>>includeStart('debug', pragmas.debug); if ( !defaultValue.defined(frustum.right) || !defaultValue.defined(frustum.left) || !defaultValue.defined(frustum.top) || !defaultValue.defined(frustum.bottom) || !defaultValue.defined(frustum.near) || !defaultValue.defined(frustum.far) ) { throw new Check.DeveloperError( "right, left, top, bottom, near, or far parameters are not set." ); } //>>includeEnd('debug'); const t = frustum.top; const b = frustum.bottom; const r = frustum.right; const l = frustum.left; const n = frustum.near; const f = frustum.far; if ( t !== frustum._top || b !== frustum._bottom || l !== frustum._left || r !== frustum._right || n !== frustum._near || f !== frustum._far ) { //>>includeStart('debug', pragmas.debug); if (frustum.near <= 0 || frustum.near > frustum.far) { throw new Check.DeveloperError( "near must be greater than zero and less than far." ); } //>>includeEnd('debug'); frustum._left = l; frustum._right = r; frustum._top = t; frustum._bottom = b; frustum._near = n; frustum._far = f; frustum._perspectiveMatrix = Matrix2.Matrix4.computePerspectiveOffCenter( l, r, b, t, n, f, frustum._perspectiveMatrix ); frustum._infinitePerspective = Matrix2.Matrix4.computeInfinitePerspectiveOffCenter( l, r, b, t, n, frustum._infinitePerspective ); } } Object.defineProperties(PerspectiveOffCenterFrustum.prototype, { /** * Gets the perspective projection matrix computed from the view frustum. * @memberof PerspectiveOffCenterFrustum.prototype * @type {Matrix4} * @readonly * * @see PerspectiveOffCenterFrustum#infiniteProjectionMatrix */ projectionMatrix: { get: function () { update$1(this); return this._perspectiveMatrix; }, }, /** * Gets the perspective projection matrix computed from the view frustum with an infinite far plane. * @memberof PerspectiveOffCenterFrustum.prototype * @type {Matrix4} * @readonly * * @see PerspectiveOffCenterFrustum#projectionMatrix */ infiniteProjectionMatrix: { get: function () { update$1(this); return this._infinitePerspective; }, }, }); const getPlanesRight = new Matrix3.Cartesian3(); const getPlanesNearCenter = new Matrix3.Cartesian3(); const getPlanesFarCenter = new Matrix3.Cartesian3(); const getPlanesNormal = new Matrix3.Cartesian3(); /** * Creates a culling volume for this frustum. * * @param {Cartesian3} position The eye position. * @param {Cartesian3} direction The view direction. * @param {Cartesian3} up The up direction. * @returns {CullingVolume} A culling volume at the given position and orientation. * * @example * // Check if a bounding volume intersects the frustum. * const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); * const intersect = cullingVolume.computeVisibility(boundingVolume); */ PerspectiveOffCenterFrustum.prototype.computeCullingVolume = function ( position, direction, up ) { //>>includeStart('debug', pragmas.debug); if (!defaultValue.defined(position)) { throw new Check.DeveloperError("position is required."); } if (!defaultValue.defined(direction)) { throw new Check.DeveloperError("direction is required."); } if (!defaultValue.defined(up)) { throw new Check.DeveloperError("up is required."); } //>>includeEnd('debug'); const planes = this._cullingVolume.planes; const t = this.top; const b = this.bottom; const r = this.right; const l = this.left; const n = this.near; const f = this.far; const right = Matrix3.Cartesian3.cross(direction, up, getPlanesRight); const nearCenter = getPlanesNearCenter; Matrix3.Cartesian3.multiplyByScalar(direction, n, nearCenter); Matrix3.Cartesian3.add(position, nearCenter, nearCenter); const farCenter = getPlanesFarCenter; Matrix3.Cartesian3.multiplyByScalar(direction, f, farCenter); Matrix3.Cartesian3.add(position, farCenter, farCenter); const normal = getPlanesNormal; //Left plane computation Matrix3.Cartesian3.multiplyByScalar(right, l, normal); Matrix3.Cartesian3.add(nearCenter, normal, normal); Matrix3.Cartesian3.subtract(normal, position, normal); Matrix3.Cartesian3.normalize(normal, normal); Matrix3.Cartesian3.cross(normal, up, normal); Matrix3.Cartesian3.normalize(normal, normal); let plane = planes[0]; if (!defaultValue.defined(plane)) { plane = planes[0] = new Matrix2.Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Matrix3.Cartesian3.dot(normal, position); //Right plane computation Matrix3.Cartesian3.multiplyByScalar(right, r, normal); Matrix3.Cartesian3.add(nearCenter, normal, normal); Matrix3.Cartesian3.subtract(normal, position, normal); Matrix3.Cartesian3.cross(up, normal, normal); Matrix3.Cartesian3.normalize(normal, normal); plane = planes[1]; if (!defaultValue.defined(plane)) { plane = planes[1] = new Matrix2.Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Matrix3.Cartesian3.dot(normal, position); //Bottom plane computation Matrix3.Cartesian3.multiplyByScalar(up, b, normal); Matrix3.Cartesian3.add(nearCenter, normal, normal); Matrix3.Cartesian3.subtract(normal, position, normal); Matrix3.Cartesian3.cross(right, normal, normal); Matrix3.Cartesian3.normalize(normal, normal); plane = planes[2]; if (!defaultValue.defined(plane)) { plane = planes[2] = new Matrix2.Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Matrix3.Cartesian3.dot(normal, position); //Top plane computation Matrix3.Cartesian3.multiplyByScalar(up, t, normal); Matrix3.Cartesian3.add(nearCenter, normal, normal); Matrix3.Cartesian3.subtract(normal, position, normal); Matrix3.Cartesian3.cross(normal, right, normal); Matrix3.Cartesian3.normalize(normal, normal); plane = planes[3]; if (!defaultValue.defined(plane)) { plane = planes[3] = new Matrix2.Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Matrix3.Cartesian3.dot(normal, position); //Near plane computation plane = planes[4]; if (!defaultValue.defined(plane)) { plane = planes[4] = new Matrix2.Cartesian4(); } plane.x = direction.x; plane.y = direction.y; plane.z = direction.z; plane.w = -Matrix3.Cartesian3.dot(direction, nearCenter); //Far plane computation Matrix3.Cartesian3.negate(direction, normal); plane = planes[5]; if (!defaultValue.defined(plane)) { plane = planes[5] = new Matrix2.Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Matrix3.Cartesian3.dot(normal, farCenter); return this._cullingVolume; }; /** * Returns the pixel's width and height in meters. * * @param {Number} drawingBufferWidth The width of the drawing buffer. * @param {Number} drawingBufferHeight The height of the drawing buffer. * @param {Number} distance The distance to the near plane in meters. * @param {Number} pixelRatio The scaling factor from pixel space to coordinate space. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new instance of {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively. * * @exception {DeveloperError} drawingBufferWidth must be greater than zero. * @exception {DeveloperError} drawingBufferHeight must be greater than zero. * @exception {DeveloperError} pixelRatio must be greater than zero. * * @example * // Example 1 * // Get the width and height of a pixel. * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, scene.pixelRatio, new Cesium.Cartesian2()); * * @example * // Example 2 * // Get the width and height of a pixel if the near plane was set to 'distance'. * // For example, get the size of a pixel of an image on a billboard. * const position = camera.position; * const direction = camera.direction; * const toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3()); // vector from camera to a primitive * const toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector * const distance = Cesium.Cartesian3.magnitude(toCenterProj); * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, scene.pixelRatio, new Cesium.Cartesian2()); */ PerspectiveOffCenterFrustum.prototype.getPixelDimensions = function ( drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result ) { update$1(this); //>>includeStart('debug', pragmas.debug); if (!defaultValue.defined(drawingBufferWidth) || !defaultValue.defined(drawingBufferHeight)) { throw new Check.DeveloperError( "Both drawingBufferWidth and drawingBufferHeight are required." ); } if (drawingBufferWidth <= 0) { throw new Check.DeveloperError("drawingBufferWidth must be greater than zero."); } if (drawingBufferHeight <= 0) { throw new Check.DeveloperError("drawingBufferHeight must be greater than zero."); } if (!defaultValue.defined(distance)) { throw new Check.DeveloperError("distance is required."); } if (!defaultValue.defined(pixelRatio)) { throw new Check.DeveloperError("pixelRatio is required"); } if (pixelRatio <= 0) { throw new Check.DeveloperError("pixelRatio must be greater than zero."); } if (!defaultValue.defined(result)) { throw new Check.DeveloperError("A result object is required."); } //>>includeEnd('debug'); const inverseNear = 1.0 / this.near; let tanTheta = this.top * inverseNear; const pixelHeight = (2.0 * pixelRatio * distance * tanTheta) / drawingBufferHeight; tanTheta = this.right * inverseNear; const pixelWidth = (2.0 * pixelRatio * distance * tanTheta) / drawingBufferWidth; result.x = pixelWidth; result.y = pixelHeight; return result; }; /** * Returns a duplicate of a PerspectiveOffCenterFrustum instance. * * @param {PerspectiveOffCenterFrustum} [result] The object onto which to store the result. * @returns {PerspectiveOffCenterFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided. */ PerspectiveOffCenterFrustum.prototype.clone = function (result) { if (!defaultValue.defined(result)) { result = new PerspectiveOffCenterFrustum(); } result.right = this.right; result.left = this.left; result.top = this.top; result.bottom = this.bottom; result.near = this.near; result.far = this.far; // force update of clone to compute matrices result._left = undefined; result._right = undefined; result._top = undefined; result._bottom = undefined; result._near = undefined; result._far = undefined; return result; }; /** * Compares the provided PerspectiveOffCenterFrustum componentwise and returns * true if they are equal, false otherwise. * * @param {PerspectiveOffCenterFrustum} [other] The right hand side PerspectiveOffCenterFrustum. * @returns {Boolean} true if they are equal, false otherwise. */ PerspectiveOffCenterFrustum.prototype.equals = function (other) { return ( defaultValue.defined(other) && other instanceof PerspectiveOffCenterFrustum && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far ); }; /** * Compares the provided PerspectiveOffCenterFrustum componentwise and returns * true if they pass an absolute or relative tolerance test, * false otherwise. * * @param {PerspectiveOffCenterFrustum} other The right hand side PerspectiveOffCenterFrustum. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} true if this and other are within the provided epsilon, false otherwise. */ PerspectiveOffCenterFrustum.prototype.equalsEpsilon = function ( other, relativeEpsilon, absoluteEpsilon ) { return ( other === this || (defaultValue.defined(other) && other instanceof PerspectiveOffCenterFrustum && Math$1.CesiumMath.equalsEpsilon( this.right, other.right, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.left, other.left, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.top, other.top, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.bottom, other.bottom, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.near, other.near, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.far, other.far, relativeEpsilon, absoluteEpsilon )) ); }; /** * The viewing frustum is defined by 6 planes. * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components * define the unit vector normal to the plane, and the w component is the distance of the * plane from the origin/camera position. * * @alias PerspectiveFrustum * @constructor * * @param {Object} [options] An object with the following properties: * @param {Number} [options.fov] The angle of the field of view (FOV), in radians. * @param {Number} [options.aspectRatio] The aspect ratio of the frustum's width to it's height. * @param {Number} [options.near=1.0] The distance of the near plane. * @param {Number} [options.far=500000000.0] The distance of the far plane. * @param {Number} [options.xOffset=0.0] The offset in the x direction. * @param {Number} [options.yOffset=0.0] The offset in the y direction. * * @example * const frustum = new Cesium.PerspectiveFrustum({ * fov : Cesium.Math.PI_OVER_THREE, * aspectRatio : canvas.clientWidth / canvas.clientHeight * near : 1.0, * far : 1000.0 * }); * * @see PerspectiveOffCenterFrustum */ function PerspectiveFrustum(options) { options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT); this._offCenterFrustum = new PerspectiveOffCenterFrustum(); /** * The angle of the field of view (FOV), in radians. This angle will be used * as the horizontal FOV if the width is greater than the height, otherwise * it will be the vertical FOV. * @type {Number} * @default undefined */ this.fov = options.fov; this._fov = undefined; this._fovy = undefined; this._sseDenominator = undefined; /** * The aspect ratio of the frustum's width to it's height. * @type {Number} * @default undefined */ this.aspectRatio = options.aspectRatio; this._aspectRatio = undefined; /** * The distance of the near plane. * @type {Number} * @default 1.0 */ this.near = defaultValue.defaultValue(options.near, 1.0); this._near = this.near; /** * The distance of the far plane. * @type {Number} * @default 500000000.0 */ this.far = defaultValue.defaultValue(options.far, 500000000.0); this._far = this.far; /** * Offsets the frustum in the x direction. * @type {Number} * @default 0.0 */ this.xOffset = defaultValue.defaultValue(options.xOffset, 0.0); this._xOffset = this.xOffset; /** * Offsets the frustum in the y direction. * @type {Number} * @default 0.0 */ this.yOffset = defaultValue.defaultValue(options.yOffset, 0.0); this._yOffset = this.yOffset; } /** * The number of elements used to pack the object into an array. * @type {Number} */ PerspectiveFrustum.packedLength = 6; /** * Stores the provided instance into the provided array. * * @param {PerspectiveFrustum} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */ PerspectiveFrustum.pack = function (value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); Check.Check.typeOf.object("value", value); Check.Check.defined("array", array); //>>includeEnd('debug'); startingIndex = defaultValue.defaultValue(startingIndex, 0); array[startingIndex++] = value.fov; array[startingIndex++] = value.aspectRatio; array[startingIndex++] = value.near; array[startingIndex++] = value.far; array[startingIndex++] = value.xOffset; array[startingIndex] = value.yOffset; return array; }; /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {PerspectiveFrustum} [result] The object into which to store the result. * @returns {PerspectiveFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided. */ PerspectiveFrustum.unpack = function (array, startingIndex, result) { //>>includeStart('debug', pragmas.debug); Check.Check.defined("array", array); //>>includeEnd('debug'); startingIndex = defaultValue.defaultValue(startingIndex, 0); if (!defaultValue.defined(result)) { result = new PerspectiveFrustum(); } result.fov = array[startingIndex++]; result.aspectRatio = array[startingIndex++]; result.near = array[startingIndex++]; result.far = array[startingIndex++]; result.xOffset = array[startingIndex++]; result.yOffset = array[startingIndex]; return result; }; function update(frustum) { //>>includeStart('debug', pragmas.debug); if ( !defaultValue.defined(frustum.fov) || !defaultValue.defined(frustum.aspectRatio) || !defaultValue.defined(frustum.near) || !defaultValue.defined(frustum.far) ) { throw new Check.DeveloperError( "fov, aspectRatio, near, or far parameters are not set." ); } //>>includeEnd('debug'); const f = frustum._offCenterFrustum; if ( frustum.fov !== frustum._fov || frustum.aspectRatio !== frustum._aspectRatio || frustum.near !== frustum._near || frustum.far !== frustum._far || frustum.xOffset !== frustum._xOffset || frustum.yOffset !== frustum._yOffset ) { //>>includeStart('debug', pragmas.debug); if (frustum.fov < 0 || frustum.fov >= Math.PI) { throw new Check.DeveloperError("fov must be in the range [0, PI)."); } if (frustum.aspectRatio < 0) { throw new Check.DeveloperError("aspectRatio must be positive."); } if (frustum.near < 0 || frustum.near > frustum.far) { throw new Check.DeveloperError( "near must be greater than zero and less than far." ); } //>>includeEnd('debug'); frustum._aspectRatio = frustum.aspectRatio; frustum._fov = frustum.fov; frustum._fovy = frustum.aspectRatio <= 1 ? frustum.fov : Math.atan(Math.tan(frustum.fov * 0.5) / frustum.aspectRatio) * 2.0; frustum._near = frustum.near; frustum._far = frustum.far; frustum._sseDenominator = 2.0 * Math.tan(0.5 * frustum._fovy); frustum._xOffset = frustum.xOffset; frustum._yOffset = frustum.yOffset; f.top = frustum.near * Math.tan(0.5 * frustum._fovy); f.bottom = -f.top; f.right = frustum.aspectRatio * f.top; f.left = -f.right; f.near = frustum.near; f.far = frustum.far; f.right += frustum.xOffset; f.left += frustum.xOffset; f.top += frustum.yOffset; f.bottom += frustum.yOffset; } } Object.defineProperties(PerspectiveFrustum.prototype, { /** * Gets the perspective projection matrix computed from the view frustum. * @memberof PerspectiveFrustum.prototype * @type {Matrix4} * @readonly * * @see PerspectiveFrustum#infiniteProjectionMatrix */ projectionMatrix: { get: function () { update(this); return this._offCenterFrustum.projectionMatrix; }, }, /** * The perspective projection matrix computed from the view frustum with an infinite far plane. * @memberof PerspectiveFrustum.prototype * @type {Matrix4} * @readonly * * @see PerspectiveFrustum#projectionMatrix */ infiniteProjectionMatrix: { get: function () { update(this); return this._offCenterFrustum.infiniteProjectionMatrix; }, }, /** * Gets the angle of the vertical field of view, in radians. * @memberof PerspectiveFrustum.prototype * @type {Number} * @readonly * @default undefined */ fovy: { get: function () { update(this); return this._fovy; }, }, /** * @readonly * @private */ sseDenominator: { get: function () { update(this); return this._sseDenominator; }, }, }); /** * Creates a culling volume for this frustum. * * @param {Cartesian3} position The eye position. * @param {Cartesian3} direction The view direction. * @param {Cartesian3} up The up direction. * @returns {CullingVolume} A culling volume at the given position and orientation. * * @example * // Check if a bounding volume intersects the frustum. * const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); * const intersect = cullingVolume.computeVisibility(boundingVolume); */ PerspectiveFrustum.prototype.computeCullingVolume = function ( position, direction, up ) { update(this); return this._offCenterFrustum.computeCullingVolume(position, direction, up); }; /** * Returns the pixel's width and height in meters. * * @param {Number} drawingBufferWidth The width of the drawing buffer. * @param {Number} drawingBufferHeight The height of the drawing buffer. * @param {Number} distance The distance to the near plane in meters. * @param {Number} pixelRatio The scaling factor from pixel space to coordinate space. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new instance of {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively. * * @exception {DeveloperError} drawingBufferWidth must be greater than zero. * @exception {DeveloperError} drawingBufferHeight must be greater than zero. * @exception {DeveloperError} pixelRatio must be greater than zero. * * @example * // Example 1 * // Get the width and height of a pixel. * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, scene.pixelRatio, new Cesium.Cartesian2()); * * @example * // Example 2 * // Get the width and height of a pixel if the near plane was set to 'distance'. * // For example, get the size of a pixel of an image on a billboard. * const position = camera.position; * const direction = camera.direction; * const toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3()); // vector from camera to a primitive * const toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector * const distance = Cesium.Cartesian3.magnitude(toCenterProj); * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, scene.pixelRatio, new Cesium.Cartesian2()); */ PerspectiveFrustum.prototype.getPixelDimensions = function ( drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result ) { update(this); return this._offCenterFrustum.getPixelDimensions( drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result ); }; /** * Returns a duplicate of a PerspectiveFrustum instance. * * @param {PerspectiveFrustum} [result] The object onto which to store the result. * @returns {PerspectiveFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided. */ PerspectiveFrustum.prototype.clone = function (result) { if (!defaultValue.defined(result)) { result = new PerspectiveFrustum(); } result.aspectRatio = this.aspectRatio; result.fov = this.fov; result.near = this.near; result.far = this.far; // force update of clone to compute matrices result._aspectRatio = undefined; result._fov = undefined; result._near = undefined; result._far = undefined; this._offCenterFrustum.clone(result._offCenterFrustum); return result; }; /** * Compares the provided PerspectiveFrustum componentwise and returns * true if they are equal, false otherwise. * * @param {PerspectiveFrustum} [other] The right hand side PerspectiveFrustum. * @returns {Boolean} true if they are equal, false otherwise. */ PerspectiveFrustum.prototype.equals = function (other) { if (!defaultValue.defined(other) || !(other instanceof PerspectiveFrustum)) { return false; } update(this); update(other); return ( this.fov === other.fov && this.aspectRatio === other.aspectRatio && this._offCenterFrustum.equals(other._offCenterFrustum) ); }; /** * Compares the provided PerspectiveFrustum componentwise and returns * true if they pass an absolute or relative tolerance test, * false otherwise. * * @param {PerspectiveFrustum} other The right hand side PerspectiveFrustum. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} true if this and other are within the provided epsilon, false otherwise. */ PerspectiveFrustum.prototype.equalsEpsilon = function ( other, relativeEpsilon, absoluteEpsilon ) { if (!defaultValue.defined(other) || !(other instanceof PerspectiveFrustum)) { return false; } update(this); update(other); return ( Math$1.CesiumMath.equalsEpsilon( this.fov, other.fov, relativeEpsilon, absoluteEpsilon ) && Math$1.CesiumMath.equalsEpsilon( this.aspectRatio, other.aspectRatio, relativeEpsilon, absoluteEpsilon ) && this._offCenterFrustum.equalsEpsilon( other._offCenterFrustum, relativeEpsilon, absoluteEpsilon ) ); }; const PERSPECTIVE = 0; const ORTHOGRAPHIC = 1; /** * Describes a frustum at the given the origin and orientation. * * @alias FrustumGeometry * @constructor * * @param {Object} options Object with the following properties: * @param {PerspectiveFrustum|OrthographicFrustum} options.frustum The frustum. * @param {Cartesian3} options.origin The origin of the frustum. * @param {Quaternion} options.orientation The orientation of the frustum. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed. */ function FrustumGeometry(options) { //>>includeStart('debug', pragmas.debug); Check.Check.typeOf.object("options", options); Check.Check.typeOf.object("options.frustum", options.frustum); Check.Check.typeOf.object("options.origin", options.origin); Check.Check.typeOf.object("options.orientation", options.orientation); //>>includeEnd('debug'); const frustum = options.frustum; const orientation = options.orientation; const origin = options.origin; const vertexFormat = defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT); // This is private because it is used by DebugCameraPrimitive to draw a multi-frustum by // creating multiple FrustumGeometrys. This way the near plane of one frustum doesn't overlap // the far plane of another. const drawNearPlane = defaultValue.defaultValue(options._drawNearPlane, true); let frustumType; let frustumPackedLength; if (frustum instanceof PerspectiveFrustum) { frustumType = PERSPECTIVE; frustumPackedLength = PerspectiveFrustum.packedLength; } else if (frustum instanceof OrthographicFrustum) { frustumType = ORTHOGRAPHIC; frustumPackedLength = OrthographicFrustum.packedLength; } this._frustumType = frustumType; this._frustum = frustum.clone(); this._origin = Matrix3.Cartesian3.clone(origin); this._orientation = Transforms.Quaternion.clone(orientation); this._drawNearPlane = drawNearPlane; this._vertexFormat = vertexFormat; this._workerName = "createFrustumGeometry"; /** * The number of elements used to pack the object into an array. * @type {Number} */ this.packedLength = 2 + frustumPackedLength + Matrix3.Cartesian3.packedLength + Transforms.Quaternion.packedLength + VertexFormat.VertexFormat.packedLength; } /** * Stores the provided instance into the provided array. * * @param {FrustumGeometry} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */ FrustumGeometry.pack = function (value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); Check.Check.typeOf.object("value", value); Check.Check.defined("array", array); //>>includeEnd('debug'); startingIndex = defaultValue.defaultValue(startingIndex, 0); const frustumType = value._frustumType; const frustum = value._frustum; array[startingIndex++] = frustumType; if (frustumType === PERSPECTIVE) { PerspectiveFrustum.pack(frustum, array, startingIndex); startingIndex += PerspectiveFrustum.packedLength; } else { OrthographicFrustum.pack(frustum, array, startingIndex); startingIndex += OrthographicFrustum.packedLength; } Matrix3.Cartesian3.pack(value._origin, array, startingIndex); startingIndex += Matrix3.Cartesian3.packedLength; Transforms.Quaternion.pack(value._orientation, array, startingIndex); startingIndex += Transforms.Quaternion.packedLength; VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex); startingIndex += VertexFormat.VertexFormat.packedLength; array[startingIndex] = value._drawNearPlane ? 1.0 : 0.0; return array; }; const scratchPackPerspective = new PerspectiveFrustum(); const scratchPackOrthographic = new OrthographicFrustum(); const scratchPackQuaternion = new Transforms.Quaternion(); const scratchPackorigin = new Matrix3.Cartesian3(); const scratchVertexFormat = new VertexFormat.VertexFormat(); /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {FrustumGeometry} [result] The object into which to store the result. */ FrustumGeometry.unpack = function (array, startingIndex, result) { //>>includeStart('debug', pragmas.debug); Check.Check.defined("array", array); //>>includeEnd('debug'); startingIndex = defaultValue.defaultValue(startingIndex, 0); const frustumType = array[startingIndex++]; let frustum; if (frustumType === PERSPECTIVE) { frustum = PerspectiveFrustum.unpack( array, startingIndex, scratchPackPerspective ); startingIndex += PerspectiveFrustum.packedLength; } else { frustum = OrthographicFrustum.unpack( array, startingIndex, scratchPackOrthographic ); startingIndex += OrthographicFrustum.packedLength; } const origin = Matrix3.Cartesian3.unpack(array, startingIndex, scratchPackorigin); startingIndex += Matrix3.Cartesian3.packedLength; const orientation = Transforms.Quaternion.unpack( array, startingIndex, scratchPackQuaternion ); startingIndex += Transforms.Quaternion.packedLength; const vertexFormat = VertexFormat.VertexFormat.unpack( array, startingIndex, scratchVertexFormat ); startingIndex += VertexFormat.VertexFormat.packedLength; const drawNearPlane = array[startingIndex] === 1.0; if (!defaultValue.defined(result)) { return new FrustumGeometry({ frustum: frustum, origin: origin, orientation: orientation, vertexFormat: vertexFormat, _drawNearPlane: drawNearPlane, }); } const frustumResult = frustumType === result._frustumType ? result._frustum : undefined; result._frustum = frustum.clone(frustumResult); result._frustumType = frustumType; result._origin = Matrix3.Cartesian3.clone(origin, result._origin); result._orientation = Transforms.Quaternion.clone(orientation, result._orientation); result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat); result._drawNearPlane = drawNearPlane; return result; }; function getAttributes( offset, normals, tangents, bitangents, st, normal, tangent, bitangent ) { const stOffset = (offset / 3) * 2; for (let i = 0; i < 4; ++i) { if (defaultValue.defined(normals)) { normals[offset] = normal.x; normals[offset + 1] = normal.y; normals[offset + 2] = normal.z; } if (defaultValue.defined(tangents)) { tangents[offset] = tangent.x; tangents[offset + 1] = tangent.y; tangents[offset + 2] = tangent.z; } if (defaultValue.defined(bitangents)) { bitangents[offset] = bitangent.x; bitangents[offset + 1] = bitangent.y; bitangents[offset + 2] = bitangent.z; } offset += 3; } st[stOffset] = 0.0; st[stOffset + 1] = 0.0; st[stOffset + 2] = 1.0; st[stOffset + 3] = 0.0; st[stOffset + 4] = 1.0; st[stOffset + 5] = 1.0; st[stOffset + 6] = 0.0; st[stOffset + 7] = 1.0; } const scratchRotationMatrix = new Matrix3.Matrix3(); const scratchViewMatrix = new Matrix2.Matrix4(); const scratchInverseMatrix = new Matrix2.Matrix4(); const scratchXDirection = new Matrix3.Cartesian3(); const scratchYDirection = new Matrix3.Cartesian3(); const scratchZDirection = new Matrix3.Cartesian3(); const scratchNegativeX = new Matrix3.Cartesian3(); const scratchNegativeY = new Matrix3.Cartesian3(); const scratchNegativeZ = new Matrix3.Cartesian3(); const frustumSplits = new Array(3); const frustumCornersNDC = new Array(4); frustumCornersNDC[0] = new Matrix2.Cartesian4(-1.0, -1.0, 1.0, 1.0); frustumCornersNDC[1] = new Matrix2.Cartesian4(1.0, -1.0, 1.0, 1.0); frustumCornersNDC[2] = new Matrix2.Cartesian4(1.0, 1.0, 1.0, 1.0); frustumCornersNDC[3] = new Matrix2.Cartesian4(-1.0, 1.0, 1.0, 1.0); const scratchFrustumCorners = new Array(4); for (let i = 0; i < 4; ++i) { scratchFrustumCorners[i] = new Matrix2.Cartesian4(); } FrustumGeometry._computeNearFarPlanes = function ( origin, orientation, frustumType, frustum, positions, xDirection, yDirection, zDirection ) { const rotationMatrix = Matrix3.Matrix3.fromQuaternion( orientation, scratchRotationMatrix ); let x = defaultValue.defaultValue(xDirection, scratchXDirection); let y = defaultValue.defaultValue(yDirection, scratchYDirection); let z = defaultValue.defaultValue(zDirection, scratchZDirection); x = Matrix3.Matrix3.getColumn(rotationMatrix, 0, x); y = Matrix3.Matrix3.getColumn(rotationMatrix, 1, y); z = Matrix3.Matrix3.getColumn(rotationMatrix, 2, z); Matrix3.Cartesian3.normalize(x, x); Matrix3.Cartesian3.normalize(y, y); Matrix3.Cartesian3.normalize(z, z); Matrix3.Cartesian3.negate(x, x); const view = Matrix2.Matrix4.computeView(origin, z, y, x, scratchViewMatrix); let inverseView; let inverseViewProjection; if (frustumType === PERSPECTIVE) { const projection = frustum.projectionMatrix; const viewProjection = Matrix2.Matrix4.multiply( projection, view, scratchInverseMatrix ); inverseViewProjection = Matrix2.Matrix4.inverse( viewProjection, scratchInverseMatrix ); } else { inverseView = Matrix2.Matrix4.inverseTransformation(view, scratchInverseMatrix); } if (defaultValue.defined(inverseViewProjection)) { frustumSplits[0] = frustum.near; frustumSplits[1] = frustum.far; } else { frustumSplits[0] = 0.0; frustumSplits[1] = frustum.near; frustumSplits[2] = frustum.far; } for (let i = 0; i < 2; ++i) { for (let j = 0; j < 4; ++j) { let corner = Matrix2.Cartesian4.clone( frustumCornersNDC[j], scratchFrustumCorners[j] ); if (!defaultValue.defined(inverseViewProjection)) { if (defaultValue.defined(frustum._offCenterFrustum)) { frustum = frustum._offCenterFrustum; } const near = frustumSplits[i]; const far = frustumSplits[i + 1]; corner.x = (corner.x * (frustum.right - frustum.left) + frustum.left + frustum.right) * 0.5; corner.y = (corner.y * (frustum.top - frustum.bottom) + frustum.bottom + frustum.top) * 0.5; corner.z = (corner.z * (near - far) - near - far) * 0.5; corner.w = 1.0; Matrix2.Matrix4.multiplyByVector(inverseView, corner, corner); } else { corner = Matrix2.Matrix4.multiplyByVector( inverseViewProjection, corner, corner ); // Reverse perspective divide const w = 1.0 / corner.w; Matrix3.Cartesian3.multiplyByScalar(corner, w, corner); Matrix3.Cartesian3.subtract(corner, origin, corner); Matrix3.Cartesian3.normalize(corner, corner); const fac = Matrix3.Cartesian3.dot(z, corner); Matrix3.Cartesian3.multiplyByScalar(corner, frustumSplits[i] / fac, corner); Matrix3.Cartesian3.add(corner, origin, corner); } positions[12 * i + j * 3] = corner.x; positions[12 * i + j * 3 + 1] = corner.y; positions[12 * i + j * 3 + 2] = corner.z; } } }; /** * Computes the geometric representation of a frustum, including its vertices, indices, and a bounding sphere. * * @param {FrustumGeometry} frustumGeometry A description of the frustum. * @returns {Geometry|undefined} The computed vertices and indices. */ FrustumGeometry.createGeometry = function (frustumGeometry) { const frustumType = frustumGeometry._frustumType; const frustum = frustumGeometry._frustum; const origin = frustumGeometry._origin; const orientation = frustumGeometry._orientation; const drawNearPlane = frustumGeometry._drawNearPlane; const vertexFormat = frustumGeometry._vertexFormat; const numberOfPlanes = drawNearPlane ? 6 : 5; let positions = new Float64Array(3 * 4 * 6); FrustumGeometry._computeNearFarPlanes( origin, orientation, frustumType, frustum, positions ); // -x plane let offset = 3 * 4 * 2; positions[offset] = positions[3 * 4]; positions[offset + 1] = positions[3 * 4 + 1]; positions[offset + 2] = positions[3 * 4 + 2]; positions[offset + 3] = positions[0]; positions[offset + 4] = positions[1]; positions[offset + 5] = positions[2]; positions[offset + 6] = positions[3 * 3]; positions[offset + 7] = positions[3 * 3 + 1]; positions[offset + 8] = positions[3 * 3 + 2]; positions[offset + 9] = positions[3 * 7]; positions[offset + 10] = positions[3 * 7 + 1]; positions[offset + 11] = positions[3 * 7 + 2]; // -y plane offset += 3 * 4; positions[offset] = positions[3 * 5]; positions[offset + 1] = positions[3 * 5 + 1]; positions[offset + 2] = positions[3 * 5 + 2]; positions[offset + 3] = positions[3]; positions[offset + 4] = positions[3 + 1]; positions[offset + 5] = positions[3 + 2]; positions[offset + 6] = positions[0]; positions[offset + 7] = positions[1]; positions[offset + 8] = positions[2]; positions[offset + 9] = positions[3 * 4]; positions[offset + 10] = positions[3 * 4 + 1]; positions[offset + 11] = positions[3 * 4 + 2]; // +x plane offset += 3 * 4; positions[offset] = positions[3]; positions[offset + 1] = positions[3 + 1]; positions[offset + 2] = positions[3 + 2]; positions[offset + 3] = positions[3 * 5]; positions[offset + 4] = positions[3 * 5 + 1]; positions[offset + 5] = positions[3 * 5 + 2]; positions[offset + 6] = positions[3 * 6]; positions[offset + 7] = positions[3 * 6 + 1]; positions[offset + 8] = positions[3 * 6 + 2]; positions[offset + 9] = positions[3 * 2]; positions[offset + 10] = positions[3 * 2 + 1]; positions[offset + 11] = positions[3 * 2 + 2]; // +y plane offset += 3 * 4; positions[offset] = positions[3 * 2]; positions[offset + 1] = positions[3 * 2 + 1]; positions[offset + 2] = positions[3 * 2 + 2]; positions[offset + 3] = positions[3 * 6]; positions[offset + 4] = positions[3 * 6 + 1]; positions[offset + 5] = positions[3 * 6 + 2]; positions[offset + 6] = positions[3 * 7]; positions[offset + 7] = positions[3 * 7 + 1]; positions[offset + 8] = positions[3 * 7 + 2]; positions[offset + 9] = positions[3 * 3]; positions[offset + 10] = positions[3 * 3 + 1]; positions[offset + 11] = positions[3 * 3 + 2]; if (!drawNearPlane) { positions = positions.subarray(3 * 4); } const attributes = new GeometryAttributes.GeometryAttributes({ position: new GeometryAttribute.GeometryAttribute({ componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE, componentsPerAttribute: 3, values: positions, }), }); if ( defaultValue.defined(vertexFormat.normal) || defaultValue.defined(vertexFormat.tangent) || defaultValue.defined(vertexFormat.bitangent) || defaultValue.defined(vertexFormat.st) ) { const normals = defaultValue.defined(vertexFormat.normal) ? new Float32Array(3 * 4 * numberOfPlanes) : undefined; const tangents = defaultValue.defined(vertexFormat.tangent) ? new Float32Array(3 * 4 * numberOfPlanes) : undefined; const bitangents = defaultValue.defined(vertexFormat.bitangent) ? new Float32Array(3 * 4 * numberOfPlanes) : undefined; const st = defaultValue.defined(vertexFormat.st) ? new Float32Array(2 * 4 * numberOfPlanes) : undefined; const x = scratchXDirection; const y = scratchYDirection; const z = scratchZDirection; const negativeX = Matrix3.Cartesian3.negate(x, scratchNegativeX); const negativeY = Matrix3.Cartesian3.negate(y, scratchNegativeY); const negativeZ = Matrix3.Cartesian3.negate(z, scratchNegativeZ); offset = 0; if (drawNearPlane) { getAttributes(offset, normals, tangents, bitangents, st, negativeZ, x, y); // near offset += 3 * 4; } getAttributes(offset, normals, tangents, bitangents, st, z, negativeX, y); // far offset += 3 * 4; getAttributes( offset, normals, tangents, bitangents, st, negativeX, negativeZ, y ); // -x offset += 3 * 4; getAttributes( offset, normals, tangents, bitangents, st, negativeY, negativeZ, negativeX ); // -y offset += 3 * 4; getAttributes(offset, normals, tangents, bitangents, st, x, z, y); // +x offset += 3 * 4; getAttributes(offset, normals, tangents, bitangents, st, y, z, negativeX); // +y if (defaultValue.defined(normals)) { attributes.normal = new GeometryAttribute.GeometryAttribute({ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT, componentsPerAttribute: 3, values: normals, }); } if (defaultValue.defined(tangents)) { attributes.tangent = new GeometryAttribute.GeometryAttribute({ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT, componentsPerAttribute: 3, values: tangents, }); } if (defaultValue.defined(bitangents)) { attributes.bitangent = new GeometryAttribute.GeometryAttribute({ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT, componentsPerAttribute: 3, values: bitangents, }); } if (defaultValue.defined(st)) { attributes.st = new GeometryAttribute.GeometryAttribute({ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT, componentsPerAttribute: 2, values: st, }); } } const indices = new Uint16Array(6 * numberOfPlanes); for (let i = 0; i < numberOfPlanes; ++i) { const indexOffset = i * 6; const index = i * 4; indices[indexOffset] = index; indices[indexOffset + 1] = index + 1; indices[indexOffset + 2] = index + 2; indices[indexOffset + 3] = index; indices[indexOffset + 4] = index + 2; indices[indexOffset + 5] = index + 3; } return new GeometryAttribute.Geometry({ attributes: attributes, indices: indices, primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES, boundingSphere: Transforms.BoundingSphere.fromVertices(positions), }); }; exports.FrustumGeometry = FrustumGeometry; exports.OrthographicFrustum = OrthographicFrustum; exports.PerspectiveFrustum = PerspectiveFrustum; }));