/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.99 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ define(['exports', './defaultValue-135942ca'], (function (exports, defaultValue) { 'use strict'; /** * Attributes, which make up a geometry's vertices. Each property in this object corresponds to a * {@link GeometryAttribute} containing the attribute's data. *

* Attributes are always stored non-interleaved in a Geometry. *

* * @alias GeometryAttributes * @constructor */ function GeometryAttributes(options) { options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT); /** * The 3D position attribute. *

* 64-bit floating-point (for precision). 3 components per attribute. *

* * @type GeometryAttribute * * @default undefined */ this.position = options.position; /** * The normal attribute (normalized), which is commonly used for lighting. *

* 32-bit floating-point. 3 components per attribute. *

* * @type GeometryAttribute * * @default undefined */ this.normal = options.normal; /** * The 2D texture coordinate attribute. *

* 32-bit floating-point. 2 components per attribute *

* * @type GeometryAttribute * * @default undefined */ this.st = options.st; /** * The bitangent attribute (normalized), which is used for tangent-space effects like bump mapping. *

* 32-bit floating-point. 3 components per attribute. *

* * @type GeometryAttribute * * @default undefined */ this.bitangent = options.bitangent; /** * The tangent attribute (normalized), which is used for tangent-space effects like bump mapping. *

* 32-bit floating-point. 3 components per attribute. *

* * @type GeometryAttribute * * @default undefined */ this.tangent = options.tangent; /** * The color attribute. *

* 8-bit unsigned integer. 4 components per attribute. *

* * @type GeometryAttribute * * @default undefined */ this.color = options.color; } exports.GeometryAttributes = GeometryAttributes; }));