/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.99 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ define(['exports', './defaultValue-135942ca', './Check-40d84a28', './Matrix2-f9f1b94b'], (function (exports, defaultValue, Check, Matrix2) { 'use strict'; /** * Geometry instancing allows one {@link Geometry} object to be positions in several * different locations and colored uniquely. For example, one {@link BoxGeometry} can * be instanced several times, each with a different modelMatrix to change * its position, rotation, and scale. * * @alias GeometryInstance * @constructor * * @param {Object} options Object with the following properties: * @param {Geometry|GeometryFactory} options.geometry The geometry to instance. * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The model matrix that transforms to transform the geometry from model to world coordinates. * @param {Object} [options.id] A user-defined object to return when the instance is picked with {@link Scene#pick} or get/set per-instance attributes with {@link Primitive#getGeometryInstanceAttributes}. * @param {Object} [options.attributes] Per-instance attributes like a show or color attribute shown in the example below. * * * @example * // Create geometry for a box, and two instances that refer to it. * // One instance positions the box on the bottom and colored aqua. * // The other instance positions the box on the top and color white. * const geometry = Cesium.BoxGeometry.fromDimensions({ * vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL, * dimensions : new Cesium.Cartesian3(1000000.0, 1000000.0, 500000.0) * }); * const instanceBottom = new Cesium.GeometryInstance({ * geometry : geometry, * modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame( * Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()), * attributes : { * color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA) * }, * id : 'bottom' * }); * const instanceTop = new Cesium.GeometryInstance({ * geometry : geometry, * modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame( * Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 3000000.0), new Cesium.Matrix4()), * attributes : { * color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA) * }, * id : 'top' * }); * * @see Geometry */ function GeometryInstance(options) { options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT); //>>includeStart('debug', pragmas.debug); if (!defaultValue.defined(options.geometry)) { throw new Check.DeveloperError("options.geometry is required."); } //>>includeEnd('debug'); /** * The geometry being instanced. * * @type Geometry * * @default undefined */ this.geometry = options.geometry; /** * The 4x4 transformation matrix that transforms the geometry from model to world coordinates. * When this is the identity matrix, the geometry is drawn in world coordinates, i.e., Earth's WGS84 coordinates. * Local reference frames can be used by providing a different transformation matrix, like that returned * by {@link Transforms.eastNorthUpToFixedFrame}. * * @type Matrix4 * * @default Matrix4.IDENTITY */ this.modelMatrix = Matrix2.Matrix4.clone( defaultValue.defaultValue(options.modelMatrix, Matrix2.Matrix4.IDENTITY) ); /** * User-defined object returned when the instance is picked or used to get/set per-instance attributes. * * @type Object * * @default undefined * * @see Scene#pick * @see Primitive#getGeometryInstanceAttributes */ this.id = options.id; /** * Used for picking primitives that wrap geometry instances. * * @private */ this.pickPrimitive = options.pickPrimitive; /** * Per-instance attributes like {@link ColorGeometryInstanceAttribute} or {@link ShowGeometryInstanceAttribute}. * {@link Geometry} attributes varying per vertex; these attributes are constant for the entire instance. * * @type Object * * @default undefined */ this.attributes = defaultValue.defaultValue(options.attributes, {}); /** * @private */ this.westHemisphereGeometry = undefined; /** * @private */ this.eastHemisphereGeometry = undefined; } exports.GeometryInstance = GeometryInstance; }));