/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.99 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ define(['./Transforms-ac2d28a9', './BoxGeometry-a1d96334', './Matrix3-ea964448', './Color-7ea3613e', './CylinderGeometry-6ab4de6a', './defaultValue-135942ca', './EllipsoidGeometry-fb52d895', './IndexDatatype-fa75fe25', './Matrix2-f9f1b94b', './createTaskProcessorWorker', './Check-40d84a28', './Math-efde0c7b', './combine-462d91dd', './RuntimeError-f0dada00', './ComponentDatatype-ebdce3ba', './WebGLConstants-fcb70ee3', './GeometryAttribute-51d61732', './GeometryAttributes-899f8bd0', './GeometryOffsetAttribute-d3a42805', './VertexFormat-1d6950e1', './CylinderGeometryLibrary-c7bef0a3'], (function (Transforms, BoxGeometry, Matrix3, Color, CylinderGeometry, defaultValue, EllipsoidGeometry, IndexDatatype, Matrix2, createTaskProcessorWorker, Check, Math$1, combine, RuntimeError, ComponentDatatype, WebGLConstants, GeometryAttribute, GeometryAttributes, GeometryOffsetAttribute, VertexFormat, CylinderGeometryLibrary) { 'use strict'; /** * Describes a renderable batch of geometry. * * @alias Vector3DTileBatch * @constructor * * @param {Object} options An object with the following properties: * @param {Number} options.offset The offset of the batch into the indices buffer. * @param {Number} options.count The number of indices in the batch. * @param {Color} options.color The color of the geometry in the batch. * @param {Number[]} options.batchIds An array where each element is the batch id of the geometry in the batch. * * @private */ function Vector3DTileBatch(options) { /** * The offset of the batch into the indices buffer. * @type {Number} */ this.offset = options.offset; /** * The number of indices in the batch. * @type {Number} */ this.count = options.count; /** * The color of the geometry in the batch. * @type {Color} */ this.color = options.color; /** * An array where each element is the batch id of the geometry in the batch. * @type {Number[]} */ this.batchIds = options.batchIds; } const scratchCartesian = new Matrix3.Cartesian3(); const packedBoxLength = Matrix2.Matrix4.packedLength + Matrix3.Cartesian3.packedLength; const packedCylinderLength = Matrix2.Matrix4.packedLength + 2; const packedEllipsoidLength = Matrix2.Matrix4.packedLength + Matrix3.Cartesian3.packedLength; const packedSphereLength = Matrix3.Cartesian3.packedLength + 1; const scratchModelMatrixAndBV = { modelMatrix: new Matrix2.Matrix4(), boundingVolume: new Transforms.BoundingSphere(), }; function boxModelMatrixAndBoundingVolume(boxes, index) { let boxIndex = index * packedBoxLength; const dimensions = Matrix3.Cartesian3.unpack(boxes, boxIndex, scratchCartesian); boxIndex += Matrix3.Cartesian3.packedLength; const boxModelMatrix = Matrix2.Matrix4.unpack( boxes, boxIndex, scratchModelMatrixAndBV.modelMatrix ); Matrix2.Matrix4.multiplyByScale(boxModelMatrix, dimensions, boxModelMatrix); const boundingVolume = scratchModelMatrixAndBV.boundingVolume; Matrix3.Cartesian3.clone(Matrix3.Cartesian3.ZERO, boundingVolume.center); boundingVolume.radius = Math.sqrt(3.0); return scratchModelMatrixAndBV; } function cylinderModelMatrixAndBoundingVolume(cylinders, index) { let cylinderIndex = index * packedCylinderLength; const cylinderRadius = cylinders[cylinderIndex++]; const length = cylinders[cylinderIndex++]; const scale = Matrix3.Cartesian3.fromElements( cylinderRadius, cylinderRadius, length, scratchCartesian ); const cylinderModelMatrix = Matrix2.Matrix4.unpack( cylinders, cylinderIndex, scratchModelMatrixAndBV.modelMatrix ); Matrix2.Matrix4.multiplyByScale(cylinderModelMatrix, scale, cylinderModelMatrix); const boundingVolume = scratchModelMatrixAndBV.boundingVolume; Matrix3.Cartesian3.clone(Matrix3.Cartesian3.ZERO, boundingVolume.center); boundingVolume.radius = Math.sqrt(2.0); return scratchModelMatrixAndBV; } function ellipsoidModelMatrixAndBoundingVolume(ellipsoids, index) { let ellipsoidIndex = index * packedEllipsoidLength; const radii = Matrix3.Cartesian3.unpack(ellipsoids, ellipsoidIndex, scratchCartesian); ellipsoidIndex += Matrix3.Cartesian3.packedLength; const ellipsoidModelMatrix = Matrix2.Matrix4.unpack( ellipsoids, ellipsoidIndex, scratchModelMatrixAndBV.modelMatrix ); Matrix2.Matrix4.multiplyByScale(ellipsoidModelMatrix, radii, ellipsoidModelMatrix); const boundingVolume = scratchModelMatrixAndBV.boundingVolume; Matrix3.Cartesian3.clone(Matrix3.Cartesian3.ZERO, boundingVolume.center); boundingVolume.radius = 1.0; return scratchModelMatrixAndBV; } function sphereModelMatrixAndBoundingVolume(spheres, index) { let sphereIndex = index * packedSphereLength; const sphereRadius = spheres[sphereIndex++]; const sphereTranslation = Matrix3.Cartesian3.unpack( spheres, sphereIndex, scratchCartesian ); const sphereModelMatrix = Matrix2.Matrix4.fromTranslation( sphereTranslation, scratchModelMatrixAndBV.modelMatrix ); Matrix2.Matrix4.multiplyByUniformScale( sphereModelMatrix, sphereRadius, sphereModelMatrix ); const boundingVolume = scratchModelMatrixAndBV.boundingVolume; Matrix3.Cartesian3.clone(Matrix3.Cartesian3.ZERO, boundingVolume.center); boundingVolume.radius = 1.0; return scratchModelMatrixAndBV; } const scratchPosition = new Matrix3.Cartesian3(); function createPrimitive( options, primitive, primitiveBatchIds, geometry, getModelMatrixAndBoundingVolume ) { if (!defaultValue.defined(primitive)) { return; } const numberOfPrimitives = primitiveBatchIds.length; const geometryPositions = geometry.attributes.position.values; const geometryIndices = geometry.indices; const positions = options.positions; const vertexBatchIds = options.vertexBatchIds; const indices = options.indices; const batchIds = options.batchIds; const batchTableColors = options.batchTableColors; const batchedIndices = options.batchedIndices; const indexOffsets = options.indexOffsets; const indexCounts = options.indexCounts; const boundingVolumes = options.boundingVolumes; const modelMatrix = options.modelMatrix; const center = options.center; let positionOffset = options.positionOffset; let batchIdIndex = options.batchIdIndex; let indexOffset = options.indexOffset; const batchedIndicesOffset = options.batchedIndicesOffset; for (let i = 0; i < numberOfPrimitives; ++i) { const primitiveModelMatrixAndBV = getModelMatrixAndBoundingVolume( primitive, i ); const primitiveModelMatrix = primitiveModelMatrixAndBV.modelMatrix; Matrix2.Matrix4.multiply(modelMatrix, primitiveModelMatrix, primitiveModelMatrix); const batchId = primitiveBatchIds[i]; const positionsLength = geometryPositions.length; for (let j = 0; j < positionsLength; j += 3) { const position = Matrix3.Cartesian3.unpack(geometryPositions, j, scratchPosition); Matrix2.Matrix4.multiplyByPoint(primitiveModelMatrix, position, position); Matrix3.Cartesian3.subtract(position, center, position); Matrix3.Cartesian3.pack(position, positions, positionOffset * 3 + j); vertexBatchIds[batchIdIndex++] = batchId; } const indicesLength = geometryIndices.length; for (let k = 0; k < indicesLength; ++k) { indices[indexOffset + k] = geometryIndices[k] + positionOffset; } const offset = i + batchedIndicesOffset; batchedIndices[offset] = new Vector3DTileBatch({ offset: indexOffset, count: indicesLength, color: Color.Color.fromRgba(batchTableColors[batchId]), batchIds: [batchId], }); batchIds[offset] = batchId; indexOffsets[offset] = indexOffset; indexCounts[offset] = indicesLength; boundingVolumes[offset] = Transforms.BoundingSphere.transform( primitiveModelMatrixAndBV.boundingVolume, primitiveModelMatrix ); positionOffset += positionsLength / 3; indexOffset += indicesLength; } options.positionOffset = positionOffset; options.batchIdIndex = batchIdIndex; options.indexOffset = indexOffset; options.batchedIndicesOffset += numberOfPrimitives; } const scratchCenter = new Matrix3.Cartesian3(); const scratchMatrix4 = new Matrix2.Matrix4(); function unpackBuffer(buffer) { const packedBuffer = new Float64Array(buffer); let offset = 0; Matrix3.Cartesian3.unpack(packedBuffer, offset, scratchCenter); offset += Matrix3.Cartesian3.packedLength; Matrix2.Matrix4.unpack(packedBuffer, offset, scratchMatrix4); } function packedBatchedIndicesLength(batchedIndices) { const length = batchedIndices.length; let count = 0; for (let i = 0; i < length; ++i) { count += Color.Color.packedLength + 3 + batchedIndices[i].batchIds.length; } return count; } function packBuffer(indicesBytesPerElement, batchedIndices, boundingVolumes) { const numBVs = boundingVolumes.length; const length = 1 + 1 + numBVs * Transforms.BoundingSphere.packedLength + 1 + packedBatchedIndicesLength(batchedIndices); const packedBuffer = new Float64Array(length); let offset = 0; packedBuffer[offset++] = indicesBytesPerElement; packedBuffer[offset++] = numBVs; for (let i = 0; i < numBVs; ++i) { Transforms.BoundingSphere.pack(boundingVolumes[i], packedBuffer, offset); offset += Transforms.BoundingSphere.packedLength; } const indicesLength = batchedIndices.length; packedBuffer[offset++] = indicesLength; for (let j = 0; j < indicesLength; ++j) { const batchedIndex = batchedIndices[j]; Color.Color.pack(batchedIndex.color, packedBuffer, offset); offset += Color.Color.packedLength; packedBuffer[offset++] = batchedIndex.offset; packedBuffer[offset++] = batchedIndex.count; const batchIds = batchedIndex.batchIds; const batchIdsLength = batchIds.length; packedBuffer[offset++] = batchIdsLength; for (let k = 0; k < batchIdsLength; ++k) { packedBuffer[offset++] = batchIds[k]; } } return packedBuffer; } function createVectorTileGeometries(parameters, transferableObjects) { const boxes = defaultValue.defined(parameters.boxes) ? new Float32Array(parameters.boxes) : undefined; const boxBatchIds = defaultValue.defined(parameters.boxBatchIds) ? new Uint16Array(parameters.boxBatchIds) : undefined; const cylinders = defaultValue.defined(parameters.cylinders) ? new Float32Array(parameters.cylinders) : undefined; const cylinderBatchIds = defaultValue.defined(parameters.cylinderBatchIds) ? new Uint16Array(parameters.cylinderBatchIds) : undefined; const ellipsoids = defaultValue.defined(parameters.ellipsoids) ? new Float32Array(parameters.ellipsoids) : undefined; const ellipsoidBatchIds = defaultValue.defined(parameters.ellipsoidBatchIds) ? new Uint16Array(parameters.ellipsoidBatchIds) : undefined; const spheres = defaultValue.defined(parameters.spheres) ? new Float32Array(parameters.spheres) : undefined; const sphereBatchIds = defaultValue.defined(parameters.sphereBatchIds) ? new Uint16Array(parameters.sphereBatchIds) : undefined; const numberOfBoxes = defaultValue.defined(boxes) ? boxBatchIds.length : 0; const numberOfCylinders = defaultValue.defined(cylinders) ? cylinderBatchIds.length : 0; const numberOfEllipsoids = defaultValue.defined(ellipsoids) ? ellipsoidBatchIds.length : 0; const numberOfSpheres = defaultValue.defined(spheres) ? sphereBatchIds.length : 0; const boxGeometry = BoxGeometry.BoxGeometry.getUnitBox(); const cylinderGeometry = CylinderGeometry.CylinderGeometry.getUnitCylinder(); const ellipsoidGeometry = EllipsoidGeometry.EllipsoidGeometry.getUnitEllipsoid(); const boxPositions = boxGeometry.attributes.position.values; const cylinderPositions = cylinderGeometry.attributes.position.values; const ellipsoidPositions = ellipsoidGeometry.attributes.position.values; let numberOfPositions = boxPositions.length * numberOfBoxes; numberOfPositions += cylinderPositions.length * numberOfCylinders; numberOfPositions += ellipsoidPositions.length * (numberOfEllipsoids + numberOfSpheres); const boxIndices = boxGeometry.indices; const cylinderIndices = cylinderGeometry.indices; const ellipsoidIndices = ellipsoidGeometry.indices; let numberOfIndices = boxIndices.length * numberOfBoxes; numberOfIndices += cylinderIndices.length * numberOfCylinders; numberOfIndices += ellipsoidIndices.length * (numberOfEllipsoids + numberOfSpheres); const positions = new Float32Array(numberOfPositions); const vertexBatchIds = new Uint16Array(numberOfPositions / 3); const indices = IndexDatatype.IndexDatatype.createTypedArray( numberOfPositions / 3, numberOfIndices ); const numberOfGeometries = numberOfBoxes + numberOfCylinders + numberOfEllipsoids + numberOfSpheres; const batchIds = new Uint16Array(numberOfGeometries); const batchedIndices = new Array(numberOfGeometries); const indexOffsets = new Uint32Array(numberOfGeometries); const indexCounts = new Uint32Array(numberOfGeometries); const boundingVolumes = new Array(numberOfGeometries); unpackBuffer(parameters.packedBuffer); const options = { batchTableColors: new Uint32Array(parameters.batchTableColors), positions: positions, vertexBatchIds: vertexBatchIds, indices: indices, batchIds: batchIds, batchedIndices: batchedIndices, indexOffsets: indexOffsets, indexCounts: indexCounts, boundingVolumes: boundingVolumes, positionOffset: 0, batchIdIndex: 0, indexOffset: 0, batchedIndicesOffset: 0, modelMatrix: scratchMatrix4, center: scratchCenter, }; createPrimitive( options, boxes, boxBatchIds, boxGeometry, boxModelMatrixAndBoundingVolume ); createPrimitive( options, cylinders, cylinderBatchIds, cylinderGeometry, cylinderModelMatrixAndBoundingVolume ); createPrimitive( options, ellipsoids, ellipsoidBatchIds, ellipsoidGeometry, ellipsoidModelMatrixAndBoundingVolume ); createPrimitive( options, spheres, sphereBatchIds, ellipsoidGeometry, sphereModelMatrixAndBoundingVolume ); const packedBuffer = packBuffer( indices.BYTES_PER_ELEMENT, batchedIndices, boundingVolumes ); transferableObjects.push( positions.buffer, vertexBatchIds.buffer, indices.buffer ); transferableObjects.push( batchIds.buffer, indexOffsets.buffer, indexCounts.buffer ); transferableObjects.push(packedBuffer.buffer); return { positions: positions.buffer, vertexBatchIds: vertexBatchIds.buffer, indices: indices.buffer, indexOffsets: indexOffsets.buffer, indexCounts: indexCounts.buffer, batchIds: batchIds.buffer, packedBuffer: packedBuffer.buffer, }; } var createVectorTileGeometries$1 = createTaskProcessorWorker(createVectorTileGeometries); return createVectorTileGeometries$1; }));