/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.99 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ define(['./Matrix3-ea964448', './combine-462d91dd', './AttributeCompression-53c7fda2', './Math-efde0c7b', './IndexDatatype-fa75fe25', './Matrix2-f9f1b94b', './createTaskProcessorWorker', './Check-40d84a28', './defaultValue-135942ca', './ComponentDatatype-ebdce3ba', './WebGLConstants-fcb70ee3', './RuntimeError-f0dada00'], (function (Matrix3, combine, AttributeCompression, Math, IndexDatatype, Matrix2, createTaskProcessorWorker, Check, defaultValue, ComponentDatatype, WebGLConstants, RuntimeError) { 'use strict'; const maxShort = 32767; const scratchBVCartographic = new Matrix3.Cartographic(); const scratchEncodedPosition = new Matrix3.Cartesian3(); function decodeVectorPolylinePositions( positions, rectangle, minimumHeight, maximumHeight, ellipsoid ) { const positionsLength = positions.length / 3; const uBuffer = positions.subarray(0, positionsLength); const vBuffer = positions.subarray(positionsLength, 2 * positionsLength); const heightBuffer = positions.subarray( 2 * positionsLength, 3 * positionsLength ); AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer); const decoded = new Float64Array(positions.length); for (let i = 0; i < positionsLength; ++i) { const u = uBuffer[i]; const v = vBuffer[i]; const h = heightBuffer[i]; const lon = Math.CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort); const lat = Math.CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort); const alt = Math.CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort); const cartographic = Matrix3.Cartographic.fromRadians( lon, lat, alt, scratchBVCartographic ); const decodedPosition = ellipsoid.cartographicToCartesian( cartographic, scratchEncodedPosition ); Matrix3.Cartesian3.pack(decodedPosition, decoded, i * 3); } return decoded; } const scratchRectangle = new Matrix2.Rectangle(); const scratchEllipsoid = new Matrix3.Ellipsoid(); const scratchCenter = new Matrix3.Cartesian3(); const scratchMinMaxHeights = { min: undefined, max: undefined, }; function unpackBuffer(packedBuffer) { packedBuffer = new Float64Array(packedBuffer); let offset = 0; scratchMinMaxHeights.min = packedBuffer[offset++]; scratchMinMaxHeights.max = packedBuffer[offset++]; Matrix2.Rectangle.unpack(packedBuffer, offset, scratchRectangle); offset += Matrix2.Rectangle.packedLength; Matrix3.Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid); offset += Matrix3.Ellipsoid.packedLength; Matrix3.Cartesian3.unpack(packedBuffer, offset, scratchCenter); } function getPositionOffsets(counts) { const countsLength = counts.length; const positionOffsets = new Uint32Array(countsLength + 1); let offset = 0; for (let i = 0; i < countsLength; ++i) { positionOffsets[i] = offset; offset += counts[i]; } positionOffsets[countsLength] = offset; return positionOffsets; } const scratchP0 = new Matrix3.Cartesian3(); const scratchP1 = new Matrix3.Cartesian3(); const scratchPrev = new Matrix3.Cartesian3(); const scratchCur = new Matrix3.Cartesian3(); const scratchNext = new Matrix3.Cartesian3(); function createVectorTilePolylines(parameters, transferableObjects) { const encodedPositions = new Uint16Array(parameters.positions); const widths = new Uint16Array(parameters.widths); const counts = new Uint32Array(parameters.counts); const batchIds = new Uint16Array(parameters.batchIds); unpackBuffer(parameters.packedBuffer); const rectangle = scratchRectangle; const ellipsoid = scratchEllipsoid; const center = scratchCenter; const minimumHeight = scratchMinMaxHeights.min; const maximumHeight = scratchMinMaxHeights.max; const positions = decodeVectorPolylinePositions( encodedPositions, rectangle, minimumHeight, maximumHeight, ellipsoid ); const positionsLength = positions.length / 3; const size = positionsLength * 4 - 4; const curPositions = new Float32Array(size * 3); const prevPositions = new Float32Array(size * 3); const nextPositions = new Float32Array(size * 3); const expandAndWidth = new Float32Array(size * 2); const vertexBatchIds = new Uint16Array(size); let positionIndex = 0; let expandAndWidthIndex = 0; let batchIdIndex = 0; let i; let offset = 0; let length = counts.length; for (i = 0; i < length; ++i) { const count = counts[i]; const width = widths[i]; const batchId = batchIds[i]; for (let j = 0; j < count; ++j) { let previous; if (j === 0) { const p0 = Matrix3.Cartesian3.unpack(positions, offset * 3, scratchP0); const p1 = Matrix3.Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1); previous = Matrix3.Cartesian3.subtract(p0, p1, scratchPrev); Matrix3.Cartesian3.add(p0, previous, previous); } else { previous = Matrix3.Cartesian3.unpack( positions, (offset + j - 1) * 3, scratchPrev ); } const current = Matrix3.Cartesian3.unpack( positions, (offset + j) * 3, scratchCur ); let next; if (j === count - 1) { const p2 = Matrix3.Cartesian3.unpack( positions, (offset + count - 1) * 3, scratchP0 ); const p3 = Matrix3.Cartesian3.unpack( positions, (offset + count - 2) * 3, scratchP1 ); next = Matrix3.Cartesian3.subtract(p2, p3, scratchNext); Matrix3.Cartesian3.add(p2, next, next); } else { next = Matrix3.Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext); } Matrix3.Cartesian3.subtract(previous, center, previous); Matrix3.Cartesian3.subtract(current, center, current); Matrix3.Cartesian3.subtract(next, center, next); const startK = j === 0 ? 2 : 0; const endK = j === count - 1 ? 2 : 4; for (let k = startK; k < endK; ++k) { Matrix3.Cartesian3.pack(current, curPositions, positionIndex); Matrix3.Cartesian3.pack(previous, prevPositions, positionIndex); Matrix3.Cartesian3.pack(next, nextPositions, positionIndex); positionIndex += 3; const direction = k - 2 < 0 ? -1.0 : 1.0; expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1; expandAndWidth[expandAndWidthIndex++] = direction * width; vertexBatchIds[batchIdIndex++] = batchId; } } offset += count; } const indices = IndexDatatype.IndexDatatype.createTypedArray(size, positionsLength * 6 - 6); let index = 0; let indicesIndex = 0; length = positionsLength - 1; for (i = 0; i < length; ++i) { indices[indicesIndex++] = index; indices[indicesIndex++] = index + 2; indices[indicesIndex++] = index + 1; indices[indicesIndex++] = index + 1; indices[indicesIndex++] = index + 2; indices[indicesIndex++] = index + 3; index += 4; } transferableObjects.push( curPositions.buffer, prevPositions.buffer, nextPositions.buffer ); transferableObjects.push( expandAndWidth.buffer, vertexBatchIds.buffer, indices.buffer ); let results = { indexDatatype: indices.BYTES_PER_ELEMENT === 2 ? IndexDatatype.IndexDatatype.UNSIGNED_SHORT : IndexDatatype.IndexDatatype.UNSIGNED_INT, currentPositions: curPositions.buffer, previousPositions: prevPositions.buffer, nextPositions: nextPositions.buffer, expandAndWidth: expandAndWidth.buffer, batchIds: vertexBatchIds.buffer, indices: indices.buffer, }; if (parameters.keepDecodedPositions) { const positionOffsets = getPositionOffsets(counts); transferableObjects.push(positions.buffer, positionOffsets.buffer); results = combine.combine(results, { decodedPositions: positions.buffer, decodedPositionOffsets: positionOffsets.buffer, }); } return results; } var createVectorTilePolylines$1 = createTaskProcessorWorker(createVectorTilePolylines); return createVectorTilePolylines$1; }));