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/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.99
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
define(['./AxisAlignedBoundingBox-48df2a2e', './Matrix2-f9f1b94b', './Matrix3-ea964448', './defaultValue-135942ca', './TerrainEncoding-3edd4345', './IndexDatatype-fa75fe25', './Math-efde0c7b', './Check-40d84a28', './Transforms-ac2d28a9', './WebMercatorProjection-7dd32693', './createTaskProcessorWorker', './RuntimeError-f0dada00', './AttributeCompression-53c7fda2', './ComponentDatatype-ebdce3ba', './WebGLConstants-fcb70ee3', './combine-462d91dd'], (function (AxisAlignedBoundingBox, Matrix2, Matrix3, defaultValue, TerrainEncoding, IndexDatatype, Math$1, Check, Transforms, WebMercatorProjection, createTaskProcessorWorker, RuntimeError, AttributeCompression, ComponentDatatype, WebGLConstants, combine) { 'use strict';
/**
* Provides terrain or other geometry for the surface of an ellipsoid. The surface geometry is
* organized into a pyramid of tiles according to a {@link TilingScheme}. This type describes an
* interface and is not intended to be instantiated directly.
*
* @alias TerrainProvider
* @constructor
*
* @see EllipsoidTerrainProvider
* @see CesiumTerrainProvider
* @see VRTheWorldTerrainProvider
* @see GoogleEarthEnterpriseTerrainProvider
*/
function TerrainProvider() {
Check.DeveloperError.throwInstantiationError();
}
Object.defineProperties(TerrainProvider.prototype, {
/**
* Gets an event that is raised when the terrain provider encounters an asynchronous error.. By subscribing
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
* are passed an instance of {@link TileProviderError}.
* @memberof TerrainProvider.prototype
* @type {Event<TerrainProvider.ErrorEvent>}
* @readonly
*/
errorEvent: {
get: Check.DeveloperError.throwInstantiationError,
},
/**
* Gets the credit to display when this terrain provider is active. Typically this is used to credit
* the source of the terrain. This function should
* not be called before {@link TerrainProvider#ready} returns true.
* @memberof TerrainProvider.prototype
* @type {Credit}
* @readonly
*/
credit: {
get: Check.DeveloperError.throwInstantiationError,
},
/**
* Gets the tiling scheme used by the provider. This function should
* not be called before {@link TerrainProvider#ready} returns true.
* @memberof TerrainProvider.prototype
* @type {TilingScheme}
* @readonly
*/
tilingScheme: {
get: Check.DeveloperError.throwInstantiationError,
},
/**
* Gets a value indicating whether or not the provider is ready for use.
* @memberof TerrainProvider.prototype
* @type {Boolean}
* @readonly
*/
ready: {
get: Check.DeveloperError.throwInstantiationError,
},
/**
* Gets a promise that resolves to true when the provider is ready for use.
* @memberof TerrainProvider.prototype
* @type {Promise.<Boolean>}
* @readonly
*/
readyPromise: {
get: Check.DeveloperError.throwInstantiationError,
},
/**
* Gets a value indicating whether or not the provider includes a water mask. The water mask
* indicates which areas of the globe are water rather than land, so they can be rendered
* as a reflective surface with animated waves. This function should not be
* called before {@link TerrainProvider#ready} returns true.
* @memberof TerrainProvider.prototype
* @type {Boolean}
* @readonly
*/
hasWaterMask: {
get: Check.DeveloperError.throwInstantiationError,
},
/**
* Gets a value indicating whether or not the requested tiles include vertex normals.
* This function should not be called before {@link TerrainProvider#ready} returns true.
* @memberof TerrainProvider.prototype
* @type {Boolean}
* @readonly
*/
hasVertexNormals: {
get: Check.DeveloperError.throwInstantiationError,
},
/**
* Gets an object that can be used to determine availability of terrain from this provider, such as
* at points and in rectangles. This function should not be called before
* {@link TerrainProvider#ready} returns true. This property may be undefined if availability
* information is not available.
* @memberof TerrainProvider.prototype
* @type {TileAvailability}
* @readonly
*/
availability: {
get: Check.DeveloperError.throwInstantiationError,
},
});
const regularGridIndicesCache = [];
/**
* Gets a list of indices for a triangle mesh representing a regular grid. Calling
* this function multiple times with the same grid width and height returns the
* same list of indices. The total number of vertices must be less than or equal
* to 65536.
*
* @param {Number} width The number of vertices in the regular grid in the horizontal direction.
* @param {Number} height The number of vertices in the regular grid in the vertical direction.
* @returns {Uint16Array|Uint32Array} The list of indices. Uint16Array gets returned for 64KB or less and Uint32Array for 4GB or less.
*/
TerrainProvider.getRegularGridIndices = function (width, height) {
//>>includeStart('debug', pragmas.debug);
if (width * height >= Math$1.CesiumMath.FOUR_GIGABYTES) {
throw new Check.DeveloperError(
"The total number of vertices (width * height) must be less than 4,294,967,296."
);
}
//>>includeEnd('debug');
let byWidth = regularGridIndicesCache[width];
if (!defaultValue.defined(byWidth)) {
regularGridIndicesCache[width] = byWidth = [];
}
let indices = byWidth[height];
if (!defaultValue.defined(indices)) {
if (width * height < Math$1.CesiumMath.SIXTY_FOUR_KILOBYTES) {
indices = byWidth[height] = new Uint16Array(
(width - 1) * (height - 1) * 6
);
} else {
indices = byWidth[height] = new Uint32Array(
(width - 1) * (height - 1) * 6
);
}
addRegularGridIndices(width, height, indices, 0);
}
return indices;
};
const regularGridAndEdgeIndicesCache = [];
/**
* @private
*/
TerrainProvider.getRegularGridIndicesAndEdgeIndices = function (width, height) {
//>>includeStart('debug', pragmas.debug);
if (width * height >= Math$1.CesiumMath.FOUR_GIGABYTES) {
throw new Check.DeveloperError(
"The total number of vertices (width * height) must be less than 4,294,967,296."
);
}
//>>includeEnd('debug');
let byWidth = regularGridAndEdgeIndicesCache[width];
if (!defaultValue.defined(byWidth)) {
regularGridAndEdgeIndicesCache[width] = byWidth = [];
}
let indicesAndEdges = byWidth[height];
if (!defaultValue.defined(indicesAndEdges)) {
const indices = TerrainProvider.getRegularGridIndices(width, height);
const edgeIndices = getEdgeIndices(width, height);
const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
indicesAndEdges = byWidth[height] = {
indices: indices,
westIndicesSouthToNorth: westIndicesSouthToNorth,
southIndicesEastToWest: southIndicesEastToWest,
eastIndicesNorthToSouth: eastIndicesNorthToSouth,
northIndicesWestToEast: northIndicesWestToEast,
};
}
return indicesAndEdges;
};
const regularGridAndSkirtAndEdgeIndicesCache = [];
/**
* @private
*/
TerrainProvider.getRegularGridAndSkirtIndicesAndEdgeIndices = function (
width,
height
) {
//>>includeStart('debug', pragmas.debug);
if (width * height >= Math$1.CesiumMath.FOUR_GIGABYTES) {
throw new Check.DeveloperError(
"The total number of vertices (width * height) must be less than 4,294,967,296."
);
}
//>>includeEnd('debug');
let byWidth = regularGridAndSkirtAndEdgeIndicesCache[width];
if (!defaultValue.defined(byWidth)) {
regularGridAndSkirtAndEdgeIndicesCache[width] = byWidth = [];
}
let indicesAndEdges = byWidth[height];
if (!defaultValue.defined(indicesAndEdges)) {
const gridVertexCount = width * height;
const gridIndexCount = (width - 1) * (height - 1) * 6;
const edgeVertexCount = width * 2 + height * 2;
const edgeIndexCount = Math.max(0, edgeVertexCount - 4) * 6;
const vertexCount = gridVertexCount + edgeVertexCount;
const indexCount = gridIndexCount + edgeIndexCount;
const edgeIndices = getEdgeIndices(width, height);
const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
const indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, indexCount);
addRegularGridIndices(width, height, indices, 0);
TerrainProvider.addSkirtIndices(
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast,
gridVertexCount,
indices,
gridIndexCount
);
indicesAndEdges = byWidth[height] = {
indices: indices,
westIndicesSouthToNorth: westIndicesSouthToNorth,
southIndicesEastToWest: southIndicesEastToWest,
eastIndicesNorthToSouth: eastIndicesNorthToSouth,
northIndicesWestToEast: northIndicesWestToEast,
indexCountWithoutSkirts: gridIndexCount,
};
}
return indicesAndEdges;
};
/**
* @private
*/
TerrainProvider.addSkirtIndices = function (
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast,
vertexCount,
indices,
offset
) {
let vertexIndex = vertexCount;
offset = addSkirtIndices(
westIndicesSouthToNorth,
vertexIndex,
indices,
offset
);
vertexIndex += westIndicesSouthToNorth.length;
offset = addSkirtIndices(
southIndicesEastToWest,
vertexIndex,
indices,
offset
);
vertexIndex += southIndicesEastToWest.length;
offset = addSkirtIndices(
eastIndicesNorthToSouth,
vertexIndex,
indices,
offset
);
vertexIndex += eastIndicesNorthToSouth.length;
addSkirtIndices(northIndicesWestToEast, vertexIndex, indices, offset);
};
function getEdgeIndices(width, height) {
const westIndicesSouthToNorth = new Array(height);
const southIndicesEastToWest = new Array(width);
const eastIndicesNorthToSouth = new Array(height);
const northIndicesWestToEast = new Array(width);
let i;
for (i = 0; i < width; ++i) {
northIndicesWestToEast[i] = i;
southIndicesEastToWest[i] = width * height - 1 - i;
}
for (i = 0; i < height; ++i) {
eastIndicesNorthToSouth[i] = (i + 1) * width - 1;
westIndicesSouthToNorth[i] = (height - i - 1) * width;
}
return {
westIndicesSouthToNorth: westIndicesSouthToNorth,
southIndicesEastToWest: southIndicesEastToWest,
eastIndicesNorthToSouth: eastIndicesNorthToSouth,
northIndicesWestToEast: northIndicesWestToEast,
};
}
function addRegularGridIndices(width, height, indices, offset) {
let index = 0;
for (let j = 0; j < height - 1; ++j) {
for (let i = 0; i < width - 1; ++i) {
const upperLeft = index;
const lowerLeft = upperLeft + width;
const lowerRight = lowerLeft + 1;
const upperRight = upperLeft + 1;
indices[offset++] = upperLeft;
indices[offset++] = lowerLeft;
indices[offset++] = upperRight;
indices[offset++] = upperRight;
indices[offset++] = lowerLeft;
indices[offset++] = lowerRight;
++index;
}
++index;
}
}
function addSkirtIndices(edgeIndices, vertexIndex, indices, offset) {
let previousIndex = edgeIndices[0];
const length = edgeIndices.length;
for (let i = 1; i < length; ++i) {
const index = edgeIndices[i];
indices[offset++] = previousIndex;
indices[offset++] = index;
indices[offset++] = vertexIndex;
indices[offset++] = vertexIndex;
indices[offset++] = index;
indices[offset++] = vertexIndex + 1;
previousIndex = index;
++vertexIndex;
}
return offset;
}
/**
* Specifies the quality of terrain created from heightmaps. A value of 1.0 will
* ensure that adjacent heightmap vertices are separated by no more than
* {@link Globe.maximumScreenSpaceError} screen pixels and will probably go very slowly.
* A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the
* screen pixels between adjacent heightmap vertices and thus rendering more quickly.
* @type {Number}
*/
TerrainProvider.heightmapTerrainQuality = 0.25;
/**
* Determines an appropriate geometric error estimate when the geometry comes from a heightmap.
*
* @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.
* @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.
* @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.
* @returns {Number} An estimated geometric error.
*/
TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap = function (
ellipsoid,
tileImageWidth,
numberOfTilesAtLevelZero
) {
return (
(ellipsoid.maximumRadius *
2 *
Math.PI *
TerrainProvider.heightmapTerrainQuality) /
(tileImageWidth * numberOfTilesAtLevelZero)
);
};
/**
* Requests the geometry for a given tile. This function should not be called before
* {@link TerrainProvider#ready} returns true. The result must include terrain data and
* may optionally include a water mask and an indication of which child tiles are available.
* @function
*
* @param {Number} x The X coordinate of the tile for which to request geometry.
* @param {Number} y The Y coordinate of the tile for which to request geometry.
* @param {Number} level The level of the tile for which to request geometry.
* @param {Request} [request] The request object. Intended for internal use only.
*
* @returns {Promise.<TerrainData>|undefined} A promise for the requested geometry. If this method
* returns undefined instead of a promise, it is an indication that too many requests are already
* pending and the request will be retried later.
*/
TerrainProvider.prototype.requestTileGeometry =
Check.DeveloperError.throwInstantiationError;
/**
* Gets the maximum geometric error allowed in a tile at a given level. This function should not be
* called before {@link TerrainProvider#ready} returns true.
* @function
*
* @param {Number} level The tile level for which to get the maximum geometric error.
* @returns {Number} The maximum geometric error.
*/
TerrainProvider.prototype.getLevelMaximumGeometricError =
Check.DeveloperError.throwInstantiationError;
/**
* Determines whether data for a tile is available to be loaded.
* @function
*
* @param {Number} x The X coordinate of the tile for which to request geometry.
* @param {Number} y The Y coordinate of the tile for which to request geometry.
* @param {Number} level The level of the tile for which to request geometry.
* @returns {Boolean|undefined} Undefined if not supported by the terrain provider, otherwise true or false.
*/
TerrainProvider.prototype.getTileDataAvailable =
Check.DeveloperError.throwInstantiationError;
/**
* Makes sure we load availability data for a tile
* @function
*
* @param {Number} x The X coordinate of the tile for which to request geometry.
* @param {Number} y The Y coordinate of the tile for which to request geometry.
* @param {Number} level The level of the tile for which to request geometry.
* @returns {undefined|Promise<void>} Undefined if nothing need to be loaded or a Promise that resolves when all required tiles are loaded
*/
TerrainProvider.prototype.loadTileDataAvailability =
Check.DeveloperError.throwInstantiationError;
/**
* A function that is called when an error occurs.
* @callback TerrainProvider.ErrorEvent
*
* @this TerrainProvider
* @param {TileProviderError} err An object holding details about the error that occurred.
*/
const maxShort = 32767;
const cartesian3Scratch = new Matrix3.Cartesian3();
const scratchMinimum = new Matrix3.Cartesian3();
const scratchMaximum = new Matrix3.Cartesian3();
const cartographicScratch = new Matrix3.Cartographic();
const toPack = new Matrix2.Cartesian2();
function createVerticesFromQuantizedTerrainMesh(
parameters,
transferableObjects
) {
const quantizedVertices = parameters.quantizedVertices;
const quantizedVertexCount = quantizedVertices.length / 3;
const octEncodedNormals = parameters.octEncodedNormals;
const edgeVertexCount =
parameters.westIndices.length +
parameters.eastIndices.length +
parameters.southIndices.length +
parameters.northIndices.length;
const includeWebMercatorT = parameters.includeWebMercatorT;
const exaggeration = parameters.exaggeration;
const exaggerationRelativeHeight = parameters.exaggerationRelativeHeight;
const hasExaggeration = exaggeration !== 1.0;
const includeGeodeticSurfaceNormals = hasExaggeration;
const rectangle = Matrix2.Rectangle.clone(parameters.rectangle);
const west = rectangle.west;
const south = rectangle.south;
const east = rectangle.east;
const north = rectangle.north;
const ellipsoid = Matrix3.Ellipsoid.clone(parameters.ellipsoid);
const minimumHeight = parameters.minimumHeight;
const maximumHeight = parameters.maximumHeight;
const center = parameters.relativeToCenter;
const fromENU = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid);
const toENU = Matrix2.Matrix4.inverseTransformation(fromENU, new Matrix2.Matrix4());
let southMercatorY;
let oneOverMercatorHeight;
if (includeWebMercatorT) {
southMercatorY = WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
south
);
oneOverMercatorHeight =
1.0 /
(WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(north) -
southMercatorY);
}
const uBuffer = quantizedVertices.subarray(0, quantizedVertexCount);
const vBuffer = quantizedVertices.subarray(
quantizedVertexCount,
2 * quantizedVertexCount
);
const heightBuffer = quantizedVertices.subarray(
quantizedVertexCount * 2,
3 * quantizedVertexCount
);
const hasVertexNormals = defaultValue.defined(octEncodedNormals);
const uvs = new Array(quantizedVertexCount);
const heights = new Array(quantizedVertexCount);
const positions = new Array(quantizedVertexCount);
const webMercatorTs = includeWebMercatorT
? new Array(quantizedVertexCount)
: [];
const geodeticSurfaceNormals = includeGeodeticSurfaceNormals
? new Array(quantizedVertexCount)
: [];
const minimum = scratchMinimum;
minimum.x = Number.POSITIVE_INFINITY;
minimum.y = Number.POSITIVE_INFINITY;
minimum.z = Number.POSITIVE_INFINITY;
const maximum = scratchMaximum;
maximum.x = Number.NEGATIVE_INFINITY;
maximum.y = Number.NEGATIVE_INFINITY;
maximum.z = Number.NEGATIVE_INFINITY;
let minLongitude = Number.POSITIVE_INFINITY;
let maxLongitude = Number.NEGATIVE_INFINITY;
let minLatitude = Number.POSITIVE_INFINITY;
let maxLatitude = Number.NEGATIVE_INFINITY;
for (let i = 0; i < quantizedVertexCount; ++i) {
const rawU = uBuffer[i];
const rawV = vBuffer[i];
const u = rawU / maxShort;
const v = rawV / maxShort;
const height = Math$1.CesiumMath.lerp(
minimumHeight,
maximumHeight,
heightBuffer[i] / maxShort
);
cartographicScratch.longitude = Math$1.CesiumMath.lerp(west, east, u);
cartographicScratch.latitude = Math$1.CesiumMath.lerp(south, north, v);
cartographicScratch.height = height;
minLongitude = Math.min(cartographicScratch.longitude, minLongitude);
maxLongitude = Math.max(cartographicScratch.longitude, maxLongitude);
minLatitude = Math.min(cartographicScratch.latitude, minLatitude);
maxLatitude = Math.max(cartographicScratch.latitude, maxLatitude);
const position = ellipsoid.cartographicToCartesian(cartographicScratch);
uvs[i] = new Matrix2.Cartesian2(u, v);
heights[i] = height;
positions[i] = position;
if (includeWebMercatorT) {
webMercatorTs[i] =
(WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
cartographicScratch.latitude
) -
southMercatorY) *
oneOverMercatorHeight;
}
if (includeGeodeticSurfaceNormals) {
geodeticSurfaceNormals[i] = ellipsoid.geodeticSurfaceNormal(position);
}
Matrix2.Matrix4.multiplyByPoint(toENU, position, cartesian3Scratch);
Matrix3.Cartesian3.minimumByComponent(cartesian3Scratch, minimum, minimum);
Matrix3.Cartesian3.maximumByComponent(cartesian3Scratch, maximum, maximum);
}
const westIndicesSouthToNorth = copyAndSort(parameters.westIndices, function (
a,
b
) {
return uvs[a].y - uvs[b].y;
});
const eastIndicesNorthToSouth = copyAndSort(parameters.eastIndices, function (
a,
b
) {
return uvs[b].y - uvs[a].y;
});
const southIndicesEastToWest = copyAndSort(parameters.southIndices, function (
a,
b
) {
return uvs[b].x - uvs[a].x;
});
const northIndicesWestToEast = copyAndSort(parameters.northIndices, function (
a,
b
) {
return uvs[a].x - uvs[b].x;
});
let occludeePointInScaledSpace;
if (minimumHeight < 0.0) {
// Horizon culling point needs to be recomputed since the tile is at least partly under the ellipsoid.
const occluder = new TerrainEncoding.EllipsoidalOccluder(ellipsoid);
occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
center,
positions,
minimumHeight
);
}
let hMin = minimumHeight;
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.westIndices,
parameters.westSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.southIndices,
parameters.southSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.eastIndices,
parameters.eastSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.northIndices,
parameters.northSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
const aaBox = new AxisAlignedBoundingBox.AxisAlignedBoundingBox(minimum, maximum, center);
const encoding = new TerrainEncoding.TerrainEncoding(
center,
aaBox,
hMin,
maximumHeight,
fromENU,
hasVertexNormals,
includeWebMercatorT,
includeGeodeticSurfaceNormals,
exaggeration,
exaggerationRelativeHeight
);
const vertexStride = encoding.stride;
const size =
quantizedVertexCount * vertexStride + edgeVertexCount * vertexStride;
const vertexBuffer = new Float32Array(size);
let bufferIndex = 0;
for (let j = 0; j < quantizedVertexCount; ++j) {
if (hasVertexNormals) {
const n = j * 2.0;
toPack.x = octEncodedNormals[n];
toPack.y = octEncodedNormals[n + 1];
}
bufferIndex = encoding.encode(
vertexBuffer,
bufferIndex,
positions[j],
uvs[j],
heights[j],
toPack,
webMercatorTs[j],
geodeticSurfaceNormals[j]
);
}
const edgeTriangleCount = Math.max(0, (edgeVertexCount - 4) * 2);
const indexBufferLength = parameters.indices.length + edgeTriangleCount * 3;
const indexBuffer = IndexDatatype.IndexDatatype.createTypedArray(
quantizedVertexCount + edgeVertexCount,
indexBufferLength
);
indexBuffer.set(parameters.indices, 0);
const percentage = 0.0001;
const lonOffset = (maxLongitude - minLongitude) * percentage;
const latOffset = (maxLatitude - minLatitude) * percentage;
const westLongitudeOffset = -lonOffset;
const westLatitudeOffset = 0.0;
const eastLongitudeOffset = lonOffset;
const eastLatitudeOffset = 0.0;
const northLongitudeOffset = 0.0;
const northLatitudeOffset = latOffset;
const southLongitudeOffset = 0.0;
const southLatitudeOffset = -latOffset;
// Add skirts.
let vertexBufferIndex = quantizedVertexCount * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
westIndicesSouthToNorth,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.westSkirtHeight,
southMercatorY,
oneOverMercatorHeight,
westLongitudeOffset,
westLatitudeOffset
);
vertexBufferIndex += parameters.westIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
southIndicesEastToWest,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.southSkirtHeight,
southMercatorY,
oneOverMercatorHeight,
southLongitudeOffset,
southLatitudeOffset
);
vertexBufferIndex += parameters.southIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
eastIndicesNorthToSouth,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.eastSkirtHeight,
southMercatorY,
oneOverMercatorHeight,
eastLongitudeOffset,
eastLatitudeOffset
);
vertexBufferIndex += parameters.eastIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
northIndicesWestToEast,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.northSkirtHeight,
southMercatorY,
oneOverMercatorHeight,
northLongitudeOffset,
northLatitudeOffset
);
TerrainProvider.addSkirtIndices(
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast,
quantizedVertexCount,
indexBuffer,
parameters.indices.length
);
transferableObjects.push(vertexBuffer.buffer, indexBuffer.buffer);
return {
vertices: vertexBuffer.buffer,
indices: indexBuffer.buffer,
westIndicesSouthToNorth: westIndicesSouthToNorth,
southIndicesEastToWest: southIndicesEastToWest,
eastIndicesNorthToSouth: eastIndicesNorthToSouth,
northIndicesWestToEast: northIndicesWestToEast,
vertexStride: vertexStride,
center: center,
minimumHeight: minimumHeight,
maximumHeight: maximumHeight,
occludeePointInScaledSpace: occludeePointInScaledSpace,
encoding: encoding,
indexCountWithoutSkirts: parameters.indices.length,
};
}
function findMinMaxSkirts(
edgeIndices,
edgeHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
) {
let hMin = Number.POSITIVE_INFINITY;
const north = rectangle.north;
const south = rectangle.south;
let east = rectangle.east;
const west = rectangle.west;
if (east < west) {
east += Math$1.CesiumMath.TWO_PI;
}
const length = edgeIndices.length;
for (let i = 0; i < length; ++i) {
const index = edgeIndices[i];
const h = heights[index];
const uv = uvs[index];
cartographicScratch.longitude = Math$1.CesiumMath.lerp(west, east, uv.x);
cartographicScratch.latitude = Math$1.CesiumMath.lerp(south, north, uv.y);
cartographicScratch.height = h - edgeHeight;
const position = ellipsoid.cartographicToCartesian(
cartographicScratch,
cartesian3Scratch
);
Matrix2.Matrix4.multiplyByPoint(toENU, position, position);
Matrix3.Cartesian3.minimumByComponent(position, minimum, minimum);
Matrix3.Cartesian3.maximumByComponent(position, maximum, maximum);
hMin = Math.min(hMin, cartographicScratch.height);
}
return hMin;
}
function addSkirt(
vertexBuffer,
vertexBufferIndex,
edgeVertices,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
skirtLength,
southMercatorY,
oneOverMercatorHeight,
longitudeOffset,
latitudeOffset
) {
const hasVertexNormals = defaultValue.defined(octEncodedNormals);
const north = rectangle.north;
const south = rectangle.south;
let east = rectangle.east;
const west = rectangle.west;
if (east < west) {
east += Math$1.CesiumMath.TWO_PI;
}
const length = edgeVertices.length;
for (let i = 0; i < length; ++i) {
const index = edgeVertices[i];
const h = heights[index];
const uv = uvs[index];
cartographicScratch.longitude =
Math$1.CesiumMath.lerp(west, east, uv.x) + longitudeOffset;
cartographicScratch.latitude =
Math$1.CesiumMath.lerp(south, north, uv.y) + latitudeOffset;
cartographicScratch.height = h - skirtLength;
const position = ellipsoid.cartographicToCartesian(
cartographicScratch,
cartesian3Scratch
);
if (hasVertexNormals) {
const n = index * 2.0;
toPack.x = octEncodedNormals[n];
toPack.y = octEncodedNormals[n + 1];
}
let webMercatorT;
if (encoding.hasWebMercatorT) {
webMercatorT =
(WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
cartographicScratch.latitude
) -
southMercatorY) *
oneOverMercatorHeight;
}
let geodeticSurfaceNormal;
if (encoding.hasGeodeticSurfaceNormals) {
geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(position);
}
vertexBufferIndex = encoding.encode(
vertexBuffer,
vertexBufferIndex,
position,
uv,
cartographicScratch.height,
toPack,
webMercatorT,
geodeticSurfaceNormal
);
}
}
function copyAndSort(typedArray, comparator) {
let copy;
if (typeof typedArray.slice === "function") {
copy = typedArray.slice();
if (typeof copy.sort !== "function") {
// Sliced typed array isn't sortable, so we can't use it.
copy = undefined;
}
}
if (!defaultValue.defined(copy)) {
copy = Array.prototype.slice.call(typedArray);
}
copy.sort(comparator);
return copy;
}
var createVerticesFromQuantizedTerrainMesh$1 = createTaskProcessorWorker(
createVerticesFromQuantizedTerrainMesh
);
return createVerticesFromQuantizedTerrainMesh$1;
}));