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1283 lines
46 KiB
1283 lines
46 KiB
/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.99
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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define(['exports', './Transforms-ac2d28a9', './Matrix2-f9f1b94b', './Matrix3-ea964448', './Check-40d84a28', './defaultValue-135942ca', './EllipsoidTangentPlane-244dda7a', './Math-efde0c7b', './Plane-93af52b2'], (function (exports, Transforms, Matrix2, Matrix3, Check, defaultValue, EllipsoidTangentPlane, Math$1, Plane) { 'use strict';
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/**
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* Creates an instance of an OrientedBoundingBox.
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* An OrientedBoundingBox of some object is a closed and convex cuboid. It can provide a tighter bounding volume than {@link BoundingSphere} or {@link AxisAlignedBoundingBox} in many cases.
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* @alias OrientedBoundingBox
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* @constructor
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*
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* @param {Cartesian3} [center=Cartesian3.ZERO] The center of the box.
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* @param {Matrix3} [halfAxes=Matrix3.ZERO] The three orthogonal half-axes of the bounding box.
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* Equivalently, the transformation matrix, to rotate and scale a 0x0x0
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* cube centered at the origin.
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*
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*
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* @example
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* // Create an OrientedBoundingBox using a transformation matrix, a position where the box will be translated, and a scale.
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* const center = new Cesium.Cartesian3(1.0, 0.0, 0.0);
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* const halfAxes = Cesium.Matrix3.fromScale(new Cesium.Cartesian3(1.0, 3.0, 2.0), new Cesium.Matrix3());
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*
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* const obb = new Cesium.OrientedBoundingBox(center, halfAxes);
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*
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* @see BoundingSphere
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* @see BoundingRectangle
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*/
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function OrientedBoundingBox(center, halfAxes) {
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/**
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* The center of the box.
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* @type {Cartesian3}
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* @default {@link Cartesian3.ZERO}
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*/
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this.center = Matrix3.Cartesian3.clone(defaultValue.defaultValue(center, Matrix3.Cartesian3.ZERO));
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/**
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* The transformation matrix, to rotate the box to the right position.
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* @type {Matrix3}
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* @default {@link Matrix3.ZERO}
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*/
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this.halfAxes = Matrix3.Matrix3.clone(defaultValue.defaultValue(halfAxes, Matrix3.Matrix3.ZERO));
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}
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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OrientedBoundingBox.packedLength =
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Matrix3.Cartesian3.packedLength + Matrix3.Matrix3.packedLength;
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {OrientedBoundingBox} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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OrientedBoundingBox.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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Check.Check.typeOf.object("value", value);
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Check.Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue.defaultValue(startingIndex, 0);
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Matrix3.Cartesian3.pack(value.center, array, startingIndex);
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Matrix3.Matrix3.pack(value.halfAxes, array, startingIndex + Matrix3.Cartesian3.packedLength);
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return array;
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {OrientedBoundingBox} [result] The object into which to store the result.
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* @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
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*/
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OrientedBoundingBox.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue.defaultValue(startingIndex, 0);
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if (!defaultValue.defined(result)) {
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result = new OrientedBoundingBox();
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}
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Matrix3.Cartesian3.unpack(array, startingIndex, result.center);
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Matrix3.Matrix3.unpack(
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array,
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startingIndex + Matrix3.Cartesian3.packedLength,
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result.halfAxes
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);
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return result;
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};
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const scratchCartesian1 = new Matrix3.Cartesian3();
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const scratchCartesian2 = new Matrix3.Cartesian3();
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const scratchCartesian3 = new Matrix3.Cartesian3();
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const scratchCartesian4 = new Matrix3.Cartesian3();
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const scratchCartesian5 = new Matrix3.Cartesian3();
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const scratchCartesian6 = new Matrix3.Cartesian3();
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const scratchCovarianceResult = new Matrix3.Matrix3();
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const scratchEigenResult = {
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unitary: new Matrix3.Matrix3(),
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diagonal: new Matrix3.Matrix3(),
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};
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/**
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* Computes an instance of an OrientedBoundingBox of the given positions.
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* This is an implementation of Stefan Gottschalk's Collision Queries using Oriented Bounding Boxes solution (PHD thesis).
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* Reference: http://gamma.cs.unc.edu/users/gottschalk/main.pdf
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*
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* @param {Cartesian3[]} [positions] List of {@link Cartesian3} points that the bounding box will enclose.
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* @param {OrientedBoundingBox} [result] The object onto which to store the result.
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* @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
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*
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* @example
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* // Compute an object oriented bounding box enclosing two points.
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* const box = Cesium.OrientedBoundingBox.fromPoints([new Cesium.Cartesian3(2, 0, 0), new Cesium.Cartesian3(-2, 0, 0)]);
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*/
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OrientedBoundingBox.fromPoints = function (positions, result) {
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if (!defaultValue.defined(result)) {
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result = new OrientedBoundingBox();
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}
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if (!defaultValue.defined(positions) || positions.length === 0) {
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result.halfAxes = Matrix3.Matrix3.ZERO;
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result.center = Matrix3.Cartesian3.ZERO;
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return result;
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}
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let i;
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const length = positions.length;
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const meanPoint = Matrix3.Cartesian3.clone(positions[0], scratchCartesian1);
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for (i = 1; i < length; i++) {
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Matrix3.Cartesian3.add(meanPoint, positions[i], meanPoint);
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}
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const invLength = 1.0 / length;
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Matrix3.Cartesian3.multiplyByScalar(meanPoint, invLength, meanPoint);
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let exx = 0.0;
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let exy = 0.0;
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let exz = 0.0;
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let eyy = 0.0;
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let eyz = 0.0;
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let ezz = 0.0;
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let p;
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for (i = 0; i < length; i++) {
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p = Matrix3.Cartesian3.subtract(positions[i], meanPoint, scratchCartesian2);
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exx += p.x * p.x;
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exy += p.x * p.y;
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exz += p.x * p.z;
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eyy += p.y * p.y;
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eyz += p.y * p.z;
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ezz += p.z * p.z;
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}
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exx *= invLength;
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exy *= invLength;
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exz *= invLength;
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eyy *= invLength;
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eyz *= invLength;
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ezz *= invLength;
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const covarianceMatrix = scratchCovarianceResult;
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covarianceMatrix[0] = exx;
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covarianceMatrix[1] = exy;
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covarianceMatrix[2] = exz;
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covarianceMatrix[3] = exy;
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covarianceMatrix[4] = eyy;
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covarianceMatrix[5] = eyz;
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covarianceMatrix[6] = exz;
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covarianceMatrix[7] = eyz;
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covarianceMatrix[8] = ezz;
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const eigenDecomposition = Matrix3.Matrix3.computeEigenDecomposition(
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covarianceMatrix,
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scratchEigenResult
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);
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const rotation = Matrix3.Matrix3.clone(eigenDecomposition.unitary, result.halfAxes);
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let v1 = Matrix3.Matrix3.getColumn(rotation, 0, scratchCartesian4);
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let v2 = Matrix3.Matrix3.getColumn(rotation, 1, scratchCartesian5);
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let v3 = Matrix3.Matrix3.getColumn(rotation, 2, scratchCartesian6);
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let u1 = -Number.MAX_VALUE;
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let u2 = -Number.MAX_VALUE;
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let u3 = -Number.MAX_VALUE;
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let l1 = Number.MAX_VALUE;
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let l2 = Number.MAX_VALUE;
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let l3 = Number.MAX_VALUE;
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for (i = 0; i < length; i++) {
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p = positions[i];
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u1 = Math.max(Matrix3.Cartesian3.dot(v1, p), u1);
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u2 = Math.max(Matrix3.Cartesian3.dot(v2, p), u2);
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u3 = Math.max(Matrix3.Cartesian3.dot(v3, p), u3);
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l1 = Math.min(Matrix3.Cartesian3.dot(v1, p), l1);
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l2 = Math.min(Matrix3.Cartesian3.dot(v2, p), l2);
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l3 = Math.min(Matrix3.Cartesian3.dot(v3, p), l3);
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}
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v1 = Matrix3.Cartesian3.multiplyByScalar(v1, 0.5 * (l1 + u1), v1);
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v2 = Matrix3.Cartesian3.multiplyByScalar(v2, 0.5 * (l2 + u2), v2);
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v3 = Matrix3.Cartesian3.multiplyByScalar(v3, 0.5 * (l3 + u3), v3);
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const center = Matrix3.Cartesian3.add(v1, v2, result.center);
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Matrix3.Cartesian3.add(center, v3, center);
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const scale = scratchCartesian3;
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scale.x = u1 - l1;
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scale.y = u2 - l2;
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scale.z = u3 - l3;
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Matrix3.Cartesian3.multiplyByScalar(scale, 0.5, scale);
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Matrix3.Matrix3.multiplyByScale(result.halfAxes, scale, result.halfAxes);
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return result;
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};
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const scratchOffset = new Matrix3.Cartesian3();
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const scratchScale = new Matrix3.Cartesian3();
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function fromPlaneExtents(
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planeOrigin,
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planeXAxis,
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planeYAxis,
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planeZAxis,
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minimumX,
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maximumX,
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minimumY,
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maximumY,
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minimumZ,
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maximumZ,
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result
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) {
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//>>includeStart('debug', pragmas.debug);
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if (
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!defaultValue.defined(minimumX) ||
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!defaultValue.defined(maximumX) ||
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!defaultValue.defined(minimumY) ||
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!defaultValue.defined(maximumY) ||
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!defaultValue.defined(minimumZ) ||
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!defaultValue.defined(maximumZ)
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) {
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throw new Check.DeveloperError(
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"all extents (minimum/maximum X/Y/Z) are required."
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);
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}
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//>>includeEnd('debug');
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if (!defaultValue.defined(result)) {
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result = new OrientedBoundingBox();
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}
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const halfAxes = result.halfAxes;
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Matrix3.Matrix3.setColumn(halfAxes, 0, planeXAxis, halfAxes);
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Matrix3.Matrix3.setColumn(halfAxes, 1, planeYAxis, halfAxes);
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Matrix3.Matrix3.setColumn(halfAxes, 2, planeZAxis, halfAxes);
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let centerOffset = scratchOffset;
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centerOffset.x = (minimumX + maximumX) / 2.0;
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centerOffset.y = (minimumY + maximumY) / 2.0;
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centerOffset.z = (minimumZ + maximumZ) / 2.0;
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const scale = scratchScale;
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scale.x = (maximumX - minimumX) / 2.0;
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scale.y = (maximumY - minimumY) / 2.0;
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scale.z = (maximumZ - minimumZ) / 2.0;
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const center = result.center;
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centerOffset = Matrix3.Matrix3.multiplyByVector(halfAxes, centerOffset, centerOffset);
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Matrix3.Cartesian3.add(planeOrigin, centerOffset, center);
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Matrix3.Matrix3.multiplyByScale(halfAxes, scale, halfAxes);
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return result;
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}
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const scratchRectangleCenterCartographic = new Matrix3.Cartographic();
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const scratchRectangleCenter = new Matrix3.Cartesian3();
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const scratchPerimeterCartographicNC = new Matrix3.Cartographic();
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const scratchPerimeterCartographicNW = new Matrix3.Cartographic();
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const scratchPerimeterCartographicCW = new Matrix3.Cartographic();
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const scratchPerimeterCartographicSW = new Matrix3.Cartographic();
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const scratchPerimeterCartographicSC = new Matrix3.Cartographic();
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const scratchPerimeterCartesianNC = new Matrix3.Cartesian3();
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const scratchPerimeterCartesianNW = new Matrix3.Cartesian3();
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const scratchPerimeterCartesianCW = new Matrix3.Cartesian3();
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const scratchPerimeterCartesianSW = new Matrix3.Cartesian3();
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const scratchPerimeterCartesianSC = new Matrix3.Cartesian3();
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const scratchPerimeterProjectedNC = new Matrix2.Cartesian2();
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const scratchPerimeterProjectedNW = new Matrix2.Cartesian2();
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const scratchPerimeterProjectedCW = new Matrix2.Cartesian2();
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const scratchPerimeterProjectedSW = new Matrix2.Cartesian2();
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const scratchPerimeterProjectedSC = new Matrix2.Cartesian2();
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const scratchPlaneOrigin = new Matrix3.Cartesian3();
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const scratchPlaneNormal = new Matrix3.Cartesian3();
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const scratchPlaneXAxis = new Matrix3.Cartesian3();
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const scratchHorizonCartesian = new Matrix3.Cartesian3();
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const scratchHorizonProjected = new Matrix2.Cartesian2();
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const scratchMaxY = new Matrix3.Cartesian3();
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const scratchMinY = new Matrix3.Cartesian3();
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const scratchZ = new Matrix3.Cartesian3();
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const scratchPlane = new Plane.Plane(Matrix3.Cartesian3.UNIT_X, 0.0);
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/**
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* Computes an OrientedBoundingBox that bounds a {@link Rectangle} on the surface of an {@link Ellipsoid}.
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* There are no guarantees about the orientation of the bounding box.
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*
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* @param {Rectangle} rectangle The cartographic rectangle on the surface of the ellipsoid.
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* @param {Number} [minimumHeight=0.0] The minimum height (elevation) within the tile.
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* @param {Number} [maximumHeight=0.0] The maximum height (elevation) within the tile.
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* @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle is defined.
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* @param {OrientedBoundingBox} [result] The object onto which to store the result.
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* @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if none was provided.
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*
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* @exception {DeveloperError} rectangle.width must be between 0 and pi.
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* @exception {DeveloperError} rectangle.height must be between 0 and pi.
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* @exception {DeveloperError} ellipsoid must be an ellipsoid of revolution (<code>radii.x == radii.y</code>)
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*/
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OrientedBoundingBox.fromRectangle = function (
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rectangle,
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minimumHeight,
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maximumHeight,
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ellipsoid,
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result
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) {
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//>>includeStart('debug', pragmas.debug);
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if (!defaultValue.defined(rectangle)) {
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throw new Check.DeveloperError("rectangle is required");
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}
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if (rectangle.width < 0.0 || rectangle.width > Math$1.CesiumMath.TWO_PI) {
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throw new Check.DeveloperError("Rectangle width must be between 0 and 2*pi");
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}
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if (rectangle.height < 0.0 || rectangle.height > Math$1.CesiumMath.PI) {
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throw new Check.DeveloperError("Rectangle height must be between 0 and pi");
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}
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if (
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defaultValue.defined(ellipsoid) &&
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!Math$1.CesiumMath.equalsEpsilon(
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ellipsoid.radii.x,
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ellipsoid.radii.y,
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Math$1.CesiumMath.EPSILON15
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)
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) {
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throw new Check.DeveloperError(
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"Ellipsoid must be an ellipsoid of revolution (radii.x == radii.y)"
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);
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}
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//>>includeEnd('debug');
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minimumHeight = defaultValue.defaultValue(minimumHeight, 0.0);
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maximumHeight = defaultValue.defaultValue(maximumHeight, 0.0);
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ellipsoid = defaultValue.defaultValue(ellipsoid, Matrix3.Ellipsoid.WGS84);
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let minX, maxX, minY, maxY, minZ, maxZ, plane;
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if (rectangle.width <= Math$1.CesiumMath.PI) {
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// The bounding box will be aligned with the tangent plane at the center of the rectangle.
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const tangentPointCartographic = Matrix2.Rectangle.center(
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rectangle,
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scratchRectangleCenterCartographic
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);
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const tangentPoint = ellipsoid.cartographicToCartesian(
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tangentPointCartographic,
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scratchRectangleCenter
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);
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const tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(tangentPoint, ellipsoid);
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plane = tangentPlane.plane;
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// If the rectangle spans the equator, CW is instead aligned with the equator (because it sticks out the farthest at the equator).
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const lonCenter = tangentPointCartographic.longitude;
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const latCenter =
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rectangle.south < 0.0 && rectangle.north > 0.0
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? 0.0
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: tangentPointCartographic.latitude;
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|
|
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// Compute XY extents using the rectangle at maximum height
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|
const perimeterCartographicNC = Matrix3.Cartographic.fromRadians(
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lonCenter,
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rectangle.north,
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maximumHeight,
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scratchPerimeterCartographicNC
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);
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const perimeterCartographicNW = Matrix3.Cartographic.fromRadians(
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rectangle.west,
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rectangle.north,
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maximumHeight,
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scratchPerimeterCartographicNW
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);
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const perimeterCartographicCW = Matrix3.Cartographic.fromRadians(
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rectangle.west,
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latCenter,
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maximumHeight,
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scratchPerimeterCartographicCW
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);
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const perimeterCartographicSW = Matrix3.Cartographic.fromRadians(
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rectangle.west,
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rectangle.south,
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maximumHeight,
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scratchPerimeterCartographicSW
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);
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const perimeterCartographicSC = Matrix3.Cartographic.fromRadians(
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lonCenter,
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rectangle.south,
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maximumHeight,
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scratchPerimeterCartographicSC
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);
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const perimeterCartesianNC = ellipsoid.cartographicToCartesian(
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perimeterCartographicNC,
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scratchPerimeterCartesianNC
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);
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let perimeterCartesianNW = ellipsoid.cartographicToCartesian(
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perimeterCartographicNW,
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scratchPerimeterCartesianNW
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);
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const perimeterCartesianCW = ellipsoid.cartographicToCartesian(
|
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perimeterCartographicCW,
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scratchPerimeterCartesianCW
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);
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|
let perimeterCartesianSW = ellipsoid.cartographicToCartesian(
|
|
perimeterCartographicSW,
|
|
scratchPerimeterCartesianSW
|
|
);
|
|
const perimeterCartesianSC = ellipsoid.cartographicToCartesian(
|
|
perimeterCartographicSC,
|
|
scratchPerimeterCartesianSC
|
|
);
|
|
|
|
const perimeterProjectedNC = tangentPlane.projectPointToNearestOnPlane(
|
|
perimeterCartesianNC,
|
|
scratchPerimeterProjectedNC
|
|
);
|
|
const perimeterProjectedNW = tangentPlane.projectPointToNearestOnPlane(
|
|
perimeterCartesianNW,
|
|
scratchPerimeterProjectedNW
|
|
);
|
|
const perimeterProjectedCW = tangentPlane.projectPointToNearestOnPlane(
|
|
perimeterCartesianCW,
|
|
scratchPerimeterProjectedCW
|
|
);
|
|
const perimeterProjectedSW = tangentPlane.projectPointToNearestOnPlane(
|
|
perimeterCartesianSW,
|
|
scratchPerimeterProjectedSW
|
|
);
|
|
const perimeterProjectedSC = tangentPlane.projectPointToNearestOnPlane(
|
|
perimeterCartesianSC,
|
|
scratchPerimeterProjectedSC
|
|
);
|
|
|
|
minX = Math.min(
|
|
perimeterProjectedNW.x,
|
|
perimeterProjectedCW.x,
|
|
perimeterProjectedSW.x
|
|
);
|
|
maxX = -minX; // symmetrical
|
|
|
|
maxY = Math.max(perimeterProjectedNW.y, perimeterProjectedNC.y);
|
|
minY = Math.min(perimeterProjectedSW.y, perimeterProjectedSC.y);
|
|
|
|
// Compute minimum Z using the rectangle at minimum height, since it will be deeper than the maximum height
|
|
perimeterCartographicNW.height = perimeterCartographicSW.height = minimumHeight;
|
|
perimeterCartesianNW = ellipsoid.cartographicToCartesian(
|
|
perimeterCartographicNW,
|
|
scratchPerimeterCartesianNW
|
|
);
|
|
perimeterCartesianSW = ellipsoid.cartographicToCartesian(
|
|
perimeterCartographicSW,
|
|
scratchPerimeterCartesianSW
|
|
);
|
|
|
|
minZ = Math.min(
|
|
Plane.Plane.getPointDistance(plane, perimeterCartesianNW),
|
|
Plane.Plane.getPointDistance(plane, perimeterCartesianSW)
|
|
);
|
|
maxZ = maximumHeight; // Since the tangent plane touches the surface at height = 0, this is okay
|
|
|
|
return fromPlaneExtents(
|
|
tangentPlane.origin,
|
|
tangentPlane.xAxis,
|
|
tangentPlane.yAxis,
|
|
tangentPlane.zAxis,
|
|
minX,
|
|
maxX,
|
|
minY,
|
|
maxY,
|
|
minZ,
|
|
maxZ,
|
|
result
|
|
);
|
|
}
|
|
|
|
// Handle the case where rectangle width is greater than PI (wraps around more than half the ellipsoid).
|
|
const fullyAboveEquator = rectangle.south > 0.0;
|
|
const fullyBelowEquator = rectangle.north < 0.0;
|
|
const latitudeNearestToEquator = fullyAboveEquator
|
|
? rectangle.south
|
|
: fullyBelowEquator
|
|
? rectangle.north
|
|
: 0.0;
|
|
const centerLongitude = Matrix2.Rectangle.center(
|
|
rectangle,
|
|
scratchRectangleCenterCartographic
|
|
).longitude;
|
|
|
|
// Plane is located at the rectangle's center longitude and the rectangle's latitude that is closest to the equator. It rotates around the Z axis.
|
|
// This results in a better fit than the obb approach for smaller rectangles, which orients with the rectangle's center normal.
|
|
const planeOrigin = Matrix3.Cartesian3.fromRadians(
|
|
centerLongitude,
|
|
latitudeNearestToEquator,
|
|
maximumHeight,
|
|
ellipsoid,
|
|
scratchPlaneOrigin
|
|
);
|
|
planeOrigin.z = 0.0; // center the plane on the equator to simpify plane normal calculation
|
|
const isPole =
|
|
Math.abs(planeOrigin.x) < Math$1.CesiumMath.EPSILON10 &&
|
|
Math.abs(planeOrigin.y) < Math$1.CesiumMath.EPSILON10;
|
|
const planeNormal = !isPole
|
|
? Matrix3.Cartesian3.normalize(planeOrigin, scratchPlaneNormal)
|
|
: Matrix3.Cartesian3.UNIT_X;
|
|
const planeYAxis = Matrix3.Cartesian3.UNIT_Z;
|
|
const planeXAxis = Matrix3.Cartesian3.cross(
|
|
planeNormal,
|
|
planeYAxis,
|
|
scratchPlaneXAxis
|
|
);
|
|
plane = Plane.Plane.fromPointNormal(planeOrigin, planeNormal, scratchPlane);
|
|
|
|
// Get the horizon point relative to the center. This will be the farthest extent in the plane's X dimension.
|
|
const horizonCartesian = Matrix3.Cartesian3.fromRadians(
|
|
centerLongitude + Math$1.CesiumMath.PI_OVER_TWO,
|
|
latitudeNearestToEquator,
|
|
maximumHeight,
|
|
ellipsoid,
|
|
scratchHorizonCartesian
|
|
);
|
|
maxX = Matrix3.Cartesian3.dot(
|
|
Plane.Plane.projectPointOntoPlane(
|
|
plane,
|
|
horizonCartesian,
|
|
scratchHorizonProjected
|
|
),
|
|
planeXAxis
|
|
);
|
|
minX = -maxX; // symmetrical
|
|
|
|
// Get the min and max Y, using the height that will give the largest extent
|
|
maxY = Matrix3.Cartesian3.fromRadians(
|
|
0.0,
|
|
rectangle.north,
|
|
fullyBelowEquator ? minimumHeight : maximumHeight,
|
|
ellipsoid,
|
|
scratchMaxY
|
|
).z;
|
|
minY = Matrix3.Cartesian3.fromRadians(
|
|
0.0,
|
|
rectangle.south,
|
|
fullyAboveEquator ? minimumHeight : maximumHeight,
|
|
ellipsoid,
|
|
scratchMinY
|
|
).z;
|
|
|
|
const farZ = Matrix3.Cartesian3.fromRadians(
|
|
rectangle.east,
|
|
latitudeNearestToEquator,
|
|
maximumHeight,
|
|
ellipsoid,
|
|
scratchZ
|
|
);
|
|
minZ = Plane.Plane.getPointDistance(plane, farZ);
|
|
maxZ = 0.0; // plane origin starts at maxZ already
|
|
|
|
// min and max are local to the plane axes
|
|
return fromPlaneExtents(
|
|
planeOrigin,
|
|
planeXAxis,
|
|
planeYAxis,
|
|
planeNormal,
|
|
minX,
|
|
maxX,
|
|
minY,
|
|
maxY,
|
|
minZ,
|
|
maxZ,
|
|
result
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Computes an OrientedBoundingBox that bounds an affine transformation.
|
|
*
|
|
* @param {Matrix4} transformation The affine transformation.
|
|
* @param {OrientedBoundingBox} [result] The object onto which to store the result.
|
|
* @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if none was provided.
|
|
*/
|
|
OrientedBoundingBox.fromTransformation = function (transformation, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.Check.typeOf.object("transformation", transformation);
|
|
//>>includeEnd('debug');
|
|
|
|
if (!defaultValue.defined(result)) {
|
|
result = new OrientedBoundingBox();
|
|
}
|
|
|
|
result.center = Matrix2.Matrix4.getTranslation(transformation, result.center);
|
|
result.halfAxes = Matrix2.Matrix4.getMatrix3(transformation, result.halfAxes);
|
|
result.halfAxes = Matrix3.Matrix3.multiplyByScalar(
|
|
result.halfAxes,
|
|
0.5,
|
|
result.halfAxes
|
|
);
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Duplicates a OrientedBoundingBox instance.
|
|
*
|
|
* @param {OrientedBoundingBox} box The bounding box to duplicate.
|
|
* @param {OrientedBoundingBox} [result] The object onto which to store the result.
|
|
* @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if none was provided. (Returns undefined if box is undefined)
|
|
*/
|
|
OrientedBoundingBox.clone = function (box, result) {
|
|
if (!defaultValue.defined(box)) {
|
|
return undefined;
|
|
}
|
|
|
|
if (!defaultValue.defined(result)) {
|
|
return new OrientedBoundingBox(box.center, box.halfAxes);
|
|
}
|
|
|
|
Matrix3.Cartesian3.clone(box.center, result.center);
|
|
Matrix3.Matrix3.clone(box.halfAxes, result.halfAxes);
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Determines which side of a plane the oriented bounding box is located.
|
|
*
|
|
* @param {OrientedBoundingBox} box The oriented bounding box to test.
|
|
* @param {Plane} plane The plane to test against.
|
|
* @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
|
|
* the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
|
|
* on the opposite side, and {@link Intersect.INTERSECTING} if the box
|
|
* intersects the plane.
|
|
*/
|
|
OrientedBoundingBox.intersectPlane = function (box, plane) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
if (!defaultValue.defined(box)) {
|
|
throw new Check.DeveloperError("box is required.");
|
|
}
|
|
|
|
if (!defaultValue.defined(plane)) {
|
|
throw new Check.DeveloperError("plane is required.");
|
|
}
|
|
//>>includeEnd('debug');
|
|
|
|
const center = box.center;
|
|
const normal = plane.normal;
|
|
const halfAxes = box.halfAxes;
|
|
const normalX = normal.x,
|
|
normalY = normal.y,
|
|
normalZ = normal.z;
|
|
// plane is used as if it is its normal; the first three components are assumed to be normalized
|
|
const radEffective =
|
|
Math.abs(
|
|
normalX * halfAxes[Matrix3.Matrix3.COLUMN0ROW0] +
|
|
normalY * halfAxes[Matrix3.Matrix3.COLUMN0ROW1] +
|
|
normalZ * halfAxes[Matrix3.Matrix3.COLUMN0ROW2]
|
|
) +
|
|
Math.abs(
|
|
normalX * halfAxes[Matrix3.Matrix3.COLUMN1ROW0] +
|
|
normalY * halfAxes[Matrix3.Matrix3.COLUMN1ROW1] +
|
|
normalZ * halfAxes[Matrix3.Matrix3.COLUMN1ROW2]
|
|
) +
|
|
Math.abs(
|
|
normalX * halfAxes[Matrix3.Matrix3.COLUMN2ROW0] +
|
|
normalY * halfAxes[Matrix3.Matrix3.COLUMN2ROW1] +
|
|
normalZ * halfAxes[Matrix3.Matrix3.COLUMN2ROW2]
|
|
);
|
|
const distanceToPlane = Matrix3.Cartesian3.dot(normal, center) + plane.distance;
|
|
|
|
if (distanceToPlane <= -radEffective) {
|
|
// The entire box is on the negative side of the plane normal
|
|
return Transforms.Intersect.OUTSIDE;
|
|
} else if (distanceToPlane >= radEffective) {
|
|
// The entire box is on the positive side of the plane normal
|
|
return Transforms.Intersect.INSIDE;
|
|
}
|
|
return Transforms.Intersect.INTERSECTING;
|
|
};
|
|
|
|
const scratchCartesianU = new Matrix3.Cartesian3();
|
|
const scratchCartesianV = new Matrix3.Cartesian3();
|
|
const scratchCartesianW = new Matrix3.Cartesian3();
|
|
const scratchValidAxis2 = new Matrix3.Cartesian3();
|
|
const scratchValidAxis3 = new Matrix3.Cartesian3();
|
|
const scratchPPrime = new Matrix3.Cartesian3();
|
|
|
|
/**
|
|
* Computes the estimated distance squared from the closest point on a bounding box to a point.
|
|
*
|
|
* @param {OrientedBoundingBox} box The box.
|
|
* @param {Cartesian3} cartesian The point
|
|
* @returns {Number} The distance squared from the oriented bounding box to the point. Returns 0 if the point is inside the box.
|
|
*
|
|
* @example
|
|
* // Sort bounding boxes from back to front
|
|
* boxes.sort(function(a, b) {
|
|
* return Cesium.OrientedBoundingBox.distanceSquaredTo(b, camera.positionWC) - Cesium.OrientedBoundingBox.distanceSquaredTo(a, camera.positionWC);
|
|
* });
|
|
*/
|
|
OrientedBoundingBox.distanceSquaredTo = function (box, cartesian) {
|
|
// See Geometric Tools for Computer Graphics 10.4.2
|
|
|
|
//>>includeStart('debug', pragmas.debug);
|
|
if (!defaultValue.defined(box)) {
|
|
throw new Check.DeveloperError("box is required.");
|
|
}
|
|
if (!defaultValue.defined(cartesian)) {
|
|
throw new Check.DeveloperError("cartesian is required.");
|
|
}
|
|
//>>includeEnd('debug');
|
|
|
|
const offset = Matrix3.Cartesian3.subtract(cartesian, box.center, scratchOffset);
|
|
|
|
const halfAxes = box.halfAxes;
|
|
let u = Matrix3.Matrix3.getColumn(halfAxes, 0, scratchCartesianU);
|
|
let v = Matrix3.Matrix3.getColumn(halfAxes, 1, scratchCartesianV);
|
|
let w = Matrix3.Matrix3.getColumn(halfAxes, 2, scratchCartesianW);
|
|
|
|
const uHalf = Matrix3.Cartesian3.magnitude(u);
|
|
const vHalf = Matrix3.Cartesian3.magnitude(v);
|
|
const wHalf = Matrix3.Cartesian3.magnitude(w);
|
|
|
|
let uValid = true;
|
|
let vValid = true;
|
|
let wValid = true;
|
|
|
|
if (uHalf > 0) {
|
|
Matrix3.Cartesian3.divideByScalar(u, uHalf, u);
|
|
} else {
|
|
uValid = false;
|
|
}
|
|
|
|
if (vHalf > 0) {
|
|
Matrix3.Cartesian3.divideByScalar(v, vHalf, v);
|
|
} else {
|
|
vValid = false;
|
|
}
|
|
|
|
if (wHalf > 0) {
|
|
Matrix3.Cartesian3.divideByScalar(w, wHalf, w);
|
|
} else {
|
|
wValid = false;
|
|
}
|
|
|
|
const numberOfDegenerateAxes = !uValid + !vValid + !wValid;
|
|
let validAxis1;
|
|
let validAxis2;
|
|
let validAxis3;
|
|
|
|
if (numberOfDegenerateAxes === 1) {
|
|
let degenerateAxis = u;
|
|
validAxis1 = v;
|
|
validAxis2 = w;
|
|
if (!vValid) {
|
|
degenerateAxis = v;
|
|
validAxis1 = u;
|
|
} else if (!wValid) {
|
|
degenerateAxis = w;
|
|
validAxis2 = u;
|
|
}
|
|
|
|
validAxis3 = Matrix3.Cartesian3.cross(validAxis1, validAxis2, scratchValidAxis3);
|
|
|
|
if (degenerateAxis === u) {
|
|
u = validAxis3;
|
|
} else if (degenerateAxis === v) {
|
|
v = validAxis3;
|
|
} else if (degenerateAxis === w) {
|
|
w = validAxis3;
|
|
}
|
|
} else if (numberOfDegenerateAxes === 2) {
|
|
validAxis1 = u;
|
|
if (vValid) {
|
|
validAxis1 = v;
|
|
} else if (wValid) {
|
|
validAxis1 = w;
|
|
}
|
|
|
|
let crossVector = Matrix3.Cartesian3.UNIT_Y;
|
|
if (crossVector.equalsEpsilon(validAxis1, Math$1.CesiumMath.EPSILON3)) {
|
|
crossVector = Matrix3.Cartesian3.UNIT_X;
|
|
}
|
|
|
|
validAxis2 = Matrix3.Cartesian3.cross(validAxis1, crossVector, scratchValidAxis2);
|
|
Matrix3.Cartesian3.normalize(validAxis2, validAxis2);
|
|
validAxis3 = Matrix3.Cartesian3.cross(validAxis1, validAxis2, scratchValidAxis3);
|
|
Matrix3.Cartesian3.normalize(validAxis3, validAxis3);
|
|
|
|
if (validAxis1 === u) {
|
|
v = validAxis2;
|
|
w = validAxis3;
|
|
} else if (validAxis1 === v) {
|
|
w = validAxis2;
|
|
u = validAxis3;
|
|
} else if (validAxis1 === w) {
|
|
u = validAxis2;
|
|
v = validAxis3;
|
|
}
|
|
} else if (numberOfDegenerateAxes === 3) {
|
|
u = Matrix3.Cartesian3.UNIT_X;
|
|
v = Matrix3.Cartesian3.UNIT_Y;
|
|
w = Matrix3.Cartesian3.UNIT_Z;
|
|
}
|
|
|
|
const pPrime = scratchPPrime;
|
|
pPrime.x = Matrix3.Cartesian3.dot(offset, u);
|
|
pPrime.y = Matrix3.Cartesian3.dot(offset, v);
|
|
pPrime.z = Matrix3.Cartesian3.dot(offset, w);
|
|
|
|
let distanceSquared = 0.0;
|
|
let d;
|
|
|
|
if (pPrime.x < -uHalf) {
|
|
d = pPrime.x + uHalf;
|
|
distanceSquared += d * d;
|
|
} else if (pPrime.x > uHalf) {
|
|
d = pPrime.x - uHalf;
|
|
distanceSquared += d * d;
|
|
}
|
|
|
|
if (pPrime.y < -vHalf) {
|
|
d = pPrime.y + vHalf;
|
|
distanceSquared += d * d;
|
|
} else if (pPrime.y > vHalf) {
|
|
d = pPrime.y - vHalf;
|
|
distanceSquared += d * d;
|
|
}
|
|
|
|
if (pPrime.z < -wHalf) {
|
|
d = pPrime.z + wHalf;
|
|
distanceSquared += d * d;
|
|
} else if (pPrime.z > wHalf) {
|
|
d = pPrime.z - wHalf;
|
|
distanceSquared += d * d;
|
|
}
|
|
|
|
return distanceSquared;
|
|
};
|
|
|
|
const scratchCorner = new Matrix3.Cartesian3();
|
|
const scratchToCenter = new Matrix3.Cartesian3();
|
|
|
|
/**
|
|
* The distances calculated by the vector from the center of the bounding box to position projected onto direction.
|
|
* <br>
|
|
* If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
|
|
* closest and farthest planes from position that intersect the bounding box.
|
|
*
|
|
* @param {OrientedBoundingBox} box The bounding box to calculate the distance to.
|
|
* @param {Cartesian3} position The position to calculate the distance from.
|
|
* @param {Cartesian3} direction The direction from position.
|
|
* @param {Interval} [result] A Interval to store the nearest and farthest distances.
|
|
* @returns {Interval} The nearest and farthest distances on the bounding box from position in direction.
|
|
*/
|
|
OrientedBoundingBox.computePlaneDistances = function (
|
|
box,
|
|
position,
|
|
direction,
|
|
result
|
|
) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
if (!defaultValue.defined(box)) {
|
|
throw new Check.DeveloperError("box is required.");
|
|
}
|
|
|
|
if (!defaultValue.defined(position)) {
|
|
throw new Check.DeveloperError("position is required.");
|
|
}
|
|
|
|
if (!defaultValue.defined(direction)) {
|
|
throw new Check.DeveloperError("direction is required.");
|
|
}
|
|
//>>includeEnd('debug');
|
|
|
|
if (!defaultValue.defined(result)) {
|
|
result = new Transforms.Interval();
|
|
}
|
|
|
|
let minDist = Number.POSITIVE_INFINITY;
|
|
let maxDist = Number.NEGATIVE_INFINITY;
|
|
|
|
const center = box.center;
|
|
const halfAxes = box.halfAxes;
|
|
|
|
const u = Matrix3.Matrix3.getColumn(halfAxes, 0, scratchCartesianU);
|
|
const v = Matrix3.Matrix3.getColumn(halfAxes, 1, scratchCartesianV);
|
|
const w = Matrix3.Matrix3.getColumn(halfAxes, 2, scratchCartesianW);
|
|
|
|
// project first corner
|
|
const corner = Matrix3.Cartesian3.add(u, v, scratchCorner);
|
|
Matrix3.Cartesian3.add(corner, w, corner);
|
|
Matrix3.Cartesian3.add(corner, center, corner);
|
|
|
|
const toCenter = Matrix3.Cartesian3.subtract(corner, position, scratchToCenter);
|
|
let mag = Matrix3.Cartesian3.dot(direction, toCenter);
|
|
|
|
minDist = Math.min(mag, minDist);
|
|
maxDist = Math.max(mag, maxDist);
|
|
|
|
// project second corner
|
|
Matrix3.Cartesian3.add(center, u, corner);
|
|
Matrix3.Cartesian3.add(corner, v, corner);
|
|
Matrix3.Cartesian3.subtract(corner, w, corner);
|
|
|
|
Matrix3.Cartesian3.subtract(corner, position, toCenter);
|
|
mag = Matrix3.Cartesian3.dot(direction, toCenter);
|
|
|
|
minDist = Math.min(mag, minDist);
|
|
maxDist = Math.max(mag, maxDist);
|
|
|
|
// project third corner
|
|
Matrix3.Cartesian3.add(center, u, corner);
|
|
Matrix3.Cartesian3.subtract(corner, v, corner);
|
|
Matrix3.Cartesian3.add(corner, w, corner);
|
|
|
|
Matrix3.Cartesian3.subtract(corner, position, toCenter);
|
|
mag = Matrix3.Cartesian3.dot(direction, toCenter);
|
|
|
|
minDist = Math.min(mag, minDist);
|
|
maxDist = Math.max(mag, maxDist);
|
|
|
|
// project fourth corner
|
|
Matrix3.Cartesian3.add(center, u, corner);
|
|
Matrix3.Cartesian3.subtract(corner, v, corner);
|
|
Matrix3.Cartesian3.subtract(corner, w, corner);
|
|
|
|
Matrix3.Cartesian3.subtract(corner, position, toCenter);
|
|
mag = Matrix3.Cartesian3.dot(direction, toCenter);
|
|
|
|
minDist = Math.min(mag, minDist);
|
|
maxDist = Math.max(mag, maxDist);
|
|
|
|
// project fifth corner
|
|
Matrix3.Cartesian3.subtract(center, u, corner);
|
|
Matrix3.Cartesian3.add(corner, v, corner);
|
|
Matrix3.Cartesian3.add(corner, w, corner);
|
|
|
|
Matrix3.Cartesian3.subtract(corner, position, toCenter);
|
|
mag = Matrix3.Cartesian3.dot(direction, toCenter);
|
|
|
|
minDist = Math.min(mag, minDist);
|
|
maxDist = Math.max(mag, maxDist);
|
|
|
|
// project sixth corner
|
|
Matrix3.Cartesian3.subtract(center, u, corner);
|
|
Matrix3.Cartesian3.add(corner, v, corner);
|
|
Matrix3.Cartesian3.subtract(corner, w, corner);
|
|
|
|
Matrix3.Cartesian3.subtract(corner, position, toCenter);
|
|
mag = Matrix3.Cartesian3.dot(direction, toCenter);
|
|
|
|
minDist = Math.min(mag, minDist);
|
|
maxDist = Math.max(mag, maxDist);
|
|
|
|
// project seventh corner
|
|
Matrix3.Cartesian3.subtract(center, u, corner);
|
|
Matrix3.Cartesian3.subtract(corner, v, corner);
|
|
Matrix3.Cartesian3.add(corner, w, corner);
|
|
|
|
Matrix3.Cartesian3.subtract(corner, position, toCenter);
|
|
mag = Matrix3.Cartesian3.dot(direction, toCenter);
|
|
|
|
minDist = Math.min(mag, minDist);
|
|
maxDist = Math.max(mag, maxDist);
|
|
|
|
// project eighth corner
|
|
Matrix3.Cartesian3.subtract(center, u, corner);
|
|
Matrix3.Cartesian3.subtract(corner, v, corner);
|
|
Matrix3.Cartesian3.subtract(corner, w, corner);
|
|
|
|
Matrix3.Cartesian3.subtract(corner, position, toCenter);
|
|
mag = Matrix3.Cartesian3.dot(direction, toCenter);
|
|
|
|
minDist = Math.min(mag, minDist);
|
|
maxDist = Math.max(mag, maxDist);
|
|
|
|
result.start = minDist;
|
|
result.stop = maxDist;
|
|
return result;
|
|
};
|
|
|
|
const scratchXAxis = new Matrix3.Cartesian3();
|
|
const scratchYAxis = new Matrix3.Cartesian3();
|
|
const scratchZAxis = new Matrix3.Cartesian3();
|
|
|
|
/**
|
|
* Computes the eight corners of an oriented bounding box. The corners are ordered by (-X, -Y, -Z), (-X, -Y, +Z), (-X, +Y, -Z), (-X, +Y, +Z), (+X, -Y, -Z), (+X, -Y, +Z), (+X, +Y, -Z), (+X, +Y, +Z).
|
|
*
|
|
* @param {OrientedBoundingBox} box The oriented bounding box.
|
|
* @param {Cartesian3[]} [result] An array of eight {@link Cartesian3} instances onto which to store the corners.
|
|
* @returns {Cartesian3[]} The modified result parameter or a new array if none was provided.
|
|
*/
|
|
OrientedBoundingBox.computeCorners = function (box, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.Check.typeOf.object("box", box);
|
|
//>>includeEnd('debug');
|
|
|
|
if (!defaultValue.defined(result)) {
|
|
result = [
|
|
new Matrix3.Cartesian3(),
|
|
new Matrix3.Cartesian3(),
|
|
new Matrix3.Cartesian3(),
|
|
new Matrix3.Cartesian3(),
|
|
new Matrix3.Cartesian3(),
|
|
new Matrix3.Cartesian3(),
|
|
new Matrix3.Cartesian3(),
|
|
new Matrix3.Cartesian3(),
|
|
];
|
|
}
|
|
|
|
const center = box.center;
|
|
const halfAxes = box.halfAxes;
|
|
const xAxis = Matrix3.Matrix3.getColumn(halfAxes, 0, scratchXAxis);
|
|
const yAxis = Matrix3.Matrix3.getColumn(halfAxes, 1, scratchYAxis);
|
|
const zAxis = Matrix3.Matrix3.getColumn(halfAxes, 2, scratchZAxis);
|
|
|
|
Matrix3.Cartesian3.clone(center, result[0]);
|
|
Matrix3.Cartesian3.subtract(result[0], xAxis, result[0]);
|
|
Matrix3.Cartesian3.subtract(result[0], yAxis, result[0]);
|
|
Matrix3.Cartesian3.subtract(result[0], zAxis, result[0]);
|
|
|
|
Matrix3.Cartesian3.clone(center, result[1]);
|
|
Matrix3.Cartesian3.subtract(result[1], xAxis, result[1]);
|
|
Matrix3.Cartesian3.subtract(result[1], yAxis, result[1]);
|
|
Matrix3.Cartesian3.add(result[1], zAxis, result[1]);
|
|
|
|
Matrix3.Cartesian3.clone(center, result[2]);
|
|
Matrix3.Cartesian3.subtract(result[2], xAxis, result[2]);
|
|
Matrix3.Cartesian3.add(result[2], yAxis, result[2]);
|
|
Matrix3.Cartesian3.subtract(result[2], zAxis, result[2]);
|
|
|
|
Matrix3.Cartesian3.clone(center, result[3]);
|
|
Matrix3.Cartesian3.subtract(result[3], xAxis, result[3]);
|
|
Matrix3.Cartesian3.add(result[3], yAxis, result[3]);
|
|
Matrix3.Cartesian3.add(result[3], zAxis, result[3]);
|
|
|
|
Matrix3.Cartesian3.clone(center, result[4]);
|
|
Matrix3.Cartesian3.add(result[4], xAxis, result[4]);
|
|
Matrix3.Cartesian3.subtract(result[4], yAxis, result[4]);
|
|
Matrix3.Cartesian3.subtract(result[4], zAxis, result[4]);
|
|
|
|
Matrix3.Cartesian3.clone(center, result[5]);
|
|
Matrix3.Cartesian3.add(result[5], xAxis, result[5]);
|
|
Matrix3.Cartesian3.subtract(result[5], yAxis, result[5]);
|
|
Matrix3.Cartesian3.add(result[5], zAxis, result[5]);
|
|
|
|
Matrix3.Cartesian3.clone(center, result[6]);
|
|
Matrix3.Cartesian3.add(result[6], xAxis, result[6]);
|
|
Matrix3.Cartesian3.add(result[6], yAxis, result[6]);
|
|
Matrix3.Cartesian3.subtract(result[6], zAxis, result[6]);
|
|
|
|
Matrix3.Cartesian3.clone(center, result[7]);
|
|
Matrix3.Cartesian3.add(result[7], xAxis, result[7]);
|
|
Matrix3.Cartesian3.add(result[7], yAxis, result[7]);
|
|
Matrix3.Cartesian3.add(result[7], zAxis, result[7]);
|
|
|
|
return result;
|
|
};
|
|
|
|
const scratchRotationScale = new Matrix3.Matrix3();
|
|
|
|
/**
|
|
* Computes a transformation matrix from an oriented bounding box.
|
|
*
|
|
* @param {OrientedBoundingBox} box The oriented bounding box.
|
|
* @param {Matrix4} result The object onto which to store the result.
|
|
* @returns {Matrix4} The modified result parameter or a new {@link Matrix4} instance if none was provided.
|
|
*/
|
|
OrientedBoundingBox.computeTransformation = function (box, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.Check.typeOf.object("box", box);
|
|
//>>includeEnd('debug');
|
|
|
|
if (!defaultValue.defined(result)) {
|
|
result = new Matrix2.Matrix4();
|
|
}
|
|
|
|
const translation = box.center;
|
|
const rotationScale = Matrix3.Matrix3.multiplyByUniformScale(
|
|
box.halfAxes,
|
|
2.0,
|
|
scratchRotationScale
|
|
);
|
|
return Matrix2.Matrix4.fromRotationTranslation(rotationScale, translation, result);
|
|
};
|
|
|
|
const scratchBoundingSphere = new Transforms.BoundingSphere();
|
|
|
|
/**
|
|
* Determines whether or not a bounding box is hidden from view by the occluder.
|
|
*
|
|
* @param {OrientedBoundingBox} box The bounding box surrounding the occludee object.
|
|
* @param {Occluder} occluder The occluder.
|
|
* @returns {Boolean} <code>true</code> if the box is not visible; otherwise <code>false</code>.
|
|
*/
|
|
OrientedBoundingBox.isOccluded = function (box, occluder) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
if (!defaultValue.defined(box)) {
|
|
throw new Check.DeveloperError("box is required.");
|
|
}
|
|
if (!defaultValue.defined(occluder)) {
|
|
throw new Check.DeveloperError("occluder is required.");
|
|
}
|
|
//>>includeEnd('debug');
|
|
|
|
const sphere = Transforms.BoundingSphere.fromOrientedBoundingBox(
|
|
box,
|
|
scratchBoundingSphere
|
|
);
|
|
|
|
return !occluder.isBoundingSphereVisible(sphere);
|
|
};
|
|
|
|
/**
|
|
* Determines which side of a plane the oriented bounding box is located.
|
|
*
|
|
* @param {Plane} plane The plane to test against.
|
|
* @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
|
|
* the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
|
|
* on the opposite side, and {@link Intersect.INTERSECTING} if the box
|
|
* intersects the plane.
|
|
*/
|
|
OrientedBoundingBox.prototype.intersectPlane = function (plane) {
|
|
return OrientedBoundingBox.intersectPlane(this, plane);
|
|
};
|
|
|
|
/**
|
|
* Computes the estimated distance squared from the closest point on a bounding box to a point.
|
|
*
|
|
* @param {Cartesian3} cartesian The point
|
|
* @returns {Number} The estimated distance squared from the bounding sphere to the point.
|
|
*
|
|
* @example
|
|
* // Sort bounding boxes from back to front
|
|
* boxes.sort(function(a, b) {
|
|
* return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC);
|
|
* });
|
|
*/
|
|
OrientedBoundingBox.prototype.distanceSquaredTo = function (cartesian) {
|
|
return OrientedBoundingBox.distanceSquaredTo(this, cartesian);
|
|
};
|
|
|
|
/**
|
|
* The distances calculated by the vector from the center of the bounding box to position projected onto direction.
|
|
* <br>
|
|
* If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
|
|
* closest and farthest planes from position that intersect the bounding box.
|
|
*
|
|
* @param {Cartesian3} position The position to calculate the distance from.
|
|
* @param {Cartesian3} direction The direction from position.
|
|
* @param {Interval} [result] A Interval to store the nearest and farthest distances.
|
|
* @returns {Interval} The nearest and farthest distances on the bounding box from position in direction.
|
|
*/
|
|
OrientedBoundingBox.prototype.computePlaneDistances = function (
|
|
position,
|
|
direction,
|
|
result
|
|
) {
|
|
return OrientedBoundingBox.computePlaneDistances(
|
|
this,
|
|
position,
|
|
direction,
|
|
result
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Computes the eight corners of an oriented bounding box. The corners are ordered by (-X, -Y, -Z), (-X, -Y, +Z), (-X, +Y, -Z), (-X, +Y, +Z), (+X, -Y, -Z), (+X, -Y, +Z), (+X, +Y, -Z), (+X, +Y, +Z).
|
|
*
|
|
* @param {Cartesian3[]} [result] An array of eight {@link Cartesian3} instances onto which to store the corners.
|
|
* @returns {Cartesian3[]} The modified result parameter or a new array if none was provided.
|
|
*/
|
|
OrientedBoundingBox.prototype.computeCorners = function (result) {
|
|
return OrientedBoundingBox.computeCorners(this, result);
|
|
};
|
|
|
|
/**
|
|
* Computes a transformation matrix from an oriented bounding box.
|
|
*
|
|
* @param {Matrix4} result The object onto which to store the result.
|
|
* @returns {Matrix4} The modified result parameter or a new {@link Matrix4} instance if none was provided.
|
|
*/
|
|
OrientedBoundingBox.prototype.computeTransformation = function (result) {
|
|
return OrientedBoundingBox.computeTransformation(this, result);
|
|
};
|
|
|
|
/**
|
|
* Determines whether or not a bounding box is hidden from view by the occluder.
|
|
*
|
|
* @param {Occluder} occluder The occluder.
|
|
* @returns {Boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
|
|
*/
|
|
OrientedBoundingBox.prototype.isOccluded = function (occluder) {
|
|
return OrientedBoundingBox.isOccluded(this, occluder);
|
|
};
|
|
|
|
/**
|
|
* Compares the provided OrientedBoundingBox componentwise and returns
|
|
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
*
|
|
* @param {OrientedBoundingBox} left The first OrientedBoundingBox.
|
|
* @param {OrientedBoundingBox} right The second OrientedBoundingBox.
|
|
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
|
|
*/
|
|
OrientedBoundingBox.equals = function (left, right) {
|
|
return (
|
|
left === right ||
|
|
(defaultValue.defined(left) &&
|
|
defaultValue.defined(right) &&
|
|
Matrix3.Cartesian3.equals(left.center, right.center) &&
|
|
Matrix3.Matrix3.equals(left.halfAxes, right.halfAxes))
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Duplicates this OrientedBoundingBox instance.
|
|
*
|
|
* @param {OrientedBoundingBox} [result] The object onto which to store the result.
|
|
* @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
|
|
*/
|
|
OrientedBoundingBox.prototype.clone = function (result) {
|
|
return OrientedBoundingBox.clone(this, result);
|
|
};
|
|
|
|
/**
|
|
* Compares this OrientedBoundingBox against the provided OrientedBoundingBox componentwise and returns
|
|
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
*
|
|
* @param {OrientedBoundingBox} [right] The right hand side OrientedBoundingBox.
|
|
* @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
*/
|
|
OrientedBoundingBox.prototype.equals = function (right) {
|
|
return OrientedBoundingBox.equals(this, right);
|
|
};
|
|
|
|
exports.OrientedBoundingBox = OrientedBoundingBox;
|
|
|
|
}));
|