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/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.99
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
define(['./createTaskProcessorWorker', './defaultValue-135942ca', './WebMercatorProjection-7dd32693', './Matrix3-ea964448', './Math-efde0c7b', './Check-40d84a28'], (function (createTaskProcessorWorker, defaultValue, WebMercatorProjection, Matrix3, Math$1, Check) { 'use strict';
/* global require */
let draco;
function bilinearInterpolate(tx, ty, h00, h10, h01, h11) {
const a = h00 * (1 - tx) + h10 * tx;
const b = h01 * (1 - tx) + h11 * tx;
return a * (1 - ty) + b * ty;
}
function sampleMap(u, v, width, data) {
const address = u + v * width;
return data[address];
}
function sampleGeoid(sampleX, sampleY, geoidData) {
const extent = geoidData.nativeExtent;
let x =
((sampleX - extent.west) / (extent.east - extent.west)) *
(geoidData.width - 1);
let y =
((sampleY - extent.south) / (extent.north - extent.south)) *
(geoidData.height - 1);
const xi = Math.floor(x);
let yi = Math.floor(y);
x -= xi;
y -= yi;
const xNext = xi < geoidData.width ? xi + 1 : xi;
let yNext = yi < geoidData.height ? yi + 1 : yi;
yi = geoidData.height - 1 - yi;
yNext = geoidData.height - 1 - yNext;
const h00 = sampleMap(xi, yi, geoidData.width, geoidData.buffer);
const h10 = sampleMap(xNext, yi, geoidData.width, geoidData.buffer);
const h01 = sampleMap(xi, yNext, geoidData.width, geoidData.buffer);
const h11 = sampleMap(xNext, yNext, geoidData.width, geoidData.buffer);
let finalHeight = bilinearInterpolate(x, y, h00, h10, h01, h11);
finalHeight = finalHeight * geoidData.scale + geoidData.offset;
return finalHeight;
}
function sampleGeoidFromList(lon, lat, geoidDataList) {
for (let i = 0; i < geoidDataList.length; i++) {
const localExtent = geoidDataList[i].nativeExtent;
let localPt = new Matrix3.Cartesian3();
if (geoidDataList[i].projectionType === "WebMercator") {
const radii = geoidDataList[i].projection._ellipsoid._radii;
const webMercatorProj = new WebMercatorProjection.WebMercatorProjection(
new Matrix3.Ellipsoid(radii.x, radii.y, radii.z)
);
localPt = webMercatorProj.project(new Matrix3.Cartographic(lon, lat, 0));
} else {
localPt.x = lon;
localPt.y = lat;
}
if (
localPt.x > localExtent.west &&
localPt.x < localExtent.east &&
localPt.y > localExtent.south &&
localPt.y < localExtent.north
) {
return sampleGeoid(localPt.x, localPt.y, geoidDataList[i]);
}
}
return 0;
}
function orthometricToEllipsoidal(
vertexCount,
position,
scale_x,
scale_y,
center,
geoidDataList,
fast
) {
if (fast) {
// Geometry is already relative to the tile origin which has already been shifted to account for geoid height
// Nothing to do here
return;
}
// For more precision, sample the geoid height at each vertex and shift by the difference between that value and the height at the center of the tile
const centerHeight = sampleGeoidFromList(
center.longitude,
center.latitude,
geoidDataList
);
for (let i = 0; i < vertexCount; ++i) {
const height = sampleGeoidFromList(
center.longitude + Math$1.CesiumMath.toRadians(scale_x * position[i * 3]),
center.latitude + Math$1.CesiumMath.toRadians(scale_y * position[i * 3 + 1]),
geoidDataList
);
position[i * 3 + 2] += height - centerHeight;
}
}
function transformToLocal(
vertexCount,
positions,
normals,
cartographicCenter,
cartesianCenter,
parentRotation,
ellipsoidRadiiSquare,
scale_x,
scale_y
) {
if (vertexCount === 0 || !defaultValue.defined(positions) || positions.length === 0) {
return;
}
const ellipsoid = new Matrix3.Ellipsoid(
Math.sqrt(ellipsoidRadiiSquare.x),
Math.sqrt(ellipsoidRadiiSquare.y),
Math.sqrt(ellipsoidRadiiSquare.z)
);
for (let i = 0; i < vertexCount; ++i) {
const indexOffset = i * 3;
const indexOffset1 = indexOffset + 1;
const indexOffset2 = indexOffset + 2;
const cartographic = new Matrix3.Cartographic();
cartographic.longitude =
cartographicCenter.longitude +
Math$1.CesiumMath.toRadians(scale_x * positions[indexOffset]);
cartographic.latitude =
cartographicCenter.latitude +
Math$1.CesiumMath.toRadians(scale_y * positions[indexOffset1]);
cartographic.height = cartographicCenter.height + positions[indexOffset2];
const position = {};
ellipsoid.cartographicToCartesian(cartographic, position);
position.x -= cartesianCenter.x;
position.y -= cartesianCenter.y;
position.z -= cartesianCenter.z;
const rotatedPosition = {};
Matrix3.Matrix3.multiplyByVector(parentRotation, position, rotatedPosition);
positions[indexOffset] = rotatedPosition.x;
positions[indexOffset1] = rotatedPosition.y;
positions[indexOffset2] = rotatedPosition.z;
if (defaultValue.defined(normals)) {
const normal = new Matrix3.Cartesian3(
normals[indexOffset],
normals[indexOffset1],
normals[indexOffset2]
);
const rotatedNormal = {};
Matrix3.Matrix3.multiplyByVector(parentRotation, normal, rotatedNormal);
// TODO: check if normals are Z-UP or Y-UP and flip y and z
normals[indexOffset] = rotatedNormal.x;
normals[indexOffset1] = rotatedNormal.y;
normals[indexOffset2] = rotatedNormal.z;
}
}
}
function cropUVs(vertexCount, uv0s, uvRegions) {
for (let vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex) {
const minU = uvRegions[vertexIndex * 4] / 65535.0;
const minV = uvRegions[vertexIndex * 4 + 1] / 65535.0;
const scaleU =
(uvRegions[vertexIndex * 4 + 2] - uvRegions[vertexIndex * 4]) / 65535.0;
const scaleV =
(uvRegions[vertexIndex * 4 + 3] - uvRegions[vertexIndex * 4 + 1]) /
65535.0;
uv0s[vertexIndex * 2] *= scaleU;
uv0s[vertexIndex * 2] += minU;
uv0s[vertexIndex * 2 + 1] *= scaleV;
uv0s[vertexIndex * 2 + 1] += minV;
}
}
function generateGltfBuffer(
vertexCount,
indices,
positions,
normals,
uv0s,
colors
) {
if (vertexCount === 0 || !defaultValue.defined(positions) || positions.length === 0) {
return {
buffers: [],
bufferViews: [],
accessors: [],
meshes: [],
nodes: [],
nodesInScene: [],
};
}
const buffers = [];
const bufferViews = [];
const accessors = [];
const meshes = [];
const nodes = [];
const nodesInScene = [];
// If we provide indices, then the vertex count is the length
// of that array, otherwise we assume non-indexed triangle
if (defaultValue.defined(indices)) {
vertexCount = indices.length;
}
// Allocate array
const indexArray = new Uint32Array(vertexCount);
if (defaultValue.defined(indices)) {
// Set the indices
for (let vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex) {
indexArray[vertexIndex] = indices[vertexIndex];
}
} else {
// Generate indices
for (
let newVertexIndex = 0;
newVertexIndex < vertexCount;
++newVertexIndex
) {
indexArray[newVertexIndex] = newVertexIndex;
}
}
// Push to the buffers, bufferViews and accessors
const indicesBlob = new Blob([indexArray], { type: "application/binary" });
const indicesURL = URL.createObjectURL(indicesBlob);
const endIndex = vertexCount;
// POSITIONS
const meshPositions = positions.subarray(0, endIndex * 3);
const positionsBlob = new Blob([meshPositions], {
type: "application/binary",
});
const positionsURL = URL.createObjectURL(positionsBlob);
let minX = Number.POSITIVE_INFINITY;
let maxX = Number.NEGATIVE_INFINITY;
let minY = Number.POSITIVE_INFINITY;
let maxY = Number.NEGATIVE_INFINITY;
let minZ = Number.POSITIVE_INFINITY;
let maxZ = Number.NEGATIVE_INFINITY;
for (let i = 0; i < meshPositions.length / 3; i++) {
minX = Math.min(minX, meshPositions[i * 3 + 0]);
maxX = Math.max(maxX, meshPositions[i * 3 + 0]);
minY = Math.min(minY, meshPositions[i * 3 + 1]);
maxY = Math.max(maxY, meshPositions[i * 3 + 1]);
minZ = Math.min(minZ, meshPositions[i * 3 + 2]);
maxZ = Math.max(maxZ, meshPositions[i * 3 + 2]);
}
// NORMALS
const meshNormals = normals ? normals.subarray(0, endIndex * 3) : undefined;
let normalsURL;
if (defaultValue.defined(meshNormals)) {
const normalsBlob = new Blob([meshNormals], {
type: "application/binary",
});
normalsURL = URL.createObjectURL(normalsBlob);
}
// UV0s
const meshUv0s = uv0s ? uv0s.subarray(0, endIndex * 2) : undefined;
let uv0URL;
if (defaultValue.defined(meshUv0s)) {
const uv0Blob = new Blob([meshUv0s], { type: "application/binary" });
uv0URL = URL.createObjectURL(uv0Blob);
}
// COLORS
const meshColorsInBytes = defaultValue.defined(colors)
? colors.subarray(0, endIndex * 4)
: undefined;
let colorsURL;
if (defaultValue.defined(meshColorsInBytes)) {
const colorsBlob = new Blob([meshColorsInBytes], {
type: "application/binary",
});
colorsURL = URL.createObjectURL(colorsBlob);
}
const posIndex = 0;
let normalIndex = 0;
let uv0Index = 0;
let colorIndex = 0;
let indicesIndex = 0;
let currentIndex = posIndex;
const attributes = {};
// POSITIONS
attributes.POSITION = posIndex;
buffers.push({
uri: positionsURL,
byteLength: meshPositions.byteLength,
});
bufferViews.push({
buffer: posIndex,
byteOffset: 0,
byteLength: meshPositions.byteLength,
target: 34962,
});
accessors.push({
bufferView: posIndex,
byteOffset: 0,
componentType: 5126,
count: vertexCount,
type: "VEC3",
max: [minX, minY, minZ],
min: [maxX, maxY, maxZ],
});
// NORMALS
if (defaultValue.defined(normalsURL)) {
++currentIndex;
normalIndex = currentIndex;
attributes.NORMAL = normalIndex;
buffers.push({
uri: normalsURL,
byteLength: meshNormals.byteLength,
});
bufferViews.push({
buffer: normalIndex,
byteOffset: 0,
byteLength: meshNormals.byteLength,
target: 34962,
});
accessors.push({
bufferView: normalIndex,
byteOffset: 0,
componentType: 5126,
count: vertexCount,
type: "VEC3",
});
}
// UV0
if (defaultValue.defined(uv0URL)) {
++currentIndex;
uv0Index = currentIndex;
attributes.TEXCOORD_0 = uv0Index;
buffers.push({
uri: uv0URL,
byteLength: meshUv0s.byteLength,
});
bufferViews.push({
buffer: uv0Index,
byteOffset: 0,
byteLength: meshUv0s.byteLength,
target: 34962,
});
accessors.push({
bufferView: uv0Index,
byteOffset: 0,
componentType: 5126,
count: vertexCount,
type: "VEC2",
});
}
// COLORS
if (defaultValue.defined(colorsURL)) {
++currentIndex;
colorIndex = currentIndex;
attributes.COLOR_0 = colorIndex;
buffers.push({
uri: colorsURL,
byteLength: meshColorsInBytes.byteLength,
});
bufferViews.push({
buffer: colorIndex,
byteOffset: 0,
byteLength: meshColorsInBytes.byteLength,
target: 34962,
});
accessors.push({
bufferView: colorIndex,
byteOffset: 0,
componentType: 5121,
normalized: true,
count: vertexCount,
type: "VEC4",
});
}
// INDICES
++currentIndex;
indicesIndex = currentIndex;
buffers.push({
uri: indicesURL,
byteLength: indexArray.byteLength,
});
bufferViews.push({
buffer: indicesIndex,
byteOffset: 0,
byteLength: indexArray.byteLength,
target: 34963,
});
accessors.push({
bufferView: indicesIndex,
byteOffset: 0,
componentType: 5125,
count: vertexCount,
type: "SCALAR",
});
// Create a new mesh for this page
meshes.push({
primitives: [
{
attributes: attributes,
indices: indicesIndex,
material: 0,
},
],
});
nodesInScene.push(0);
nodes.push({ mesh: 0 });
return {
buffers: buffers,
bufferViews: bufferViews,
accessors: accessors,
meshes: meshes,
nodes: nodes,
nodesInScene: nodesInScene,
};
}
function decode(data, schema, bufferInfo, featureData) {
const magicNumber = new Uint8Array(data, 0, 5);
if (
magicNumber[0] === "D".charCodeAt() &&
magicNumber[1] === "R".charCodeAt() &&
magicNumber[2] === "A".charCodeAt() &&
magicNumber[3] === "C".charCodeAt() &&
magicNumber[4] === "O".charCodeAt()
) {
return decodeDracoEncodedGeometry(data);
}
return decodeBinaryGeometry(data, schema, bufferInfo, featureData);
}
function decodeDracoEncodedGeometry(data) {
// Create the Draco decoder.
const dracoDecoderModule = draco;
const buffer = new dracoDecoderModule.DecoderBuffer();
const byteArray = new Uint8Array(data);
buffer.Init(byteArray, byteArray.length);
// Create a buffer to hold the encoded data.
const dracoDecoder = new dracoDecoderModule.Decoder();
const geometryType = dracoDecoder.GetEncodedGeometryType(buffer);
const metadataQuerier = new dracoDecoderModule.MetadataQuerier();
// Decode the encoded geometry.
// See: https://github.com/google/draco/blob/master/src/draco/javascript/emscripten/draco_web_decoder.idl
let dracoGeometry;
let status;
if (geometryType === dracoDecoderModule.TRIANGULAR_MESH) {
dracoGeometry = new dracoDecoderModule.Mesh();
status = dracoDecoder.DecodeBufferToMesh(buffer, dracoGeometry);
}
const decodedGeometry = {
vertexCount: [0],
featureCount: 0,
};
// if all is OK
if (defaultValue.defined(status) && status.ok() && dracoGeometry.ptr !== 0) {
const faceCount = dracoGeometry.num_faces();
const attributesCount = dracoGeometry.num_attributes();
const vertexCount = dracoGeometry.num_points();
decodedGeometry.indices = new Uint32Array(faceCount * 3);
const faces = decodedGeometry.indices;
decodedGeometry.vertexCount[0] = vertexCount;
decodedGeometry.scale_x = 1;
decodedGeometry.scale_y = 1;
// Decode faces
// @TODO: Replace that code with GetTrianglesUInt32Array for better efficiency
const face = new dracoDecoderModule.DracoInt32Array(3);
for (let faceIndex = 0; faceIndex < faceCount; ++faceIndex) {
dracoDecoder.GetFaceFromMesh(dracoGeometry, faceIndex, face);
faces[faceIndex * 3] = face.GetValue(0);
faces[faceIndex * 3 + 1] = face.GetValue(1);
faces[faceIndex * 3 + 2] = face.GetValue(2);
}
dracoDecoderModule.destroy(face);
for (let attrIndex = 0; attrIndex < attributesCount; ++attrIndex) {
const dracoAttribute = dracoDecoder.GetAttribute(
dracoGeometry,
attrIndex
);
const attributeData = decodeDracoAttribute(
dracoDecoderModule,
dracoDecoder,
dracoGeometry,
dracoAttribute,
vertexCount
);
// initial mapping
const dracoAttributeType = dracoAttribute.attribute_type();
let attributei3sName = "unknown";
if (dracoAttributeType === dracoDecoderModule.POSITION) {
attributei3sName = "positions";
} else if (dracoAttributeType === dracoDecoderModule.NORMAL) {
attributei3sName = "normals";
} else if (dracoAttributeType === dracoDecoderModule.COLOR) {
attributei3sName = "colors";
} else if (dracoAttributeType === dracoDecoderModule.TEX_COORD) {
attributei3sName = "uv0s";
}
// get the metadata
const metadata = dracoDecoder.GetAttributeMetadata(
dracoGeometry,
attrIndex
);
if (metadata.ptr !== 0) {
const numEntries = metadataQuerier.NumEntries(metadata);
for (let entry = 0; entry < numEntries; ++entry) {
const entryName = metadataQuerier.GetEntryName(metadata, entry);
if (entryName === "i3s-scale_x") {
decodedGeometry.scale_x = metadataQuerier.GetDoubleEntry(
metadata,
"i3s-scale_x"
);
} else if (entryName === "i3s-scale_y") {
decodedGeometry.scale_y = metadataQuerier.GetDoubleEntry(
metadata,
"i3s-scale_y"
);
} else if (entryName === "i3s-attribute-type") {
attributei3sName = metadataQuerier.GetStringEntry(
metadata,
"i3s-attribute-type"
);
}
}
}
if (defaultValue.defined(decodedGeometry[attributei3sName])) {
console.log("Attribute already exists", attributei3sName);
}
decodedGeometry[attributei3sName] = attributeData;
if (attributei3sName === "feature-index") {
decodedGeometry.featureCount++;
}
}
dracoDecoderModule.destroy(dracoGeometry);
}
dracoDecoderModule.destroy(metadataQuerier);
dracoDecoderModule.destroy(dracoDecoder);
return decodedGeometry;
}
function decodeDracoAttribute(
dracoDecoderModule,
dracoDecoder,
dracoGeometry,
dracoAttribute,
vertexCount
) {
const bufferSize = dracoAttribute.num_components() * vertexCount;
let dracoAttributeData;
const handlers = [
function () {}, // DT_INVALID - 0
function () {
// DT_INT8 - 1
dracoAttributeData = new dracoDecoderModule.DracoInt8Array(bufferSize);
const success = dracoDecoder.GetAttributeInt8ForAllPoints(
dracoGeometry,
dracoAttribute,
dracoAttributeData
);
if (!success) {
console.error("Bad stream");
}
const attributeData = new Int8Array(bufferSize);
for (let i = 0; i < bufferSize; ++i) {
attributeData[i] = dracoAttributeData.GetValue(i);
}
return attributeData;
},
function () {
// DT_UINT8 - 2
dracoAttributeData = new dracoDecoderModule.DracoInt8Array(bufferSize);
const success = dracoDecoder.GetAttributeUInt8ForAllPoints(
dracoGeometry,
dracoAttribute,
dracoAttributeData
);
if (!success) {
console.error("Bad stream");
}
const attributeData = new Uint8Array(bufferSize);
for (let i = 0; i < bufferSize; ++i) {
attributeData[i] = dracoAttributeData.GetValue(i);
}
return attributeData;
},
function () {
// DT_INT16 - 3
dracoAttributeData = new dracoDecoderModule.DracoInt16Array(bufferSize);
const success = dracoDecoder.GetAttributeInt16ForAllPoints(
dracoGeometry,
dracoAttribute,
dracoAttributeData
);
if (!success) {
console.error("Bad stream");
}
const attributeData = new Int16Array(bufferSize);
for (let i = 0; i < bufferSize; ++i) {
attributeData[i] = dracoAttributeData.GetValue(i);
}
return attributeData;
},
function () {
// DT_UINT16 - 4
dracoAttributeData = new dracoDecoderModule.DracoInt16Array(bufferSize);
const success = dracoDecoder.GetAttributeUInt16ForAllPoints(
dracoGeometry,
dracoAttribute,
dracoAttributeData
);
if (!success) {
console.error("Bad stream");
}
const attributeData = new Uint16Array(bufferSize);
for (let i = 0; i < bufferSize; ++i) {
attributeData[i] = dracoAttributeData.GetValue(i);
}
return attributeData;
},
function () {
// DT_INT32 - 5
dracoAttributeData = new dracoDecoderModule.DracoInt32Array(bufferSize);
const success = dracoDecoder.GetAttributeInt32ForAllPoints(
dracoGeometry,
dracoAttribute,
dracoAttributeData
);
if (!success) {
console.error("Bad stream");
}
const attributeData = new Int32Array(bufferSize);
for (let i = 0; i < bufferSize; ++i) {
attributeData[i] = dracoAttributeData.GetValue(i);
}
return attributeData;
},
function () {
// DT_UINT32 - 6
dracoAttributeData = new dracoDecoderModule.DracoInt32Array(bufferSize);
const success = dracoDecoder.GetAttributeUInt32ForAllPoints(
dracoGeometry,
dracoAttribute,
dracoAttributeData
);
if (!success) {
console.error("Bad stream");
}
const attributeData = new Uint32Array(bufferSize);
for (let i = 0; i < bufferSize; ++i) {
attributeData[i] = dracoAttributeData.GetValue(i);
}
return attributeData;
},
function () {
// DT_INT64 - 7
},
function () {
// DT_UINT64 - 8
},
function () {
// DT_FLOAT32 - 9
dracoAttributeData = new dracoDecoderModule.DracoFloat32Array(bufferSize);
const success = dracoDecoder.GetAttributeFloatForAllPoints(
dracoGeometry,
dracoAttribute,
dracoAttributeData
);
if (!success) {
console.error("Bad stream");
}
const attributeData = new Float32Array(bufferSize);
for (let i = 0; i < bufferSize; ++i) {
attributeData[i] = dracoAttributeData.GetValue(i);
}
return attributeData;
},
function () {
// DT_FLOAT64 - 10
},
function () {
// DT_FLOAT32 - 11
dracoAttributeData = new dracoDecoderModule.DracoUInt8Array(bufferSize);
const success = dracoDecoder.GetAttributeUInt8ForAllPoints(
dracoGeometry,
dracoAttribute,
dracoAttributeData
);
if (!success) {
console.error("Bad stream");
}
const attributeData = new Uint8Array(bufferSize);
for (let i = 0; i < bufferSize; ++i) {
attributeData[i] = dracoAttributeData.GetValue(i);
}
return attributeData;
},
];
const attributeData = handlers[dracoAttribute.data_type()]();
if (defaultValue.defined(dracoAttributeData)) {
dracoDecoderModule.destroy(dracoAttributeData);
}
return attributeData;
}
const binaryAttributeDecoders = {
position: function (decodedGeometry, data, offset) {
const count = decodedGeometry.vertexCount * 3;
decodedGeometry.positions = new Float32Array(data, offset, count);
offset += count * 4;
return offset;
},
normal: function (decodedGeometry, data, offset) {
const count = decodedGeometry.vertexCount * 3;
decodedGeometry.normals = new Float32Array(data, offset, count);
offset += count * 4;
return offset;
},
uv0: function (decodedGeometry, data, offset) {
const count = decodedGeometry.vertexCount * 2;
decodedGeometry.uv0s = new Float32Array(data, offset, count);
offset += count * 4;
return offset;
},
color: function (decodedGeometry, data, offset) {
const count = decodedGeometry.vertexCount * 4;
decodedGeometry.colors = new Uint8Array(data, offset, count);
offset += count;
return offset;
},
featureId: function (decodedGeometry, data, offset) {
// We don't need to use this for anything so just increment the offset
const count = decodedGeometry.featureCount;
offset += count * 8;
return offset;
},
id: function (decodedGeometry, data, offset) {
// We don't need to use this for anything so just increment the offset
const count = decodedGeometry.featureCount;
offset += count * 8;
return offset;
},
faceRange: function (decodedGeometry, data, offset) {
const count = decodedGeometry.featureCount * 2;
decodedGeometry.faceRange = new Uint32Array(data, offset, count);
offset += count * 4;
return offset;
},
uvRegion: function (decodedGeometry, data, offset) {
const count = decodedGeometry.vertexCount * 4;
decodedGeometry["uv-region"] = new Uint16Array(data, offset, count);
offset += count * 2;
return offset;
},
region: function (decodedGeometry, data, offset) {
const count = decodedGeometry.vertexCount * 4;
decodedGeometry["uv-region"] = new Uint16Array(data, offset, count);
offset += count * 2;
return offset;
},
};
function decodeBinaryGeometry(data, schema, bufferInfo, featureData) {
// From this spec:
// https://github.com/Esri/i3s-spec/blob/master/docs/1.7/defaultGeometrySchema.cmn.md
const decodedGeometry = {
vertexCount: 0,
};
const dataView = new DataView(data);
try {
let offset = 0;
decodedGeometry.vertexCount = dataView.getUint32(offset, 1);
offset += 4;
decodedGeometry.featureCount = dataView.getUint32(offset, 1);
offset += 4;
if (defaultValue.defined(bufferInfo)) {
for (
let attrIndex = 0;
attrIndex < bufferInfo.attributes.length;
attrIndex++
) {
if (
defaultValue.defined(binaryAttributeDecoders[bufferInfo.attributes[attrIndex]])
) {
offset = binaryAttributeDecoders[bufferInfo.attributes[attrIndex]](
decodedGeometry,
data,
offset
);
} else {
console.error(
"Unknown decoder for",
bufferInfo.attributes[attrIndex]
);
}
}
} else {
let ordering = schema.ordering;
let featureAttributeOrder = schema.featureAttributeOrder;
if (
defaultValue.defined(featureData) &&
defaultValue.defined(featureData.geometryData) &&
defaultValue.defined(featureData.geometryData[0]) &&
defaultValue.defined(featureData.geometryData[0].params)
) {
ordering = Object.keys(
featureData.geometryData[0].params.vertexAttributes
);
featureAttributeOrder = Object.keys(
featureData.geometryData[0].params.featureAttributes
);
}
// Use default geometry schema
for (let i = 0; i < ordering.length; i++) {
const decoder = binaryAttributeDecoders[ordering[i]];
if (!defaultValue.defined(decoder)) {
console.log(ordering[i]);
}
offset = decoder(decodedGeometry, data, offset);
}
for (let j = 0; j < featureAttributeOrder.length; j++) {
const curDecoder = binaryAttributeDecoders[featureAttributeOrder[j]];
if (!defaultValue.defined(curDecoder)) {
console.log(featureAttributeOrder[j]);
}
offset = curDecoder(decodedGeometry, data, offset);
}
}
} catch (e) {
console.error(e);
}
decodedGeometry.scale_x = 1;
decodedGeometry.scale_y = 1;
return decodedGeometry;
}
function decodeI3S(parameters) {
// Decode the data into geometry
const geometryData = decode(
parameters.binaryData,
parameters.schema,
parameters.bufferInfo,
parameters.featureData
);
// Adjust height from orthometric to ellipsoidal
if (
defaultValue.defined(parameters.geoidDataList) &&
parameters.geoidDataList.length > 0
) {
orthometricToEllipsoidal(
geometryData.vertexCount,
geometryData.positions,
geometryData.scale_x,
geometryData.scale_y,
parameters.cartographicCenter,
parameters.geoidDataList,
false
);
}
// Transform vertices to local
transformToLocal(
geometryData.vertexCount,
geometryData.positions,
geometryData.normals,
parameters.cartographicCenter,
parameters.cartesianCenter,
parameters.parentRotation,
parameters.ellipsoidRadiiSquare,
geometryData.scale_x,
geometryData.scale_y
);
// Adjust UVs if there is a UV region
if (defaultValue.defined(geometryData.uv0s) && defaultValue.defined(geometryData["uv-region"])) {
cropUVs(
geometryData.vertexCount,
geometryData.uv0s,
geometryData["uv-region"]
);
}
// Create the final buffer
const meshData = generateGltfBuffer(
geometryData.vertexCount,
geometryData.indices,
geometryData.positions,
geometryData.normals,
geometryData.uv0s,
geometryData.colors
);
const customAttributes = {};
if (defaultValue.defined(geometryData["feature-index"])) {
customAttributes.positions = geometryData.positions;
customAttributes.indices = geometryData.indices;
customAttributes.featureIndex = geometryData["feature-index"];
customAttributes.cartesianCenter = parameters.cartesianCenter;
customAttributes.parentRotation = parameters.parentRotation;
} else if (defaultValue.defined(geometryData["faceRange"])) {
customAttributes.positions = geometryData.positions;
customAttributes.indices = geometryData.indices;
customAttributes.sourceURL = parameters.url;
customAttributes.cartesianCenter = parameters.cartesianCenter;
customAttributes.parentRotation = parameters.parentRotation;
// Build the feature index array from the faceRange.
customAttributes.featureIndex = new Array(geometryData.positions.length);
for (
let range = 0;
range < geometryData["faceRange"].length - 1;
range += 2
) {
const curIndex = range / 2;
const rangeStart = geometryData["faceRange"][range];
const rangeEnd = geometryData["faceRange"][range + 1];
for (let i = rangeStart; i <= rangeEnd; i++) {
customAttributes.featureIndex[i * 3] = curIndex;
customAttributes.featureIndex[i * 3 + 1] = curIndex;
customAttributes.featureIndex[i * 3 + 2] = curIndex;
}
}
}
meshData._customAttributes = customAttributes;
const results = {
meshData: meshData,
};
return results;
}
function initWorker(dracoModule) {
draco = dracoModule;
self.onmessage = createTaskProcessorWorker(decodeI3S);
self.postMessage(true);
}
function decodeI3SStart(event) {
const data = event.data;
// Expect the first message to be to load a web assembly module
const wasmConfig = data.webAssemblyConfig;
if (defaultValue.defined(wasmConfig)) {
// Require and compile WebAssembly module, or use fallback if not supported
return require([wasmConfig.modulePath], function (dracoModule) {
if (defaultValue.defined(wasmConfig.wasmBinaryFile)) {
if (!defaultValue.defined(dracoModule)) {
dracoModule = self.DracoDecoderModule;
}
dracoModule(wasmConfig).then(function (compiledModule) {
initWorker(compiledModule);
});
} else {
initWorker(dracoModule());
}
});
}
}
return decodeI3SStart;
}));